Esempio n. 1
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 /**
  * Method that repaces a CBMUnit. Called after a player bids on a unit in order to change colors
  * and show amount.
  */
 public void changeBMUnit(String command) {
   CBMUnit bmUnit =
       new CBMUnit(
           command, this, Boolean.parseBoolean(mwclient.getserverConfigs("HiddenBMUnits")));
   BlackMarket.remove(bmUnit.getAuctionID());
   BlackMarket.put(bmUnit.getAuctionID(), bmUnit);
 }
Esempio n. 2
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  /**
   * Method that reads data generated by Market2.getAutoMarketStatus() on the server. All data for
   * all BM units sent at once. "|" used to seperate units, * used to seperate fields inside each
   * unit.
   */
  public void setBMData(String command) {

    // create tokenizer
    StringTokenizer mainTokenizer = new StringTokenizer(command, "$");

    // clear all current BM data
    BlackMarket.clear();

    while (mainTokenizer.hasMoreTokens()) {
      boolean hidden = Boolean.parseBoolean(mwclient.getserverConfigs("HiddenBMUnits"));
      CBMUnit currBMUnit = new CBMUnit(TokenReader.readString(mainTokenizer), this, hidden);
      BlackMarket.put(currBMUnit.getAuctionID(), currBMUnit);
    }
  }
Esempio n. 3
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  public void setComponentConverter(String converterData) {
    try {
      StringTokenizer st = new StringTokenizer(converterData, "#");

      ComponentConverter.clear();
      while (st.hasMoreTokens()) {
        ComponentToCritsConverter converter = new ComponentToCritsConverter();
        converter.setCritName(TokenReader.readString(st));
        converter.setMinCritLevel(TokenReader.readInt(st));
        converter.setComponentUsedType(TokenReader.readInt(st));
        converter.setComponentUsedWeight(TokenReader.readInt(st));
        ComponentConverter.put(converter.getCritName(), converter);
      }
      mwclient.setWaiting(false);
    } catch (Exception ex) {
      CampaignData.mwlog.errLog(ex);
    }
  }
Esempio n. 4
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  public TechnicianPanel(MWClient mwclient) {
    super();
    /*
     * TECH PANEL CONSTRUCTION Technician (and bays from XP) options.
     */
    JPanel techsBox = new JPanel();
    techsBox.setLayout(new BoxLayout(techsBox, BoxLayout.Y_AXIS));
    JPanel techsCBoxFlow = new JPanel();
    JPanel techsSendRecPayFlow = new JPanel();
    JPanel techSpring = new JPanel(new SpringLayout());
    techsBox.add(techsCBoxFlow);
    techsBox.add(techsSendRecPayFlow);
    techsBox.add(techSpring);

    // the basic CBox flow
    BaseCheckBox = new JCheckBox("Use Techs");
    BaseCheckBox.setToolTipText("Unchecking disables technicians. Not advised.");

    BaseCheckBox.setName("UseTechnicians");
    techsCBoxFlow.add(BaseCheckBox);

    BaseCheckBox = new JCheckBox("Use XP");

    BaseCheckBox.setToolTipText("Check grants additional technicians w/ XP.");
    BaseCheckBox.setName("UseExperience");
    techsCBoxFlow.add(BaseCheckBox);

    BaseCheckBox = new JCheckBox("Decreasing Cost");

    BaseCheckBox.setToolTipText("Checking lowers tech hiring costs w/ XP.");
    BaseCheckBox.setName("DecreasingTechCost");
    techsCBoxFlow.add(BaseCheckBox);

    BaseCheckBox = new JCheckBox("Disable Tech Advancement");
    BaseCheckBox.setToolTipText("Checking disables tech advancement and retiring");
    BaseCheckBox.setName("DisableTechAdvancement");
    techsCBoxFlow.add(BaseCheckBox);

    // the sendRecPay flow.
    BaseCheckBox = new JCheckBox("Sender Pays");

    BaseCheckBox.setToolTipText("If checked, a player sending a unit will pay techs.");
    BaseCheckBox.setName("SenderPaysOnTransfer");
    techsSendRecPayFlow.add(BaseCheckBox);

    BaseCheckBox = new JCheckBox("Recipient Pays");

    BaseCheckBox.setToolTipText("If checked, a player receiving a unit will pay techs.");
    BaseCheckBox.setName("ReceiverPaysOnTransfer");
    techsSendRecPayFlow.add(BaseCheckBox);

