Esempio n. 1
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  public void setUp() {

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(x + width / 2, y + height / 2);
    bodyDef.type = BodyDef.BodyType.KinematicBody;

    PolygonShape shape = new PolygonShape();
    shape.setAsBox(width / 2, height / 2);

    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;

    body = world.createBody(bodyDef);
    body.createFixture(fixtureDef);
    body.setUserData(Constants.robotNinjaID);

    body.setLinearVelocity(Constants.standardVelocity);

    sprite = new Sprite(texture);
    sprite.setSize(width, height);
    sprite.setOrigin(width / 2, height / 2);
    sprite.flip(false, flipy);
    sprite.setPosition(x, y);

    dead = false;
  }
Esempio n. 2
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  private void createCoins() {
    coins = new Array<Coin>();

    MapLayer layer = tileMap.getLayers().get("Coins");
    BodyDef bdef = new BodyDef();
    FixtureDef fdef = new FixtureDef();
    for (MapObject mo : layer.getObjects()) {
      bdef.type = BodyType.StaticBody;
      float x = mo.getProperties().get("x", Float.class) / PPM;
      float y = mo.getProperties().get("y", Float.class) / PPM;

      bdef.position.set(x, y);
      CircleShape cShape = new CircleShape();
      cShape.setRadius(8 / PPM);
      fdef.shape = cShape;
      fdef.isSensor = true;
      fdef.filter.categoryBits = B2DVars.BIT_COINS;
      fdef.filter.maskBits = B2DVars.BIT_PLAYER;
      Body body = world.createBody(bdef);
      body.createFixture(fdef).setUserData("coin");
      Coin c = new Coin(body);
      coins.add(c);

      body.setUserData(c);
    }
  }
 // Create everything from a SceneModel. (SceneModels are easily serialized)
 private void buildFromModel(PhysicsSceneModel physicsModel) {
   logger.debug("Build from physics scene model");
   scene.createFromModel(physicsModel);
   for (Body b : scene.getBodies()) {
     b.setUserData(this);
   }
 }
Esempio n. 4
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  private void createPhysics(final Camera camera, PhysicsWorld physicsWorld) {
    body =
        PhysicsFactory.createBoxBody(
            physicsWorld, this, BodyType.DynamicBody, PhysicsFactory.createFixtureDef(0, 0, 0));

    body.setUserData("player");
    body.setFixedRotation(true);

    physicsWorld.registerPhysicsConnector(
        new PhysicsConnector(this, body, true, false) {
          @Override
          public void onUpdate(float pSecondsElapsed) {
            super.onUpdate(pSecondsElapsed);
            camera.onUpdate(0.1f);

            if (getY() <= 0) {
              onDie();
            }

            if (canRun) {
              body.setLinearVelocity(new Vector2(5, body.getLinearVelocity().y));
            }
          }
        });
  }
Esempio n. 5
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 @Override
 public void start() {
   createBodyDef()
       .ifPresent(
           bodyDef -> {
             physicalBody = world.createBody(bodyDef);
             physicalBody.setUserData(getGameObject());
             collisionShape.affixTo(physicalBody, isSensor).setUserData(gameObject);
           });
 }
Esempio n. 6
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 public Portal(float x, float y, World world, OrthographicCamera camera) {
   super(world, camera);
   this.x = x;
   this.y = y;
   this.prepareTextures();
   portalBody = BodyFactory.createBody(new Vector2(x, y), BodyType.StaticBody);
   CircleShape shape = BodyFactory.createCircleShape(frames[0].getRegionWidth() / 4);
   BodyFactory.createFixture(
       portalBody, shape, new float[] {1, 1, 1}, true, Constants.ENVIRONMENT_GROUP);
   portalBody.setUserData(this);
   portalBody.setFixedRotation(true);
 }
Esempio n. 7
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  private void createPlayer() {
    this.player =
        new Player(
            PLAYER_X,
            GROUND_LEVEL + GROUND_THICKNESS / 2 + 32,
            this.resourcesManager.player,
            this.vbom,
            this.physicWorld) {
          @Override
          protected void onUpdateColor() {
            super.onUpdateColor();
            if (BaseGameScene.this.playerTrail != null) {
              BaseGameScene.this.playerTrail.setColor(this.getColor());
            }
          }
        };
    this.player.getBody().setUserData("player");
    this.player.registerPlayerListener(new BaseGamePlayerListener());

    this.attachChild(this.player);
    this.playerTrail =
        new Trail(
            36,
            0,
            0,
            64,
            -340,
            -300,
            -2,
            2,
            25,
            30,
            50,
            Trail.ColorMode.NORMAL,
            this.resourcesManager.trail,
            this.vbom);
    this.playerTrail.bind(this.player);
    this.attachChild(this.playerTrail);
    this.playerTrail.hide();
    this.playerTrail.setZIndex(this.player.getZIndex() - 1);
    this.sortChildren();

    Body retention =
        PhysicsFactory.createBoxBody(
            this.physicWorld,
            PLAYER_X - this.player.getWidth() / 2,
            250,
            1,
            400,
            BodyDef.BodyType.StaticBody,
            PhysicsFactory.createFixtureDef(0, 0, 0));
    retention.setUserData("retention");
  }
Esempio n. 8
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  public static Body createWall(World world, float x, float y, float width, float height) {

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(new Vector2(x, y));
    Body body = world.createBody(bodyDef);
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(width / 2, height / 2);
    Fixture fixture = body.createFixture(shape, Constants.WALL_DENSITY);
    body.setUserData(new WallUserData());
    shape.dispose();
    return body;
  }
Esempio n. 9
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  public void createObject(World world) {
    //		position = (direction)?position.add(1, 0):position.add(-1, 0);
    body =
        Box2DUtils.createPolygonBody(
            world, null, new Vector2(-100f, -100f), 0.3f, 0.1f, 0f, 0f, 0f, true, true, true);
    body.setUserData(this);

    // Image
    //		Sprite sprite = new Sprite(new Texture(this.spritePath));
    //		sprite.setSize(15f, 15f);
    //		sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
    //		body.setUserData(sprite);
  }
Esempio n. 10
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  public static void addDynamicBody(Game game, DynamicGameObject gameObject, World box2dWorld) {

    gameObject.setBox2DWorld(box2dWorld);

    BodyDef characterBodyDef = new BodyDef();
    characterBodyDef.type = BodyDef.BodyType.DynamicBody;

    Body body = box2dWorld.createBody(characterBodyDef);
    body.setUserData(gameObject);
    body.setTransform(gameObject.pos, 0f);

    gameObject.body = body;
  }
Esempio n. 11
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  public void render(OrthographicCamera camera) {
    // update the world with a fixed time step
    world.step(Gdx.app.getGraphics().getDeltaTime() * 10, 8, 3);
    if (mouseJoint != null) mouseJoint.setTarget(bob.getBody().getWorldCenter());

    // Destroy mouseJoint? (drop item)
    if (destroyMousejoint == true) {
      if (!world.isLocked()) {
        world.destroyJoint(mouseJoint);
        mouseJoint = null;
        destroyMousejoint = false;
      }
    }

    // Delete any bodies up for deletion
    if (!bodiesToDelete.isEmpty()) {
      // Make sure it is safe to delete!!
      if (!world.isLocked()) {
        for (Body body : bodiesToDelete) {
          world.destroyBody(body);
          body.setUserData(null);
          body = null;
        }
        bodiesToDelete.clear(); // Don't forget to clear the null bodies!
      }
    }

