public static void CreateChar(LittleEndianAccessor slea, MapleClient c) {
    String name = slea.readMapleAsciiString();
    slea.skip(4);
    final JobType jobType =
        JobType.getByType(
            slea
                .readInt()); // BIGBANG: 0 = Resistance, 1 = Adventurer, 2 = Cygnus, 3 = Aran, 4 =
                             // Evan, 5 = Mercedes
    final short subCategory = slea.readShort(); // whether dual blade = 1 or adventurer = 0
    final byte gender = slea.readByte();
    byte skinColor = slea.readByte(); // 01
    int hairColor = 0;
    slea.skip(1);
    boolean mercedes = (jobType == JobType.Mercedes);
    boolean demon = (jobType == JobType.Demon);
    boolean adventurer = (jobType == JobType.Adventurer);
    int face = slea.readInt();
    int hair = slea.readInt();

    final int demonMark = demon ? slea.readInt() : 0;
    int top = slea.readInt();
    int bottom = (mercedes || demon || adventurer) ? 0 : slea.readInt();
    int shoes = slea.readInt();
    int weapon = slea.readInt();
    int shield = demon ? slea.readInt() : (mercedes ? 1352000 : 0);

    MapleCharacter newchar = MapleCharacter.getDefault(c);
    newchar.setWorld((byte) c.getWorld());
    newchar.setFace(face);
    newchar.setHair(hair + hairColor);
    newchar.setGender(gender);
    newchar.setName(name);
    newchar.setSkinColor(skinColor);
    newchar.setDemonMarking(demonMark);
    newchar.setSubcategory(subCategory);

    MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED);
    Item eq_top = MapleItemInformationProvider.getInstance().getEquipById(top);
    eq_top.setPosition((byte) -5);
    equip.addFromDB(eq_top);
    Item eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom);
    eq_bottom.setPosition((byte) -6);
    Item eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes);
    eq_shoes.setPosition((byte) -7);
    equip.addFromDB(eq_shoes);
    Item eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon);
    eq_weapon.setPosition((byte) -11);
    equip.addFromDB(eq_weapon);

    if (MapleCharacterUtil.canCreateChar(name, false)
        && !LoginInformationProvider.getInstance().isForbiddenName(name)) {
      MapleCharacter.saveNewCharToDB(newchar, (short) 0);
      c.getSession().write(LoginPacket.addNewCharEntry(newchar, true));
      c.createdChar(newchar.getId());
    } else {
      c.getSession().write(LoginPacket.addNewCharEntry(newchar, false));
    }
    newchar = null;
  }
Esempio n. 2
0
  public static final void CreateUltimate(final LittleEndianAccessor slea, final MapleClient c) {
    if (!c.isLoggedIn()
        || c.getPlayer() == null
        || c.getPlayer().getLevel() < 120
        || c.getPlayer().getMapId() != 130000000
        || c.getPlayer().getQuestStatus(20734) != 0
        || c.getPlayer().getQuestStatus(20616) != 2
        || !GameConstants.isKOC(c.getPlayer().getJob())
        || !c.canMakeCharacter(c.getPlayer().getWorld())) {
      c.getPlayer().dropMessage(1, "You have no character slots.");
      c.getSession().write(CField.createUltimate(0));
      return;
    }
    System.out.println(slea.toString());
    final String name = slea.readMapleAsciiString();
    final int job = slea.readInt(); // job ID

    final int face = slea.readInt();
    final int hair = slea.readInt();

    final int hat = slea.readInt();
    final int top = slea.readInt();
    final int glove = slea.readInt();
    final int shoes = slea.readInt();
    final int weapon = slea.readInt();

    final byte gender = c.getPlayer().getGender();
    JobType jobType = JobType.Adventurer;
    // if (!LoginInformationProvider.getInstance().isEligibleItem(gender, 0, jobType.type, face) ||
    // !LoginInformationProvider.getInstance().isEligibleItem(gender, 1, jobType.type, hair)) {
    //    c.getPlayer().dropMessage(1, "An error occurred.");
    //    c.getSession().write(CField.createUltimate(0));
    //    return;
    // }

    jobType = JobType.UltimateAdventurer;