    // set up the spring
    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Base Tech Cost:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("Starting cost to hire a technician");
    baseTextField.setName("BaseTechCost");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("XP for Decrease:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Amount of XP required to reduce hiring cost by 1 "
            + mwclient.moneyOrFluMessage(true, true, -1));
    baseTextField.setName("XPForDecrease");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Minimum Tech Cost:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("Lowest hiring price. XP cannot reduce below this level.");
    baseTextField.setName("MinimumTechCost");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Additive Per Tech:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>"
            + "Use additive costs -- each tech costs as much as the last one, plus the additive. EG -<br>"
            + "with .05 set, the first tech would cost .05, the second .10, the third .15, the fourth .20,<br>"
            + "such that your first 4 techs cost haf a Cbill (total) to maintain, while the 10th tech costs<br>"
            + "half a "
            + mwclient.moneyOrFluMessage(true, true, -1)
            + " all by himself. A cap on this price can be set, after which there is no further<br>"
            + "increase. The ceiling ABSOLUTELY MUST be a multiple of the additive.</HTML>");
    baseTextField.setName("AdditivePerTech");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Additive Ceiling:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Additive ceiling. Post-game per-tech costs don't increase past this level.");
    baseTextField.setName("AdditiveCostCeiling");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Transfer Payment:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Percentage of usual post-game cost charged if transfer fees are enabled.");
    baseTextField.setName("TransferPayment");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Maint Increase:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Amount maintainance level is increased each slice a unit is maintained");
    baseTextField.setName("MaintainanceIncrease");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Maint Decrease:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Amount maintainance level is lowered each slice a unit is unmaintained");
    baseTextField.setName("MaintainanceDecrease");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Base Unmaint Level:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Mainatainance level set when a unit is first unmaintained. Set to 100 to disable.");
    baseTextField.setName("BaseUnmaintainedLevel");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Unmaintain Penalty:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        ""
            + "<HTML>Maintainance reduction for units which are already below 100. If the BaseLevel is lower than current<br>"
            + "level minus penalty, it is used instead. Example1: A unit has a maintainance level of 90 and is set to<br>"
            + "unmaintained status. The unmaint penalty is 10 and base elvel is 75. 90-10 = 80, so the base level of 75 is<br>"
            + "set. Example2: A unit has an mlevel of 80 and is set to unmaintained. 80 - 10 = 70. 70 is set and the base<br>"
            + "level (75) is ignored.</HTML>");
    baseTextField.setName("UnmaintainedPenalty");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Transfer Scrap Level:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Units @ or under this maint. level must survive a scrap check<br>to be transfered. Set to 0 to disable</HTML>");
    baseTextField.setName("TransferScrapLevel");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs To Proto Point Ratio:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Ratio of Techs to 5 Protos Default 1 tech</HTML>");
    baseTextField.setName("TechsToProtoPointRatio");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Light Mek:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a light Mek</HTML>");
    baseTextField.setName("TechsForLightMek");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Medium Mek:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a medium Mek</HTML>");
    baseTextField.setName("TechsForMediumMek");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Heavy Mek:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a heavy Mek</HTML>");
    baseTextField.setName("TechsForHeavyMek");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Assault Mek:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain an assault Mek</HTML>");
    baseTextField.setName("TechsForAssaultMek");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Light Vehicle:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a light Vehicle</HTML>");
    baseTextField.setName("TechsForLightVehicle");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Medium Vehicle:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a medium Vehicle</HTML>");
    baseTextField.setName("TechsForMediumVehicle");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Heavy Vehicle:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a heavy Vehicle</HTML>");
    baseTextField.setName("TechsForHeavyVehicle");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Assault Vehicle:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain an assault Vehicle</HTML>");
    baseTextField.setName("TechsForAssaultVehicle");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Light Infantry:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a light Infantry</HTML>");
    baseTextField.setName("TechsForLightInfantry");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Medium Infantry:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a medium Infantry</HTML>");
    baseTextField.setName("TechsForMediumInfantry");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Heavy Infantry:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a heavy Infantry</HTML>");
    baseTextField.setName("TechsForHeavyInfantry");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Assault Infantry:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain an assault Infantry</HTML>");
    baseTextField.setName("TechsForAssaultInfantry");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Light BattleArmor:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a light BattleArmor</HTML>");
    baseTextField.setName("TechsForLightBattleArmor");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Medium BattleArmor:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a medium BattleArmor</HTML>");
    baseTextField.setName("TechsForMediumBattleArmor");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Heavy BattleArmor:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain a heavy BattleArmor</HTML>");
    baseTextField.setName("TechsForHeavyBattleArmor");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Assault BattleArmor:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain an assault BattleArmor</HTML>");
    baseTextField.setName("TechsForAssaultBattleArmor");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Light Aero:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a light Aero</HTML>");
    baseTextField.setName("TechsForLightAero");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Medium Aero:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a medium Aero</HTML>");
    baseTextField.setName("TechsForMediumAero");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Heavy Aero:", SwingConstants.TRAILING));
    baseTextField.setToolTipText("<HTML>Number of Techs it takes to maintain a heavy Aero</HTML>");
    baseTextField.setName("TechsForHeavyAero");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Techs per Assault Aero:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "<HTML>Number of Techs it takes to maintain an assault Aero</HTML>");
    baseTextField.setName("TechsForAssaultAero");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Non-House Unit Increased Techs:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Float field.  Multiplier to tech cost of non-house units.  Only used with Tech Repair.");
    baseTextField.setName("NonFactionUnitsIncreasedTechs");
    techSpring.add(baseTextField);

