@Override public void present(float deltaTime) { Graphics g = game.getGraphics(); g.clear(Color.BLACK); g.drawPixmap(Assets.logo, LOGO_IMAGE_X, LOGO_IMAGE_Y); g.drawPixmap(Assets.mainMenu, MENU_IMAGE_X, MENU_IMAGE_Y); if (Settings.soundEnabled) g.drawPixmap( Assets.buttons, BUTTON_SOUND_X, BUTTON_SOUND_Y, Assets.BUTTON_SOUND_ON_SCRX, Assets.BUTTON_SOUND_ON_SCRY, Assets.BUTTON_WIDTH, Assets.BUTTON_HEIGHT); else g.drawPixmap( Assets.buttons, BUTTON_SOUND_X, BUTTON_SOUND_Y, Assets.BUTTON_SOUND_OFF_SCRX, Assets.BUTTON_SOUND_OFF_SCRY, Assets.BUTTON_WIDTH, Assets.BUTTON_HEIGHT); if (DEBUG_BOUNDS == true) { drawDebugBounds(g, mBounds); } }