    MapleCharacter newchar = MapleCharacter.getDefault(c, jobType);
    newchar.setJob(job);
    newchar.setWorld((byte) c.getPlayer().getWorld());
    newchar.setFace(face);
    newchar.setHair(hair);
    newchar.setGender(gender);
    newchar.setName(name);
    newchar.setSkinColor((byte) 3); // troll
    newchar.setLevel((short) 50);
    newchar.getStat().str = (short) 4;
    newchar.getStat().dex = (short) 4;
    newchar.getStat().int_ = (short) 4;
    newchar.getStat().luk = (short) 4;
    newchar.setRemainingAp((short) 254); // 49*5 + 25 - 16
    newchar.setRemainingSp(
        job / 100 == 2 ? 128 : 122); // 2 from job advancements. 120 from leveling. (mages get +6)
    newchar.getStat().maxhp += 150; // Beginner 10 levels
    newchar.getStat().maxmp += 125;
    newchar.getStat().hp += 150; // Beginner 10 levels
    newchar.getStat().mp += 125;
    switch (job) {
      case 110:
      case 120:
      case 130:
        newchar.getStat().maxhp += 600; // Job Advancement
        newchar.getStat().maxhp += 2000; // Levelup 40 times
        newchar.getStat().maxmp += 200;
        newchar.getStat().hp += 600; // Job Advancement
        newchar.getStat().hp += 2000; // Levelup 40 times
        newchar.getStat().mp += 200;
        break;
      case 210:
      case 220:
      case 230:
        newchar.getStat().maxmp += 600;
        newchar.getStat().maxhp += 500; // Levelup 40 times
        newchar.getStat().maxmp += 2000;
        newchar.getStat().mp += 600;
        newchar.getStat().hp += 500; // Levelup 40 times
        newchar.getStat().mp += 2000;
        break;
      case 310:
      case 320:
      case 410:
      case 420:
      case 520:
        newchar.getStat().maxhp += 500;
        newchar.getStat().maxmp += 250;
        newchar.getStat().maxhp += 900; // Levelup 40 times
        newchar.getStat().maxmp += 600;
        newchar.getStat().maxhp += 500;
        newchar.getStat().mp += 250;
        newchar.getStat().hp += 900; // Levelup 40 times
        newchar.getStat().mp += 600;
        break;
      case 510:
        newchar.getStat().maxhp += 500;
        newchar.getStat().maxmp += 250;
        newchar.getStat().maxhp += 450; // Levelup 20 times
        newchar.getStat().maxmp += 300;
        newchar.getStat().maxhp += 800; // Levelup 20 times
        newchar.getStat().maxmp += 400;
        newchar.getStat().hp += 500;
        newchar.getStat().mp += 250;
        newchar.getStat().hp += 450; // Levelup 20 times
        newchar.getStat().mp += 300;
        newchar.getStat().hp += 800; // Levelup 20 times
        newchar.getStat().mp += 400;
        break;
      default:
        return;
    }
    for (int i = 2490; i < 2507; i++) {
      newchar.setQuestAdd(MapleQuest.getInstance(i), (byte) 2, null);
    }
    newchar.setQuestAdd(MapleQuest.getInstance(29947), (byte) 2, null);
    newchar.setQuestAdd(
        MapleQuest.getInstance(GameConstants.ULT_EXPLORER), (byte) 0, c.getPlayer().getName());

    final Map<Skill, SkillEntry> ss = new HashMap<>();
    ss.put(SkillFactory.getSkill(1074 + (job / 100)), new SkillEntry((byte) 5, (byte) 5, -1));
    ss.put(SkillFactory.getSkill(1195 + (job / 100)), new SkillEntry((byte) 5, (byte) 5, -1));
    ss.put(SkillFactory.getSkill(80), new SkillEntry((byte) 1, (byte) 1, -1));
    newchar.changeSkillLevel_Skip(ss, false);
    final MapleItemInformationProvider li = MapleItemInformationProvider.getInstance();