    // Create any bodies up for creation
    if (!bodiesToCreate.isEmpty()) {
      // Make sure it is safe to create!!
      if (!world.isLocked()) {
        for (BodyDef body : bodiesToCreate) {
          world.createBody(body);
        }
        bodiesToCreate.clear(); // Don't forget to clear!
      }
    }

    // Create any joints up for creation
    if (!jointsToCreate.isEmpty()) {
      // Make sure it is safe to create!!
      if (!world.isLocked()) {
        for (JointDef body : jointsToCreate) {
          mouseJoint = (MouseJoint) world.createJoint(body);
        }
        jointsToCreate.clear(); // Don't forget to clear!
      }
    }
    // render the world using the debug renderer
    renderer.render(world, camera.combined);
  }
Esempio n. 12
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  public void createIceBall() {
    // gear base
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyType.StaticBody;
    bodyDef.position.x = x;
    bodyDef.position.y = y;
    CircleShape circleShape = new CircleShape();
    circleShape.setRadius(1);
    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.isSensor = true;
    fixtureDef.shape = circleShape;
    gearBody = world.createBody(bodyDef);
    gearBody.createFixture(fixtureDef);

    circleShape = new CircleShape();
    circleShape.setRadius(size);

    BodyDef boxBodyDef = new BodyDef();
    boxBodyDef.type = BodyType.DynamicBody;
    boxBodyDef.position.x = x;
    boxBodyDef.position.y = y;

    fixtureDef = new FixtureDef();
    fixtureDef.shape = circleShape;
    fixtureDef.friction = 0f;
    fixtureDef.density = 4.10f;
    fixtureDef.restitution = 1.5f;
    fixtureDef.isSensor = true;
    fixtureDef.filter.groupIndex = -1;
    gearBase = world.createBody(boxBodyDef);
    SpriteInfo spriteTemp = new SpriteInfo(assets.getSprite("star"));
    spriteTemp.setName("star");
    gearBase.setUserData(spriteTemp);
    gearBase.createFixture(fixtureDef);
    // iceBody.createFixture(circleShape, .1f);

    RevoluteJointDef wheeljointDef = new RevoluteJointDef();
    wheeljointDef.bodyA = gearBase;
    wheeljointDef.bodyB = gearBody;
    wheeljointDef.localAnchorA.y = 0;
    wheeljointDef.localAnchorB.y = 0;
    wheeljointDef.motorSpeed = .5f;
    wheeljointDef.enableMotor = true;
    wheeljointDef.maxMotorTorque = 100000f;
    // Joint joint =
    // wheeljointDef.bodyA.getWorld().createJoint(wheeljointDef);
    world.createJoint(wheeljointDef);

    circleShape.dispose();
  }
Esempio n. 13
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 /*
  * (non-Javadoc)
  *
  * @see
  * com.rougeprogrammers.shootthecat.objects.models.Model#createBody(float,
  * float)
  */
 @Override
 protected Body createBody(float x, float y) {
   BodyDef bodyDef = new BodyDef();
   bodyDef.type = BodyType.KinematicBody;
   bodyDef.position.set(x * Constants.WORLD_TO_BOX, y * Constants.WORLD_TO_BOX);
   Body body = gameStage.getWorld().createBody(bodyDef);
   PolygonShape shape = new PolygonShape();
   shape.setAsBox(
       getWidth() / 2 * Constants.WORLD_TO_BOX, getHeight() / 2 * Constants.WORLD_TO_BOX);
   body.createFixture(shape, Obstacle.DENSITY);
   shape.dispose();
   body.setUserData(new ObjectType(Type.THORN, index));
   return body;
 }
Esempio n. 14
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  public static Body createMovingPlatform(
      World world, float x, float y, float width, float height, float restituition) {

    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.KinematicBody;
    bodyDef.position.set(new Vector2(x, y));
    Body body = world.createBody(bodyDef);
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(width / 2, height / 2);
    Fixture fixture = body.createFixture(shape, Constants.GROUND_DENSITY);
    fixture.setRestitution(restituition);
    body.setUserData(new GroundUserData());
    shape.dispose();
    return body;
  }
Esempio n. 15
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  private Body addPortalBody(World world, String portalName, Vector2 portalPosition) {
    final BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    final Body body = world.createBody(bodyDef);
    body.setTransform(portalPosition.x + offset.x, portalPosition.y + offset.y, 0);

    final PolygonShape shape = new PolygonShape();
    shape.setAsBox(0.1f, 0.1f);
    final FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;
    fixtureDef.isSensor = true;
    final Fixture fixture = body.createFixture(fixtureDef);
    body.setUserData(portalName);
    fixture.setUserData("portal");
    shape.dispose();
    return body;
  }
Esempio n. 16
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  /**
   * attaches this object to a real world
   *
   * @param world
   */
  public void attachTo(World world) {
    // Create a body from the defintion and add it to the world
    body = world.createBody(def);

    if (userData != null) {
      userData.attachPhysicalObject(this);
    }

    fixture = body.createFixture(fixtureDef);
    // fixtureDef.shape.dispose();

    body.setUserData(userData);

    if (attrs.containsKey("mass")) {
      changeMass(Float.parseFloat(attrs.get("mass")));
    }
    body.setAwake(true);
  }
Esempio n. 17
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  private void createGoal(float x, float y) {
    BodyDef bdef = new BodyDef();
    FixtureDef fdef = new FixtureDef();
    PolygonShape shape = new PolygonShape();

    // create gravBot
    bdef.position.set(x / PPM, y / PPM);
    bdef.type = BodyType.StaticBody;
    Body body = gameWorldPhysics.createBody(bdef);

    shape.setAsBox(16 / PPM, 16 / PPM);
    fdef.shape = shape;
    body.createFixture(fdef);

    body.setUserData("Goal");

    goal = new Goal(body);
  }
Esempio n. 18
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  public void remove(Array<RobotNinjas> robotNinjases) {
    if (body.getUserData() == Constants.deadID) {
      robotNinjases.removeValue(this, true);
      robotNinjasPool.free(this);
    }

    if (body.getPosition().x < 0 - width) {
      body.setUserData(Constants.deadID);
      if (!dead) {
        Constants.currentScoreValue++;
        Constants.standardVelocity.x += Constants.globalAcceleration;
        Constants.ninjaVelocity.x += Constants.globalAcceleration;
        Constants.globalAcceleration -= Constants.globalAccelerationDecline;
      }

      dead = true;
    }
  }
Esempio n. 19
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  private void createGravBot() {
    BodyDef bdef = new BodyDef();
    FixtureDef fdef = new FixtureDef();
    PolygonShape shape = new PolygonShape();

    // create gravBot
    bdef.position.set(0 / PPM, 0 / PPM);
    bdef.type = BodyType.DynamicBody;
    Body body = gameWorldPhysics.createBody(bdef);

    shape.setAsBox(16 / PPM, 16 / PPM);
    fdef.shape = shape;
    body.createFixture(fdef);

    body.setUserData("Gravbot");

