Esempio n. 1
0
  public void switchStoragesItems(
      Player player,
      int sourceStorageType,
      int sourceItemObjId,
      int replaceStorageType,
      int replaceItemObjId) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Storage replaceStorage = player.getStorage(replaceStorageType);

    Item sourceItem = sourceStorage.getItemByObjId(sourceItemObjId);
    if (sourceItem == null) return;

    Item replaceItem = replaceStorage.getItemByObjId(replaceItemObjId);
    if (replaceItem == null) return;

    int sourceSlot = sourceItem.getEquipmentSlot();
    int replaceSlot = replaceItem.getEquipmentSlot();

    sourceItem.setEquipmentSlot(replaceSlot);
    replaceItem.setEquipmentSlot(sourceSlot);

    sourceStorage.removeFromBag(sourceItem, false);
    replaceStorage.removeFromBag(replaceItem, false);

    Item newSourceItem = sourceStorage.putToBag(replaceItem);
    Item newReplaceItem = replaceStorage.putToBag(sourceItem);

    sendDeleteItemPacket(player, sourceStorageType, sourceItemObjId);
    sendStorageUpdatePacket(player, sourceStorageType, newSourceItem);

    sendDeleteItemPacket(player, replaceStorageType, replaceItemObjId);
    sendStorageUpdatePacket(player, replaceStorageType, newReplaceItem);
  }
Esempio n. 2
0
  public void moveItem(
      Player player, int itemObjId, int sourceStorageType, int destinationStorageType, int slot) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Item item = player.getStorage(sourceStorageType).getItemByObjId(itemObjId);

    if (item == null) return;

    item.setEquipmentSlot(slot);

    if (sourceStorageType == destinationStorageType) return;

    Storage destinationStorage = player.getStorage(destinationStorageType);
    List<Item> existingItems =
        destinationStorage.getItemsByItemId(item.getItemTemplate().getTemplateId());

    int count = item.getItemCount();
    int maxStackCount = item.getItemTemplate().getMaxStackCount();

    for (Item existingItem : existingItems) {
      if (count == 0) break;

      int freeCount = maxStackCount - existingItem.getItemCount();
      if (count <= freeCount) {
        existingItem.increaseItemCount(count);
        count = 0;
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        sourceStorage.removeFromBag(item, true);

      } else {
        existingItem.increaseItemCount(freeCount);
        count -= freeCount;
      }
      sendStorageUpdatePacket(player, destinationStorageType, existingItem);
    }

    while (!destinationStorage.isFull() && count > 0) {
      // item count still more than maxStack value
      if (count > maxStackCount) {
        count -= maxStackCount;
        Item newitem = newItem(item.getItemTemplate().getTemplateId(), maxStackCount);
        newitem = destinationStorage.putToBag(newitem);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

      } else {
        item.setItemCount(count);
        sourceStorage.removeFromBag(item, false);
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        Item newitem = destinationStorage.putToBag(item);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

        count = 0;
      }
    }

    if (count > 0) // if storage is full and some items left
    {
      item.setItemCount(count);
      sendUpdateItemPacket(player, sourceStorageType, item);
    }
  }
  /**
   * This method is used for creating new players
   *
   * @param playerCommonData
   * @param playerAppearance
   * @return Player
   */
  public static Player newPlayer(
      PlayerCommonData playerCommonData, PlayerAppearance playerAppearance) {
    PlayerInitialData playerInitialData = DataManager.PLAYER_INITIAL_DATA;
    LocationData ld = playerInitialData.getSpawnLocation(playerCommonData.getRace());

    WorldPosition position =
        World.getInstance()
            .createPosition(ld.getMapId(), ld.getX(), ld.getY(), ld.getZ(), ld.getHeading());
    playerCommonData.setPosition(position);

    Player newPlayer = new Player(new PlayerController(), playerCommonData, playerAppearance);

    // Starting skills
    SkillLearnService.addNewSkills(newPlayer, true);

