Esempio n. 1
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  /** 骑士守护无法防御斩杀 */
  @Test
  public void test骑士守护_斩杀() {
    SkillTestContext context = prepare(50, 50, "秘银巨石像+斩杀", "占位符+骑士守护");
    context.addToField(0, 0);
    CardInfo c占位符 = context.addToField(1, 1);
    c占位符.setBasicHP(1000);
    context.startGame();

    context.proceedOneRound();
    Assert.assertTrue(c占位符.isDead());
  }
Esempio n. 2
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  /** 骑士守护无法减少燕返伤害 */
  @Test
  public void test骑士守护_燕返() {
    SkillTestContext context = prepare(50, 50, "秘银巨石像+骑士守护", "魔剑士+燕返");
    CardInfo c秘银巨石像 = context.addToField(0, 0);
    CardInfo c魔剑士 = context.addToField(1, 1);
    c魔剑士.setBasicHP(2);
    context.startGame();

    context.proceedOneRound();
    Assert.assertEquals(275 * 2 /* 燕返伤害无法被减免 */, 1550 - c秘银巨石像.getHP());
  }
Esempio n. 3
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 /*
  * 水流护甲无法防御燕返
  */
 @Test
 public void test水流护甲_燕返() throws HeroDieSignal {
   SkillTestContext context = prepare(50, 50, "秘银巨石像+水流护甲1", "魔剑士+燕返");
   CardInfo c秘银巨石像 = context.addToField(0, 0);
   CardInfo c魔剑士 = context.addToField(1, 1);
   c魔剑士.setBasicHP(1);
   context.getPlayer(1).setHP(100);
   context.startGame();
   context.proceedOneRound();
   Assert.assertTrue(c魔剑士.isDead());
   Assert.assertEquals(100 /* 水流护甲面对燕返无效 */, context.getPlayer(1).getHP());
   Assert.assertEquals(275 * 2, 1550 - c秘银巨石像.getHP());
 }