    // create GravBot
    gravBot = new GravBot(body);
  }
Esempio n. 20
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 private void createPlayer() {
   BodyDef bdef = new BodyDef();
   PolygonShape shape = new PolygonShape();
   FixtureDef fdef = new FixtureDef();
   fdef.shape = shape;
   bdef.position.set(160 / PPM, 200 / PPM);
   bdef.type = BodyType.DynamicBody;
   Body body = world.createBody(bdef);
   shape.setAsBox(13 / PPM, 13 / PPM);
   fdef.filter.categoryBits = (B2DVars.BIT_PLAYER);
   fdef.filter.maskBits = B2DVars.BIT_BLOCKS;
   body.createFixture(fdef).setUserData("player");
   shape.setAsBox(13 / PPM, 13 / PPM, new Vector2(0, -13 / PPM), 0);
   fdef.shape = shape;
   fdef.filter.categoryBits = (B2DVars.BIT_PLAYER);
   fdef.filter.maskBits = B2DVars.BIT_BLOCKS | B2DVars.BIT_COINS;
   fdef.isSensor = true;
   body.createFixture(fdef).setUserData("foot");
   player = new Player(body);
   body.setUserData(player);
 }
Esempio n. 21
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  public Puck(
      final float pX,
      final float pY,
      final TextureRegion pTextureRegion,
      final VertexBufferObjectManager pVertexBufferObjectManager,
      PhysicsWorld physicsWorld) {
    super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
    fixtureDef.filter.categoryBits = NightHockeyActivity.CATEGORY_PUCK;
    fixtureDef.filter.maskBits = NightHockeyActivity.CATEGORY_WALL;
    body = PhysicsFactory.createCircleBody(physicsWorld, this, BodyType.DynamicBody, fixtureDef);

    body.setLinearDamping(0.3f);
    body.setAngularDamping(0.3f);
    body.setUserData(this);

    setAlpha(0.2f);

    physicsWorld.registerPhysicsConnector(new PhysicsConnector(this, body, true, true));

    startPosition = new Vector2(body.getPosition());
  }
Esempio n. 22
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 public static Body createBullet(World world, GunShot gunshot, Vector2 origin) {
   Vector2 position = origin.cpy().add(gunshot.getDir().cpy().scl(.4f)),
       velocity = gunshot.getDir().cpy().scl(gunshot.getGun().getMuzzleVelocity());
   float angle = (float) Math.atan2(gunshot.getDir().y, gunshot.getDir().x);
   Body body =
       com.blastedstudios.gdxworld.physics.PhysicsHelper.createCircle(
           world,
           BULLET_RADIUS,
           position,
           angle,
           BodyType.DynamicBody,
           .2f,
           .5f,
           BULLET_DENSITY,
           gunshot.getBeing().getMask(),
           gunshot.getBeing().getCat(),
           (short) 0);
   body.setLinearVelocity(velocity);
   body.setBullet(true);
   body.setUserData(gunshot);
   return body;
 }
Esempio n. 23
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  public static Body createRunner(World world, float x, float y, float width, float height) {

    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(new Vector2(x, y));
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(0.5f, 0.5f, new Vector2(2, 2), 45);
    Body body = world.createBody(bodyDef);

    body.setGravityScale(Constants.RUNNER_GRAVITY_SCALE);
    Fixture fixture = body.createFixture(shape, Constants.RUNNER_DENSITY);
    body.setFixedRotation(true);
    fixture.setFriction(2f);

    body.resetMassData();
    body.setUserData(new RunnerUserData());
    shape.dispose();

    body.setBullet(true);

    return body;
  }
Esempio n. 24
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 private Body createBody(float x, float y, float width, float height, boolean sensor) {
   BodyDef bodyDef = new BodyDef();
   bodyDef.type = BodyDef.BodyType.KinematicBody;
   bodyDef.position.set(new Vector2(x, y));
   bodyDef.allowSleep = true;
   PolygonShape shape = new PolygonShape();
   shape.setAsBox(width / 2, height / 2, new Vector2(0, 0), 0);
   Body _body = WorldUtils.world.createBody(bodyDef);
   Fixture fixture = _body.createFixture(shape, 1.0f);
   fixture.setFriction(0);
   fixture.setSensor(sensor);
   if (!sensor) {
     fixture.setUserData(Constants.POTION_FIXTURE);
   } else {
     fixture.setUserData(Constants.NOT_COLLIDER_FIXTURE);
   }
   Filter filter = new Filter();
   filter.categoryBits = Constants.COLLISION_CREATURE;
   filter.maskBits =
       Constants.COLLISION_GROUND + Constants.COLLISION_CREATURE + Constants.COLLISION_FIELD;
   fixture.setFilterData(filter);
   _body.setUserData(this);
   return _body;
 }
Esempio n. 25
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 public Entity(Engine engine, PhysicsWorld physicsWorld, Sprite sprite, Body body) {
   this.engine = engine;
   this.physicsWorld = physicsWorld;
   body.setUserData(this);
   bodySpriteConnector = new PhysicsConnector(sprite, body);
 }
Esempio n. 26
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  @Override
  public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
    final VertexBufferObjectManager vertexBufferObjectManager =
        activity.getVertexBufferObjectManager();
    // FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(0.0f,
    //       0.0f, 0.0f);

    // centerText.detachSelf();

    if (linesDrawn <= 150) {
      if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
        isDrawing = true;
        i = 0;
      }
      if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
        isDrawing = false;
      }
      if (isDrawing = true) {
        rec[i] =
            new Rectangle(
                pSceneTouchEvent.getX(), pSceneTouchEvent.getY(), 1, 1, vertexBufferObjectManager);
        if (i != 0) {
          Line l =
              new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null);
          Line bodyLine =
              new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null);
          Body lb;
          Line line =
              new Line(rec[i - 1].getX(), rec[i - 1].getY(), rec[i].getX(), rec[i].getY(), null);
          lb = PhysicsFactory.createLineBody(mPhysicsWorld, bodyLine, wallFixtureDef);
          lb.setUserData("line");
          line.setLineWidth(5);
          bodyLine.setVisible(false);
          line.setColor(Color.WHITE);
          bodyLine.setColor(Color.WHITE);
          attachChild(bodyLine);
          attachChild(line);
          linesDrawn++;
          rectangle(linesDrawn);
        }
        linesDrawn++;
        i++;

        // final Text elapsedText = new Text(500, 360, activity.mFont, "Seconds elapsed:", "Seconds
        // elapsed: XXXXX".length(), activity.getVertexBufferObjectManager());
        // final Text fpsText = new Text(500, 400, activity.mFont, "FPS:", "FPS: XXXXX".length(),
        // activity.getVertexBufferObjectManager());

        // attachChild(elapsedText);
        // attachChild(fpsText);

        // final FPSCounter fpsCounter = new FPSCounter();

        //	registerUpdateHandler(new TimerHandler(1 / 20.0f, true, new ITimerCallback() {
        //		@Override
        //		public void onTimePassed(final TimerHandler pTimerHandler) {
        //			elapsedText.setText("Globs Used: " + linesDrawn);
        // fpsText.setText("Globs Left: " + ( 150 - linesDrawn));
        //		}
        //	}));
        //  }

      }
    }
    return true;
  }
Esempio n. 27
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  public BLevel4() {

    setBackground(new Background(0, 0, 0));
    setOnSceneTouchListener(this);
    activity = World2Activity.getSharedInstance();
    Camera mCamera = activity.mCamera;
    W1LSMenu.bPhysicsWorld =
        new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_THE_ISLAND), false);
    mPhysicsWorld = W1LSMenu.bPhysicsWorld;
    menu = (activity.createMenuScene());
    Sprite bg = new Sprite(0, 0, activity.menuBgTexture, activity.getVertexBufferObjectManager());
    setBackground(new SpriteBackground(bg));