    baseTextField = new JTextField(5);
    techSpring.add(new JLabel("Max Techs to Hire:", SwingConstants.TRAILING));
    baseTextField.setToolTipText(
        "Integer field.  Max number of techs that can be hired.  Set to -1 for unlimited.  Users with more than this number of techs will lose them at next login.");
    baseTextField.setName("MaxTechsToHire");
    techSpring.add(baseTextField);

    SpringLayoutHelper.setupSpringGrid(techSpring, 4);

    // finalize the layout
    add(techsBox);
  }
Esempio n. 5
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  public boolean decodeCommand(String command) {
    StringTokenizer ST;
    String element;

    ST = new StringTokenizer(command, "|");
    element = TokenReader.readString(ST);
    /*    if (!element.equals("CC")) {return(false);}
    element = TokenReader.readString(ST);*/
    command = command.substring(3);

    if (element.equals("PS")) {
      if (!Player.setData(command)) {
        mwclient.addToChat("Player data load failed!<br>");
        return (false);
      }
      return (true);
    }

    if (element.equals("CC")) // Campaign Command
    {
      String commandid = TokenReader.readString(ST);
      if (commandid.equals("AT")) { // incoming attack

        if (mwclient.getConfig().isParam("ENABLEATTACKSOUND")) {
          mwclient.doPlaySound(mwclient.getConfigParam("SOUNDONATTACK"));
        }

        mwclient.addToChat(
            "<font color=\"red\"><b>Your forces are under attack!</b></font>",
            CCommPanel.CHANNEL_HMAIL);
        mwclient.addToChat(
            "<font color=\"red\"><b>Your forces are under attack!</b></font>",
            CCommPanel.CHANNEL_PMAIL,
            "Server");
        if (mwclient.getConfig().isParam("POPUPONATTACK")) {
          int opID = TokenReader.readInt(ST);
          int teams = TokenReader.readInt(ST);
          // mwclient.showInfoWindow("Your forces are under attack!");
          new ArmyViewerDialog(
              mwclient, null, ST, ArmyViewerDialog.AVD_DEFEND, null, null, opID, teams);
        }
      }
      if (commandid.equals("NT")) { // next tick

        int time = TokenReader.readInt(ST);
        boolean decrement = TokenReader.readBoolean(ST);
        mwclient.processTick(time);

        /*
         * Decrements tick counters for units without explicit auction
         * length being sent from the server to save a bit of bandwidth.
         */
        if (decrement) {
          for (CBMUnit currUnit : BlackMarket.values()) {
            currUnit.decrementSalesTicks();
          }
          mwclient.refreshGUI(MWClient.REFRESH_BMPANEL);
        }
      }
      return (true);
    }
    if (element.equals("CA")) {
      if (!setData(command)) {
        mwclient.addToChat("<b>Error: Campaign data load failed.</b><br>");
        return (false);
      }
      return (true);
    }
    if (element.equals("PL")) {
      if (!Player.decodeCommand(command)) {
        mwclient.addToChat("<b>Error: Player data load failed.</b><br>");
        return (false);
      }
      return (true);
    }
    if (element.equals("MS")) {
      if (!showMsg(command)) {
        mwclient.addToChat("<b>Error: Message show failed.</b><br>");
        return (false);
      }
      return (true);
    }
    if (element.equals("ST")) {
      if (!showStatus(command)) {
        mwclient.addToChat("<b>Error: Status show failed.</b><br>");
        return (false);
      }
      return (true);
    }

    mwclient.addToChat("<b>Error: Wrong campaign command from server.</b><br>");
    return (false);
  }
Esempio n. 6
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 protected boolean showStatus(String command) {
   mwclient.addToChat(command);
   return (true);
 }