public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (this.getSide(0).isTransparent()) { this.getLevel().useBreakOn(this); return Level.BLOCK_UPDATE_NORMAL; } } else if (type == Level.BLOCK_UPDATE_RANDOM) { // Growth if (new NukkitRandom().nextRange(1, 7) == 1) { if ((this.meta & 0x08) == 0x08) { ObjectTree.growTree( this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07); } else { this.meta |= 0x08; this.getLevel().setBlock(this, this, true); return Level.BLOCK_UPDATE_RANDOM; } } else { return Level.BLOCK_UPDATE_RANDOM; } } return 1; }
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { // BoneMeal ObjectTree.growTree( this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07); if ((player.gamemode & 0x01) == 0) { item.count--; } return true; } this.getLevel().loadChunk((int) this.x >> 4, (int) this.z >> 4); return false; }