    // PhysicsWorld bPhysicsWorld = new PhysicsWorld(new Vector2(0,
    // SensorManager.GRAVITY_THE_ISLAND), false);
    final VertexBufferObjectManager vertexBufferObjectManager =
        activity.getVertexBufferObjectManager();
    final Rectangle ground =
        new Rectangle(0, mCamera.getHeight() - 2, mCamera.getWidth(), 2, vertexBufferObjectManager);
    final Rectangle roof = new Rectangle(0, 0, mCamera.getWidth(), 2, vertexBufferObjectManager);
    final Rectangle left = new Rectangle(0, 0, 2, mCamera.getHeight(), vertexBufferObjectManager);
    final Rectangle right =
        new Rectangle(mCamera.getWidth() - 2, 0, 2, mCamera.getHeight(), vertexBufferObjectManager);
    final Rectangle reset = new Rectangle(0, 0, 200, 20, vertexBufferObjectManager);

    ground.setColor(Color.RED);
    roof.setColor(Color.RED);
    right.setColor(Color.RED);

    // final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f);
    Body Ground =
        PhysicsFactory.createBoxBody(mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef);
    Body Roof =
        PhysicsFactory.createBoxBody(mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef);
    Body Left =
        PhysicsFactory.createBoxBody(mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef);
    Body Right =
        PhysicsFactory.createBoxBody(mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef);
    Body Reset =
        PhysicsFactory.createBoxBody(mPhysicsWorld, reset, BodyType.StaticBody, wallFixtureDef);

    Ground.setUserData("ground");
    Roof.setUserData("ground");
    Left.setUserData("wall");
    Right.setUserData("ground");
    Reset.setUserData("tw");

    attachChild(ground);
    attachChild(roof);
    attachChild(left);
    attachChild(right);

    activity.menu = 3;
    x = 3;

    final DelayModifier dMod =
        new DelayModifier(
            2,
            new IEntityModifierListener() {
              @Override
              public void onModifierStarted(IModifier arg0, IEntity arg1) {}

              public void onModifierFinished(IModifier arg0, IEntity arg1) {
                destroy(0);
              }
            });

    final Text elapsedText =
        new Text(
            600, 10, activity.mFont, "Score:0123456789", activity.getVertexBufferObjectManager());
    registerUpdateHandler(
        new TimerHandler(
            1 / 10.0f,
            true,
            new ITimerCallback() {
              @Override
              public void onTimePassed(final TimerHandler pTimerHandler) {

                score = (score - Math.round(activity.mCurrentScene.getSecondsElapsedTotal()));
                elapsedText.setText("Time :" + score);
              }
            }));

    attachChild(elapsedText);

    final Rectangle bL = new Rectangle(350, 365, 50, 20, vertexBufferObjectManager);
    final Rectangle bB = new Rectangle(325, 355, 50, 10, vertexBufferObjectManager);
    final Rectangle bR = new Rectangle(375, 355, 50, 10, vertexBufferObjectManager);
    final Rectangle finish = new Rectangle(350, 360, 50, 20, vertexBufferObjectManager);
    bR.setRotation(90);
    bB.setRotation(90);

    final Rectangle gate = new Rectangle(325, 330, 100, 10, vertexBufferObjectManager);
    // gate.setRotation(90);
    final Body Gate =
        PhysicsFactory.createBoxBody(mPhysicsWorld, gate, BodyType.StaticBody, wallFixtureDef);
    Gate.setUserData("gate");
    gate.setColor(Color.GREEN);
    attachChild(gate);

    final Rectangle power = new Rectangle(650, 250, 15, 15, vertexBufferObjectManager);
    final Body Power =
        PhysicsFactory.createBoxBody(mPhysicsWorld, power, BodyType.StaticBody, wallFixtureDef);
    power.setColor(Color.BLUE);
    Power.setUserData("power");
    attachChild(power);

    one = new Rectangle(765, 290, 25, 38, vertexBufferObjectManager);
    two = new Rectangle(765, 330, 25, 38, vertexBufferObjectManager);
    three = new Rectangle(765, 370, 25, 38, vertexBufferObjectManager);
    four = new Rectangle(765, 410, 25, 38, vertexBufferObjectManager);
    five = new Rectangle(765, 445, 25, 38, vertexBufferObjectManager);

    one.setColor(Color.GREEN);
    two.setColor(Color.GREEN);
    three.setColor(Color.YELLOW);
    four.setColor(Color.YELLOW);
    five.setColor(Color.RED);

    attachChild(one);
    attachChild(two);
    attachChild(three);
    attachChild(four);
    attachChild(five);

    Body bod = PhysicsFactory.createBoxBody(mPhysicsWorld, bL, BodyType.StaticBody, wallFixtureDef);
    Body lbod =
        PhysicsFactory.createBoxBody(mPhysicsWorld, bR, BodyType.StaticBody, wallFixtureDef);
    Body rbod =
        PhysicsFactory.createBoxBody(mPhysicsWorld, bB, BodyType.StaticBody, wallFixtureDef);
    Body Finish =
        PhysicsFactory.createBoxBody(mPhysicsWorld, finish, BodyType.StaticBody, wallFixtureDef);

    Rectangle help = new Rectangle(0, 150, 300, 10, vertexBufferObjectManager);
    Body Help =
        PhysicsFactory.createBoxBody(mPhysicsWorld, help, BodyType.StaticBody, wallFixtureDef);

    Rectangle block = new Rectangle(290, 100, 250, 10, vertexBufferObjectManager);
    block.setRotation(-25);

    Body Block =
        PhysicsFactory.createBoxBody(mPhysicsWorld, block, BodyType.StaticBody, wallFixtureDef);

    Block.setUserData("block");
    bod.setUserData("body");
    rbod.setUserData("body");
    lbod.setUserData("body");
    Finish.setUserData("finish");
    Help.setUserData("Help");
    bL.setColor(Color.WHITE);
    block.setColor(Color.WHITE);
    bR.setColor(Color.WHITE);
    bB.setColor(Color.WHITE);
    help.setColor(Color.WHITE);
    finish.setColor(0, 0, 1);
    finish.setVisible(false);

    attachChild(block);
    attachChild(bL);
    attachChild(bR);
    attachChild(bB);
    attachChild(help);
    attachChild(finish);

    // final ButtonSprite button = new ButtonSprite(5, 5, activity.mMenuResetTextureRegion,
    // vertexBufferObjectManager);
    // attachChild(button);

    // FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(0.0f,
    //     0.0f, 0.0f);

    FixtureDef FIXTURE_DEF2 = PhysicsFactory.createFixtureDef(1, .9f, 0.5f);
    final int blue = activity.faceSelected(1);

    if (blue == 1)
      face = new AnimatedSprite(05, 50, activity.redFace, activity.getVertexBufferObjectManager());
    else if (blue == 2)
      face = new AnimatedSprite(05, 50, activity.blueFace, activity.getVertexBufferObjectManager());
    else if (blue == 3)
      face =
          new AnimatedSprite(05, 50, activity.yellowFace, activity.getVertexBufferObjectManager());
    else if (blue == 4) {
      activity.grav = 5;
      face = new AnimatedSprite(05, 50, activity.hairFace, activity.getVertexBufferObjectManager());
    } else if (blue == 5)
      face = new AnimatedSprite(05, 50, activity.djFace, activity.getVertexBufferObjectManager());
    else if (blue == 6) {
      activity.grav = 2;
      face = new AnimatedSprite(05, 50, activity.jetFace, activity.getVertexBufferObjectManager());
    } else if (blue == 7)
      face = new AnimatedSprite(05, 50, activity.slowFace, activity.getVertexBufferObjectManager());
    else if (blue == 8)
      face = new AnimatedSprite(05, 50, activity.fastFace, activity.getVertexBufferObjectManager());
    else
      face = new AnimatedSprite(05, 50, activity.redFace, activity.getVertexBufferObjectManager());

    if (blue == 5)
      body =
          PhysicsFactory.createCircleBody(mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF2);
    else if (blue == 6)
      body = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
    else
      body =
          PhysicsFactory.createCircleBody(mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);

    body.setUserData("face");
    face.animate(200);

    attachChild(face);
    mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true));

    registerUpdateHandler(mPhysicsWorld);