    int[] items =
        new int[] {
          1142257,
          hat,
          top,
          shoes,
          glove,
          weapon,
          hat + 1,
          top + 1,
          shoes + 1,
          glove + 1,
          weapon + 1
        }; // brilliant = fine+1
    for (byte i = 0; i < items.length; i++) {
      Item item = li.getEquipById(items[i]);
      item.setPosition((byte) (i + 1));
      newchar.getInventory(MapleInventoryType.EQUIP).addFromDB(item);
    }
    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000004, (byte) 0, (short) 100, (byte) 0));
    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000004, (byte) 0, (short) 100, (byte) 0));
    c.getPlayer().fakeRelog();
    if (MapleCharacterUtil.canCreateChar(name, c.isGm())
        && (!LoginInformationProvider.getInstance().isForbiddenName(name) || c.isGm())) {
      MapleCharacter.saveNewCharToDB(newchar, jobType, (short) 0);
      MapleQuest.getInstance(20734).forceComplete(c.getPlayer(), 1101000);
      c.getSession().write(CField.createUltimate(1));
    } else {
      c.getSession().write(CField.createUltimate(0));
    }
  }
Esempio n. 3
0
  public static void CreateChar(final LittleEndianAccessor slea, final MapleClient c) {
    if (!c.isLoggedIn()) {
      c.getSession().close();
      return;
    }
    final String name = slea.readMapleAsciiString();
    final JobType jobType =
        JobType.getByType(
            slea.readInt()); // BIGBANG: 0 = Resistance, 1 = Adventurer, 2 = Cygnus, 3 = Aran, 4 =
    // Evan, 5 = mercedes
    final short db = slea.readShort(); // whether dual blade = 1 or adventurer = 0
    final byte gender = slea.readByte(); // ??idk corresponds with the thing in addCharStats
    byte skinColor = slea.readByte(); // 01
    int hairColor = 0;
    final byte unk2 = slea.readByte(); // 08
    final boolean mercedes = (jobType == JobType.Mercedes);
    final boolean demon = (jobType == JobType.Demon);
    final boolean mihile = (jobType == JobType.Mihile);
    boolean jettPhantom =
        (jobType == LoginInformationProvider.JobType.Jett)
            || (jobType == LoginInformationProvider.JobType.Phantom)
            || (jobType == LoginInformationProvider.JobType.DualBlade);
    final int face = slea.readInt();
    final int hair = slea.readInt();
    if (!mercedes
        && !mihile
        && !demon
        && !jettPhantom) { // mercedes/demon dont need hair color since its already in the hair
      hairColor = slea.readInt();
      skinColor = (byte) slea.readInt();
    }
    final int demonMark = demon ? slea.readInt() : 0;
    final int top = (mihile) ? 0 : slea.readInt();
    final int bottom = (mihile) ? 0 : slea.readInt();
    final int shoes = (mihile) ? 0 : slea.readInt();
    final int weapon =
        jobType == LoginInformationProvider.JobType.Phantom
            ? 1362046
            : mercedes ? 1522038 : (mihile || demon) ? 0 : slea.readInt();
    int shield =
        jobType == LoginInformationProvider.JobType.Phantom
            ? 1352100
            : jobType == LoginInformationProvider.JobType.Mihile
                ? 1098000
                : mercedes ? 1352000 : demon ? slea.readInt() : 0;
    MapleCharacter newchar = MapleCharacter.getDefault(c, jobType);
    newchar.setWorld((byte) c.getWorld());
    newchar.setFace(face);
    newchar.setHair(hair + hairColor);
    newchar.setGender(gender);
    newchar.setName(name);
    newchar.setSkinColor(skinColor);
    newchar.setDemonMarking(demonMark);

    final MapleItemInformationProvider li = MapleItemInformationProvider.getInstance();
    final MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED);

    Item item = li.getEquipById(top);
    item.setPosition((byte) -5);
    equip.addFromDB(item);

    if (bottom > 0) { // resistance have overall
      item = li.getEquipById(bottom);
      item.setPosition((short) (byte) (jettPhantom ? -9 : -6));
      equip.addFromDB(item);
    }

    item = li.getEquipById(shoes);
    item.setPosition((byte) -7);
    equip.addFromDB(item);

    item = li.getEquipById(weapon);
    item.setPosition((byte) -11);
    equip.addFromDB(item);

    if (shield > 0) {
      item = li.getEquipById(shield);
      item.setPosition((byte) -10);
      equip.addFromDB(item);
    }

