/** * Called every time we need to render a frame. * * @param gl The GL10 instance that the game is using. */ @Override public void onDrawFrame(GL10 gl) { // Clear the buffers. gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // Draw the terrains. top.drawTerrain(gl); bottom.drawTerrain(gl); }
/** * Called when the surface is created, and before the first frame is called to be rendered. * * @param gl The GL10 instance that the game is using. * @param config The EGLConfig that we could use if we wanted. */ @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // Set the look at point. GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); // Set up the GL state. PerlinTerrainMenu.setupGLState(gl); }