    Rectangle pauseBtn =
        new Rectangle(0, 0, 130, 130, activity.getVertexBufferObjectManager()) {
          @Override
          public boolean onAreaTouched(
              TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_UP) {

              activity.menu = 4;
              setChildScene(menu, false, true, true);
            }
            return true;
          }
        };

    pauseBtn.setVisible(false);
    // pauseBtn.setColor(0,0,1);
    attachChild(pauseBtn);
    registerTouchArea(pauseBtn);

    final Text resetText =
        new Text(
            10,
            10,
            activity.mFont,
            "Pause",
            new TextOptions(HorizontalAlign.CENTER),
            vertexBufferObjectManager);
    attachChild(resetText);

    mPhysicsWorld.setContactListener(
        new ContactListener() {
          @Override
          public void beginContact(final Contact contact) {

            final Fixture A = contact.getFixtureA();
            final Fixture B = contact.getFixtureB();

            final Body bodyA = A.getBody();
            final Body bodyB = B.getBody();

            String abe = bodyA.getUserData().toString();
            String be = bodyB.getUserData().toString();

            if (abe == "power" || be == "power") {
              power.setVisible(false);
              Power.setActive(false);
              Gate.setActive(false);
              gate.setColor(Color.TRANSPARENT);

            } else if (abe == "ground" || be == "ground") {
              activity.gameToast("You ran into a fire wall");
              destroy(1);

            } else if (abe == "finish" || be == "finish") {
              bB.setColor(0, 0, 1);
              bL.setColor(0, 0, 1);
              bR.setColor(0, 0, 1);

              registerEntityModifier(dMod);

            } else if (abe == "ground" || be == "ground") {
              activity.gameToast("You fell into a pit try again");
              destroy(1);
            }
          }

          @Override
          public void endContact(final Contact pContact) {
            /* Do something... */
          }

          @Override
          public void preSolve(Contact contact, Manifold oldManifold) {}

          @Override
          public void postSolve(Contact contact, ContactImpulse impulse) {
            // TODO Auto-generated method stub

          }
        });
  }
Esempio n. 28
0
  public Level21() {

    setBackground(new Background(0, 0, 0));
    setOnSceneTouchListener(this);
    activity = World1Activity.getSharedInstance();
    Camera mCamera = activity.mCamera;
    Level1.mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
    mPhysicsWorld = Level1.mPhysicsWorld;
    Sprite bg = new Sprite(0, 0, activity.menuBgTexture6, activity.getVertexBufferObjectManager());
    setBackground(new SpriteBackground(bg));
    // activity.gameToast("The bugs have morphed and can travel through lines");
    // PhysicsWorld bPhysicsWorld = new PhysicsWorld(new Vector2(0,
    // SensorManager.GRAVITY_THE_ISLAND), false);
    final VertexBufferObjectManager vertexBufferObjectManager =
        activity.getVertexBufferObjectManager();
    final Rectangle ground =
        new Rectangle(0, mCamera.getHeight() - 2, mCamera.getWidth(), 2, vertexBufferObjectManager);
    final Rectangle roof = new Rectangle(0, 0, mCamera.getWidth(), 2, vertexBufferObjectManager);
    final Rectangle left = new Rectangle(0, 0, 2, mCamera.getHeight(), vertexBufferObjectManager);
    final Rectangle right =
        new Rectangle(mCamera.getWidth() - 2, 0, 2, mCamera.getHeight(), vertexBufferObjectManager);
    final Rectangle reset = new Rectangle(0, 0, 200, 20, vertexBufferObjectManager);

    ground.setColor(0, 255, 255);
    // right.setColor(Color.RED);

    //	final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f, false,
    // CATEGORYBIT_WALL, MASKBITS_WALL, (short)0);
    Body Ground =
        PhysicsFactory.createBoxBody(mPhysicsWorld, ground, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body Roof =
        PhysicsFactory.createBoxBody(mPhysicsWorld, roof, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body Left =
        PhysicsFactory.createBoxBody(mPhysicsWorld, left, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body Right =
        PhysicsFactory.createBoxBody(mPhysicsWorld, right, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body Reset =
        PhysicsFactory.createBoxBody(mPhysicsWorld, reset, BodyType.StaticBody, WALL_FIXTURE_DEF);

    Ground.setUserData("ground");
    Roof.setUserData("roof");
    Left.setUserData("left");
    Right.setUserData("right");
    Reset.setUserData("tw");

    attachChild(ground);
    attachChild(roof);
    attachChild(left);
    attachChild(right);

    Rectangle help = new Rectangle(50, 220, 250, 10, vertexBufferObjectManager);
    Body Help =
        PhysicsFactory.createBoxBody(mPhysicsWorld, help, BodyType.StaticBody, WALL_FIXTURE_DEF);
    final Rectangle help2 = new Rectangle(0, 220, 50, 10, vertexBufferObjectManager);
    final Body Help2 =
        PhysicsFactory.createBoxBody(mPhysicsWorld, help2, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Help2.setUserData("help");
    help2.setColor(Color.WHITE);
    attachChild(help2);
    Rectangle block = new Rectangle(180, 220, 250, 10, vertexBufferObjectManager);
    block.setRotation(90);

    Body Block =
        PhysicsFactory.createBoxBody(mPhysicsWorld, block, BodyType.StaticBody, WALL_FIXTURE_DEF);

    Block.setUserData("block");
    Help.setUserData("help");
    block.setColor(Color.WHITE);
    help.setColor(Color.WHITE);
    attachChild(help);
    attachChild(block);

    //	 final FixtureDef objectFixtureDef2 = PhysicsFactory.createFixtureDef(10, 0.2f, 0.5f,false,
    // CATEGORYBIT_WALL, MASKBITS_WALL, (short)0);

    final Text elapsedText =
        new Text(
            600, 10, activity.mFont3, "Score:0123456789", activity.getVertexBufferObjectManager());
    registerUpdateHandler(
        new TimerHandler(
            1 / 10f,
            true,
            new ITimerCallback() {
              @Override
              public void onTimePassed(final TimerHandler pTimerHandler) {

                if (score > 2501) {
                  score = (score - Math.round(activity.mCurrentScene.getSecondsElapsedTotal()));
                  elapsedText.setText("Score:" + score);
                } else {
                  score = 2500;
                  elapsedText.setText("Score:" + score);
                }
              }
            }));
    attachChild(elapsedText);

    final DelayModifier dMod =
        new DelayModifier(
            2,
            new IEntityModifierListener() {
              @Override
              public void onModifierStarted(IModifier arg0, IEntity arg1) {}

              public void onModifierFinished(IModifier arg0, IEntity arg1) {
                destroy(0);
              }
            });

