private void init() { mBox = new BoundingBox(mVertexBuffers.getVertexBuffer()); t = new Matrix4f(); t.setIdentity(); mZeroVector = new Vector3f(0, 0, 0); mEpsilon = 0.001f; }
public void transform(Matrix4f t) { t.transform(mX); t.transform(mY); t.transform(mZ); }