    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000013, (byte) 0, (short) 100, (byte) 0));
    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000014, (byte) 0, (short) 100, (byte) 0));
    // blue/red pots
    switch (jobType) {
      case Resistance: // Resistance
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161001, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss = new HashMap<>();
        ss.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss, false);
        break;
      case Adventurer: // Adventurer
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161001, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss1 = new HashMap<>();
        ss1.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss1, false);
        break;
      case Cygnus: // Cygnus
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161047, (byte) 0, (short) 1, (byte) 0));
        newchar.setQuestAdd(MapleQuest.getInstance(20022), (byte) 1, "1");
        newchar.setQuestAdd(MapleQuest.getInstance(20010), (byte) 1, null); // >_>_>_> ugh
        final Map<Skill, SkillEntry> ss2 = new HashMap<>();
        ss2.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss2, false);
        break;
      case Aran: // Aran
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161048, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss3 = new HashMap<>();
        ss3.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss3, false);
        break;
      case Evan: // Evan
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161052, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss4 = new HashMap<>();
        ss4.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss4, false);
        break;
      case Mercedes: // Mercedes
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161079, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss5 = new HashMap<>();
        ss5.put(SkillFactory.getSkill(20021000), new SkillEntry((byte) 0, (byte) 0, -1));
        ss5.put(SkillFactory.getSkill(20021001), new SkillEntry((byte) 0, (byte) 0, -1));
        ss5.put(SkillFactory.getSkill(20020002), new SkillEntry((byte) 0, (byte) 0, -1));
        ss5.put(SkillFactory.getSkill(20020022), new SkillEntry((byte) 1, (byte) 1, -1));
        ss5.put(SkillFactory.getSkill(20020109), new SkillEntry((byte) 1, (byte) 1, -1));
        ss5.put(SkillFactory.getSkill(20021110), new SkillEntry((byte) 1, (byte) 1, -1));
        ss5.put(SkillFactory.getSkill(20020111), new SkillEntry((byte) 1, (byte) 1, -1));
        ss5.put(SkillFactory.getSkill(20020112), new SkillEntry((byte) 1, (byte) 1, -1));
        ss5.put(SkillFactory.getSkill(20021181), new SkillEntry((byte) -1, (byte) 0, -1));
        ss5.put(SkillFactory.getSkill(20021166), new SkillEntry((byte) -1, (byte) 0, -1));
        ss5.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss5, false);
        break;
      case Demon: // Demon
        newchar
            .getInventory(MapleInventoryType.ETC)
            .addItem(new Item(4161054, (byte) 0, (short) 1, (byte) 0));
        final Map<Skill, SkillEntry> ss6 = new HashMap<>();
        ss6.put(SkillFactory.getSkill(30011000), new SkillEntry((byte) 0, (byte) 0, -1));
        ss6.put(SkillFactory.getSkill(30011001), new SkillEntry((byte) 0, (byte) 0, -1));
        ss6.put(SkillFactory.getSkill(30010002), new SkillEntry((byte) 0, (byte) 0, -1));
        ss6.put(SkillFactory.getSkill(30010185), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30010112), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30010111), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30010110), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30010022), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30011109), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30011170), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30011169), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30011168), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30011167), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(30010166), new SkillEntry((byte) 1, (byte) 1, -1));
        ss6.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss6, false);
        break;

      case Phantom:
        newchar.setLevel((short) 10);
        newchar.setJob(2400);
        newchar.getStat().maxhp += 294; // Beginner 10 levels
        newchar.getStat().maxmp += 113;
        newchar.getStat().hp += 294; // Beginner 10 levels
        newchar.getStat().mp += 113;
        newchar.getStat().str -= 8;
        newchar.getStat().dex -= 1;
        newchar.getStat().luk += 31;
        newchar.setRemainingAp((short) 23);
        newchar.setRemainingSp(5);
        final Map<Skill, SkillEntry> ss7 = new HashMap<>();
        ss7.put(SkillFactory.getSkill(20031203), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20030204), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20031205), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20030206), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20031207), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20031208), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20031209), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(20031210), new SkillEntry((byte) 1, (byte) 1, -1));
        ss7.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss7, false);
        break;

      case Jett:
        newchar.setLevel((short) 10);
        newchar.setJob(508);
        newchar.getStat().maxhp += 294; // Beginner 10
        newchar.getStat().maxmp += 113;
        newchar.getStat().hp += 294; // Beginner 10
        newchar.getStat().mp += 113;
        newchar.getStat().str -= 8;
        newchar.getStat().dex += 15;
        newchar.setRemainingAp((short) 38);
        newchar.setRemainingSp(1);
        final Map<Skill, SkillEntry> ss8 = new HashMap<>();
        ss8.put(SkillFactory.getSkill(228), new SkillEntry((byte) 1, (byte) 1, -1));
        ss8.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        // ss8.put(SkillFactory.getSkill(80001151), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss8, false);
        break;

      case Mihile:
        final Map<Skill, SkillEntry> ss9 = new HashMap<>();
        ss9.put(SkillFactory.getSkill(80001152), new SkillEntry((byte) 1, (byte) 1, -1));
        newchar.changeSkillLevel_Skip(ss9, false);
        break;
    }

    if (MapleCharacterUtil.canCreateChar(name, c.isGm())
        && (!LoginInformationProvider.getInstance().isForbiddenName(name) || c.isGm())
        && (c.isGm() || c.canMakeCharacter(c.getWorld()))) {
      MapleCharacter.saveNewCharToDB(newchar, jobType, db);
      c.getSession().write(LoginPacket.addNewCharEntry(newchar, true));
      c.createdChar(newchar.getId());
    } else {
      c.getSession().write(LoginPacket.addNewCharEntry(newchar, false));
    }
  }