    final Rectangle bL = new Rectangle(150, 365, 50, 20, vertexBufferObjectManager);
    final Rectangle bB = new Rectangle(125, 355, 50, 10, vertexBufferObjectManager);
    final Rectangle bR = new Rectangle(175, 355, 50, 10, vertexBufferObjectManager);
    final Rectangle finish = new Rectangle(150, 360, 50, 20, vertexBufferObjectManager);
    bR.setRotation(90);
    bB.setRotation(90);

    one = new Rectangle(765, 290, 25, 35, vertexBufferObjectManager);
    two = new Rectangle(765, 330, 25, 35, vertexBufferObjectManager);
    three = new Rectangle(765, 370, 25, 35, vertexBufferObjectManager);
    four = new Rectangle(765, 410, 25, 35, vertexBufferObjectManager);
    five = new Rectangle(765, 450, 25, 35, vertexBufferObjectManager);

    one.setColor(Color.GREEN);
    two.setColor(Color.GREEN);
    three.setColor(Color.YELLOW);
    four.setColor(Color.YELLOW);
    five.setColor(Color.RED);

    attachChild(one);
    attachChild(two);
    attachChild(three);
    attachChild(four);
    attachChild(five);

    Rectangle laser = new Rectangle(350, 200, 20, 20, vertexBufferObjectManager);
    laser.setColor(Color.RED);
    attachChild(laser);
    final Line lase = new Line(350, 205, 805, 200, 5, vertexBufferObjectManager);
    final Body Lase = PhysicsFactory.createLineBody(mPhysicsWorld, lase, WALL_FIXTURE_DEF);
    Lase.setUserData("laser");
    lase.setColor(Color.RED);
    lase.setVisible(false);
    Lase.setActive(false);
    attachChild(lase);

    registerUpdateHandler(
        new IUpdateHandler() {
          @Override
          public void onUpdate(float pSecondsElapsed) {
            x = x + 1;
            if (x == 50) {
              lase.setVisible(true);
              Lase.setActive(true);
            } else if (x == 100) {
              lase.setVisible(false);
              Lase.setActive(false);
              x = 0;
            }
          }

          @Override
          public void reset() {
            // TODO Auto-generated method stub

          }
        });

    final Rectangle powerup = new Rectangle(665, 050, 15, 15, vertexBufferObjectManager);
    powerup.setColor(Color.RED);
    final Body power =
        PhysicsFactory.createBoxBody(mPhysicsWorld, powerup, BodyType.StaticBody, WALL_FIXTURE_DEF);
    powerup.setVisible(true);
    power.setActive(true);

    Body bod =
        PhysicsFactory.createBoxBody(mPhysicsWorld, bL, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body lbod =
        PhysicsFactory.createBoxBody(mPhysicsWorld, bR, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body rbod =
        PhysicsFactory.createBoxBody(mPhysicsWorld, bB, BodyType.StaticBody, WALL_FIXTURE_DEF);
    Body Finish =
        PhysicsFactory.createBoxBody(
            mPhysicsWorld, finish, BodyType.StaticBody, CIRCLE_FIXTURE_DEF);

    // Rectangle help = new Rectangle(0, 220, 300, 10, vertexBufferObjectManager);
    // Body Help = PhysicsFactory.createBoxBody(mPhysicsWorld, help, BodyType.StaticBody,
    // wallFixtureDef);

    // Rectangle block = new Rectangle(180, 220, 250, 10, vertexBufferObjectManager);
    // block.setRotation(90);

    // Body Block = PhysicsFactory.createBoxBody(mPhysicsWorld, block, BodyType.StaticBody,
    // wallFixtureDef);

    // Block.setUserData("block");
    bod.setUserData("body");
    rbod.setUserData("body");
    lbod.setUserData("body");
    Finish.setUserData("finish");
    power.setUserData("power");
    //	Help.setUserData("Help");
    bL.setColor(Color.WHITE);
    //	block.setColor(255, 0, 0);
    bR.setColor(Color.WHITE);
    bB.setColor(Color.WHITE);
    //	help.setColor(255, 0, 0);
    finish.setColor(0, 0, 1);
    finish.setVisible(false);

    //	attachChild(block);
    attachChild(bL);
    attachChild(bR);
    attachChild(bB);
    // attachChild(help);
    attachChild(finish);
    attachChild(powerup);

    // centerText = new Text(320, 40, activity.mFont, "IMPORTANT!!! Keep an eye \n out for powerups
    // \n to help you through \n the level \n (touch anywhere to make \n this message dissapear)",
    // new TextOptions(HorizontalAlign.CENTER), vertexBufferObjectManager);
    // attachChild(centerText);
    // final ButtonSprite button = new ButtonSprite(5, 5, activity.mMenuResetTextureRegion,
    // vertexBufferObjectManager);
    // attachChild(button);

    final int blue = activity.faceSelected(1);

    if (blue == 1)
      face = new AnimatedSprite(05, 150, activity.redFace, activity.getVertexBufferObjectManager());
    else if (blue == 2)
      face =
          new AnimatedSprite(05, 150, activity.blueFace, activity.getVertexBufferObjectManager());
    else if (blue == 3)
      face =
          new AnimatedSprite(05, 150, activity.yellowFace, activity.getVertexBufferObjectManager());
    else if (blue == 4)
      face =
          new AnimatedSprite(05, 150, activity.hairFace, activity.getVertexBufferObjectManager());
    else if (blue == 5)
      face = new AnimatedSprite(05, 150, activity.djFace, activity.getVertexBufferObjectManager());
    else if (blue == 6)
      face = new AnimatedSprite(05, 150, activity.jetFace, activity.getVertexBufferObjectManager());
    else if (blue == 7)
      face =
          new AnimatedSprite(05, 150, activity.slowFace, activity.getVertexBufferObjectManager());
    else if (blue == 8)
      face =
          new AnimatedSprite(05, 150, activity.fastFace, activity.getVertexBufferObjectManager());
    else
      face = new AnimatedSprite(05, 150, activity.redFace, activity.getVertexBufferObjectManager());

    body =
        PhysicsFactory.createCircleBody(
            mPhysicsWorld, face, BodyType.DynamicBody, FACE_FIXTURE_DEF);

    body.setUserData("face");
    face.animate(200);

    attachChild(face);
    mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true));
    registerUpdateHandler(mPhysicsWorld);
    Random r = new Random();
    int i = r.nextInt(4 - 1) + 1;
    if (i == 1) {
      enemy = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager());
      enemy2 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager());
      enemy3 = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager());
    } else if (i == 2) {
      enemy = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager());
      enemy2 = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager());
      enemy3 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager());
    } else if (i == 3) {
      enemy = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager());
      enemy2 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager());
      enemy3 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager());
    } else enemy = new Sprite(400, 200, activity.bug1, activity.getVertexBufferObjectManager());
    enemy2 = new Sprite(400, 200, activity.bug2, activity.getVertexBufferObjectManager());
    enemy3 = new Sprite(400, 200, activity.bug3, activity.getVertexBufferObjectManager());

    // final Rectangle enemy = new Rectangle(600,400, 15, 15,
    // activity.getVertexBufferObjectManager());
    Enemy =
        PhysicsFactory.createBoxBody(
            mPhysicsWorld, enemy, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF);
    Enemy.setUserData("enemy");
    attachChild(enemy);
    mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy, Enemy, true, true));