    // Starting items
    PlayerCreationData playerCreationData =
        playerInitialData.getPlayerCreationData(playerCommonData.getPlayerClass());

    List<ItemType> items = playerCreationData.getItems();

    Storage playerInventory = new Storage(StorageType.CUBE);
    Storage regularWarehouse = new Storage(StorageType.REGULAR_WAREHOUSE);
    Storage accountWarehouse = new Storage(StorageType.ACCOUNT_WAREHOUSE);

    Equipment equipment = new Equipment(newPlayer);
    newPlayer.setStorage(playerInventory, StorageType.CUBE);
    newPlayer.setStorage(regularWarehouse, StorageType.REGULAR_WAREHOUSE);
    newPlayer.setStorage(accountWarehouse, StorageType.ACCOUNT_WAREHOUSE);
    newPlayer.setEquipment(equipment);
    newPlayer.setMailbox(new Mailbox());

    for (ItemType itemType : items) {
      int itemId = itemType.getTemplate().getTemplateId();
      Item item = ItemService.newItem(itemId, itemType.getCount());
      if (item == null) continue;

      // When creating new player - all equipment that has slot values will be equipped
      // Make sure you will not put into xml file more items than possible to equip.
      ItemTemplate itemTemplate = item.getItemTemplate();
      item.setOwnerId(newPlayer.getObjectId());
      if (itemTemplate.isArmor() || itemTemplate.isWeapon()) {
        item.setEquipped(true);
        List<ItemSlot> itemSlots = ItemSlot.getSlotsFor(itemTemplate.getItemSlot());
        item.setEquipmentSlot(itemSlots.get(0).getSlotIdMask());
        equipment.onLoadHandler(item);
      } else ItemService.onLoadHandler(newPlayer, newPlayer.getInventory(), item);
    }
    equipment.onLoadApplyEquipmentStats();
    /** Mark inventory and equipment as UPDATE_REQUIRED to be saved during character creation */
    playerInventory.setPersistentState(PersistentState.UPDATE_REQUIRED);
    equipment.setPersistentState(PersistentState.UPDATE_REQUIRED);
    return newPlayer;
  }
Esempio n. 4
0
  /**
   * Used to split item into 2 items
   *
   * @param player
   * @param itemObjId
   * @param splitAmount
   * @param slotNum
   * @param sourceStorageType
   * @param desetinationStorageType
   */
  public void splitItem(
      Player player,
      int itemObjId,
      int splitAmount,
      int slotNum,
      int sourceStorageType,
      int destinationStorageType) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Storage destinationStorage = player.getStorage(destinationStorageType);

    Item itemToSplit = sourceStorage.getItemByObjId(itemObjId);
    if (itemToSplit == null) {
      itemToSplit = sourceStorage.getKinahItem();
      if (itemToSplit.getObjectId() != itemObjId || itemToSplit == null) {
        log.warn(
            String.format(
                "CHECKPOINT: attempt to split null item %d %d %d",
                itemObjId, splitAmount, slotNum));
        return;
      }
    }

    // To move kinah from inventory to warehouse and vise versa client using split item packet
    if (itemToSplit.getItemTemplate().isKinah()) {
      moveKinah(player, sourceStorage, splitAmount);
      return;
    }

    int oldItemCount = itemToSplit.getItemCount() - splitAmount;

    if (itemToSplit.getItemCount() < splitAmount || oldItemCount == 0) return;

    Item newItem = newItem(itemToSplit.getItemTemplate().getTemplateId(), splitAmount);
    newItem.setEquipmentSlot(slotNum);
    if (destinationStorage.putToBag(newItem) != null) {
      itemToSplit.decreaseItemCount(splitAmount);

      List<Item> itemsToUpdate = new ArrayList<Item>();
      itemsToUpdate.add(newItem);

      sendStorageUpdatePacket(player, destinationStorageType, itemsToUpdate.get(0));

      sendUpdateItemPacket(player, sourceStorageType, itemToSplit);
    } else {
      releaseItemId(newItem);
    }
  }