    // final Rectangle enemy2 = new Rectangle(500,400, 15, 15,
    // activity.getVertexBufferObjectManager());
    Enemy2 =
        PhysicsFactory.createBoxBody(
            mPhysicsWorld, enemy2, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF);
    Enemy2.setUserData("enemy");
    attachChild(enemy2);
    mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy2, Enemy2, true, true));

    //	final Rectangle enemy3 = new Rectangle(400,400, 15, 15,
    // activity.getVertexBufferObjectManager());
    Enemy3 =
        PhysicsFactory.createBoxBody(
            mPhysicsWorld, enemy3, BodyType.DynamicBody, CIRCLE_FIXTURE_DEF);
    Enemy3.setUserData("enemy");
    attachChild(enemy3);
    mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(enemy3, Enemy3, true, true));
    // Enemy.setLinearVelocity(10, -10);

    /*final AnimatedSprite windArea = new AnimatedSprite(200, 0, 50, 500, activity.mBoxFaceTextureRegion, activity.getVertexBufferObjectManager())
        {
            @Override
            protected void onManagedUpdate(float pSecondsElapsed)
            {
                if (face.collidesWith(this))
                {
                    body.applyLinearImpulse(new Vector2(0, -10f), body.getWorldCenter());
                }
            };
        };
      //  windArea.setVisible(false);
        attachChild(windArea);

    */

    Rectangle pauseBtn =
        new Rectangle(10, 10, 100, 100, activity.getVertexBufferObjectManager()) {
          @Override
          public boolean onAreaTouched(
              TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
            if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_UP) {

              Scene menu = (activity.createMenuScene());
              activity.menu = 21;
              setChildScene(menu, false, true, true);
            }
            return true;
          }
        };

    pauseBtn.setVisible(false);
    // pauseBtn.setColor(0,0,1);
    attachChild(pauseBtn);
    registerTouchArea(pauseBtn);

    final Text resetText =
        new Text(
            10,
            10,
            activity.mFont3,
            "Pause",
            new TextOptions(HorizontalAlign.CENTER),
            vertexBufferObjectManager);
    attachChild(resetText);

    mPhysicsWorld.setContactListener(
        new ContactListener() {
          @Override
          public void beginContact(final Contact contact) {

            final Fixture A = contact.getFixtureA();
            final Fixture B = contact.getFixtureB();

            final Body bodyA = A.getBody();
            final Body bodyB = B.getBody();

            String abe = bodyA.getUserData().toString();
            String be = bodyB.getUserData().toString();

            if (abe == "left" || be == "left") {

              Enemy.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter());
              Enemy2.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter());
              Enemy3.applyLinearImpulse(new Vector2(1, 0.5f), body.getWorldCenter());
            } else if (abe == "power" && be != "enemy") {

              l = -5;
              activity.gameToast("Nice super shield active. Resetting line....");
              linesDrawn = 0;
              rectangle(linesDrawn);
              powerup.setVisible(false);
              power.setActive(false);
              help2.setVisible(false);
              Help2.setActive(false);
            }

            if (abe == "finish" && be == "face") {
              bB.setColor(0, 0, 1);
              bL.setColor(0, 0, 1);
              bR.setColor(0, 0, 1);
              // lase.setVisible(false);
              // Lase.setActive(false);
              // x = 500;

              registerEntityModifier(dMod);
            }

            if (abe == "laser" && be == "face") {

              if (l >= 0) {
                l = l + 1;
                activity.gameToast("Shield only blocks one laser hit-Hit #" + l);

                if (l == 2) destroy(1);
              } else if (l < 0) {
                activity.gameToast("Super Shield active");
                l = l + 1;
              }
            } else if (abe == "roof" || be == "roof") {
              Enemy.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter());
              Enemy2.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter());
              Enemy3.applyLinearImpulse(new Vector2(0.5f, 1f), body.getWorldCenter());
            } else if (abe == "right" || be == "right") {
              Enemy.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter());
              Enemy2.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter());
              Enemy3.applyLinearImpulse(new Vector2(-1, 0.5f), body.getWorldCenter());
            } else if (abe == "ground" || be == "ground") {
              Enemy.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter());
              Enemy2.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter());
              Enemy3.applyLinearImpulse(new Vector2(0.5f, -2f), body.getWorldCenter());
            } else if (abe == "enemy" && be == "face") {

              if (l >= 0) {
                l = l + 1;
                activity.gameToast("Hit #" + l);
                if (l == 3) destroy(1);
              } else if (l < 0) {

                if (dead == 0) {
                  enemy.setVisible(false);
                  Enemy.setActive(false);
                  dead = dead + 1;
                  l = l + 1;
                  activity.gameToast("Enemy eleminated");
                } else if (dead == 1) {
                  enemy2.setVisible(false);
                  Enemy2.setActive(false);
                  l = l + 1;
                  dead = dead + 1;
                  activity.gameToast("Enemy 2 eleminated");
                } else if (l == -3) {
                  enemy3.setVisible(false);
                  Enemy3.setActive(false);
                  l = l + 1;
                  dead = dead + 1;
                  activity.gameToast("Enemy 3 eleminated");
                } else {
                  l = l + 1;
                }
              }
            }
          }

          @Override
          public void endContact(final Contact pContact) {}

          @Override
          public void preSolve(Contact contact, Manifold oldManifold) {}

          @Override
          public void postSolve(Contact contact, ContactImpulse impulse) {}
        });
  }
Esempio n. 29
0
  private void createElevetors() {
    // TODO Auto-generated method stub
    BodyDef bodyDef = new BodyDef();
    for (int i = 0; i < XMLReader.ropes.size; i++) {

      // if(XMLReader.ropes.get(i).pathType == "path")
      Helper.println("pathtype" + XMLReader.ropes.get(i).pathType);
      XMLReader.ropes.get(i).pathType = XMLReader.ropes.get(i).pathType.toLowerCase();
      // if(true)
      if (!XMLReader.ropes.get(i).pathType.contains("lift")) {
        Vector2 vs[] = new Vector2[XMLReader.ropes.get(i).getNodes().size()];
        // for (int vertexCount
        // =0;vertexCount<XMLReader.ropes.get(i).getNodes().size();vertexCount++)
        // {
        // vs[vertexCount] = new Vector2();
        // }
        for (int vertexCount = 0;
            vertexCount < XMLReader.ropes.get(i).getNodes().size();
            vertexCount++) {

          if (XMLReader.ropes.get(i).getNodes().get(vertexCount).getY() < fallY)
            fallY = XMLReader.ropes.get(i).getNodes().get(vertexCount).getY();
          Helper.println("fallY::" + fallY);
          //					 Helper.println("vertex count::"+ vertexCount);
          // vs[vertexCount] = new Vector2(vs[vertexCount-1].x +
          // elevetorWidth, vs[vertexCount-1].y * 1.10f);
          // Helper.println("vertex position in
          // pixel:::"+PhysicsHelper.ConvertToWorld((vs[vertexCount-1].x)
          // ));
          // Helper.println("value of i:::"+i+"value of certexCpunt::"+vertexCount);
          try {
            // Helper.println("xml reader given rope no::::;"+XMLReader.ropes.get(i)+"xml reader
            // given rope nodes
            // ate::::;"+XMLReader.ropes.get(i).getNodes().get(vertexCount).getX());
            vs[vertexCount] =
                new Vector2(
                    PhysicsHelper.ConvertToBox(
                        XMLReader.ropes.get(i).getNodes().get(vertexCount).getX()),
                    PhysicsHelper.ConvertToBox(
                        XMLReader.ropes.get(i).getNodes().get(vertexCount).getY()));

            // Helper.println("rope  no:"+i+"rope node no:"+vertexCount+"rope node
            // position"+PhysicsHelper.ConvertToWorld(vs[vertexCount].x)+"rope node
            // position"+PhysicsHelper.ConvertToWorld(vs[vertexCount].y));
          } catch (Exception e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
          }
        }

        ChainShape chain = new ChainShape();
        // chain.setPrevVertex(new Vector2(vs[0].x - elevetorWidth,
        // vs[0].y));
        //
        // chain.setNextVertex(new Vector2(vs[vs.length-1].x +
        // elevetorWidth, vs[vs.length-1].y * 1.05f));
        chain.createChain(vs);
        // chain.setRadius(.625f);
        FixtureDef chainShepDef = new FixtureDef();
        chainShepDef.friction = friction;
        chainShepDef.shape = chain;
        chainShepDef.density = 0f;
        chainShepDef.restitution = 0f;
        // chainShepDef.filter.groupIndex = 1;
        chainShepDef.filter.categoryBits = 11;
        chainShepDef.filter.maskBits = 14 | 13 | 4 | 5 | 6 | 7 | 1;

        chains.add(chain);

        // bodyDef.position = anchor.add(new Vector2(0, i * 0.25f));
        // anchor.add(new Vector2(i*.25f, 0));
        // anchor.set(new Vector2(i*0f, i*0.55f));
        // anchor.add(PhysicsHelper.ConvertToBox(startPoint.x),
        // PhysicsHelper.ConvertToBox(startPoint.y));
        // anchor.add(startPoint);
        // calculatedAngle = Helper.getAngle(p, q);
        // bodyDef.angle = MathUtils.degreesToRadians*calculatedAngle;

        elevetor = world.createBody(bodyDef);
        elevetor.setUserData("elevator");
        elevetor.createFixture(chainShepDef);
        elevetor.setType(BodyType.StaticBody);
        elevators.add(elevetor);
        Helper.println("body angle is :::" + elevetor.getAngle());

      } else if (XMLReader.ropes.get(i).pathType.contains("lift")) {
        Vector2 vs1[] = new Vector2[XMLReader.ropes.get(i).getNodes().size()];
        // for (int vertexCount
        // =0;vertexCount<XMLReader.ropes.get(i).getNodes().size();vertexCount++)
        // {
        // vs1[vertexCount] = new Vector2();
        // }

        for (int vertexCount = 0;
            vertexCount < XMLReader.ropes.get(i).getNodes().size();
            vertexCount++) {
          //					if (XMLReader.ropes.get(i).getNodes().get(vertexCount)
          //							.getY() < fallY)
          //						fallY = XMLReader.ropes.get(i).getNodes()
          //								.get(vertexCount).getY();
          // Helper.println("value of i:::"+i+"value of certexCpunt::"+vertexCount);
          vs1[vertexCount] =
              new Vector2(
                  PhysicsHelper.ConvertToBox(
                      XMLReader.ropes.get(i).getNodes().get(vertexCount).getX()),
                  PhysicsHelper.ConvertToBox(
                      XMLReader.ropes.get(i).getNodes().get(vertexCount).getY()));
          if (vertexCount == XMLReader.ropes.get(i).getNodes().size() - 1)
            liftWidth =
                PhysicsHelper.ConvertToWorld(
                    (float) Helper.pointToPointDistance(vs1[vertexCount], vs1[0]));
          Helper.println("lift width ::" + liftWidth);
        }

        boolean b = XMLReader.ropes.get(i).pathType.contains("up");
        Helper.println("\n\n\n\n\n*****************************\nLift rope number :::" + i);
        Lift lift =
            new Lift(
                new Vector2(
                    PhysicsHelper.ConvertToWorld(vs1[0].x), PhysicsHelper.ConvertToWorld(vs1[0].y)),
                null,
                null,
                null,
                1,
                world,
                true,
                liftWidth,
                7 * LevelInfo.ratioY,
                b);
        // lift.getBody().setTransform(lift.getBody().getPosition(),
        // (float) (lift.getBody().getAngle()+ Math.PI/2));
        GlobalVars.ge.getCurrentStage().addElement(lift);
        // elevators.add(lift.getBody());
        // elevators.add(elevetor);
      }

      // elevators.add(i, elevetor);
    }

    ((BikeLevel) GlobalVars.ge.getCurrentStage())
        .setElevatorInfo(XMLReader.ropes.get(XMLReader.ropes.size - 1).getNodes().getLast(), fallY);
  }
  @Override
  public void resize(int width, int height) {
    PPuX = width / 10;
    System.out.println("width = " + width);
    System.out.println("height = " + height);
    PPuY = height / 10;
    world = new World(new Vector2(0, -9.8f), false);
    renderer = new Box2DDebugRenderer();
    camera = new OrthographicCamera(width, height);
    debugMatrix = new Matrix4(camera.combined);

    Circle.setBounds(
        Circle.getX() * PPuX,
        Circle.getY() * PPuY,
        Circle.getWidth() * PPuX,
        Circle.getHeight() * PPuY);
    Circle.setOrigin(Circle.getWidth() / 2, Circle.getHeight() / 2);
    BodyDef circleDef = new BodyDef();
    circleDef.type = BodyType.DynamicBody;
    // To allign the Circle sprite with box 2d
    circleDef.position.set(
        convertToBox(Circle.getX() + Circle.getWidth() / 2),
        convertToBox(Circle.getY() + Circle.getHeight() / 2));
    circleBody = world.createBody(circleDef);
    // box2d builds around 0,0 you can see -X and -Y, this makes sure that you only see X,Y
    debugMatrix.translate(-camera.viewportWidth / 2, -camera.viewportHeight / 2, 0);
    // scale the debug matrix by the scaling so everything looks normal
    debugMatrix.scale(BOX_TO_WORLD, BOX_TO_WORLD, 0);
    circleShape = new CircleShape();
    circleShape.setRadius(convertToBox(Circle.getWidth() / 2));

    FixtureDef circleFixture = new FixtureDef();
    circleFixture.shape = circleShape;
    circleFixture.density = 0.4f;
    circleFixture.friction = 0.2f;
    circleFixture.restitution = 1f;

    circleBody.createFixture(circleFixture);
    circleBody.setUserData(Circle);

    // create ground
    BodyDef groundDef = new BodyDef();
    groundDef.position.set(convertToBox(camera.viewportWidth / 2), 0);

    Body groundBody = world.createBody(groundDef);

    PolygonShape groundBox = new PolygonShape();

    groundBox.setAsBox(convertToBox(camera.viewportWidth / 2), 0);
    groundBody.createFixture(groundBox, 0);

    BodyDef def = new BodyDef();
    def.type = BodyType.DynamicBody;
    def.position.set(0, 0);
    Body box = world.createBody(def);

    PolygonShape poly = new PolygonShape();
    poly.setAsBox(0.1f, 0.2f);
    playerPhysicsFixture = box.createFixture(poly, 1);
    poly.dispose();

    CircleShape circle = new CircleShape();
    circle.setRadius(0.1f);
    circle.setPosition(new Vector2(0, -0.2f));
    playerSensorFixture = box.createFixture(circle, 0);
    circle.dispose();

    box.setBullet(true);

    player = box;
    player.setTransform(1.0f, 2.0f, 0);
    player.setFixedRotation(true);
  }