Esempio n. 1
0
        @Override
        public void onScalingCompleted(BasicBall ball, boolean growingOrShrinking) {
          if (growingOrShrinking) return;

          for (ButtonBall buttonBall : mMenuOptionBalls) {
            if (buttonBall == ball) {
              switch (buttonBall.getMenuOption()) {
                case MusicOn:
                  mMenuOptionBalls[MenuBallOption.MusicOff.ordinal()].grow();
                  break;
                case MusicOff:
                  mMenuOptionBalls[MenuBallOption.MusicOn.ordinal()].grow();
                  break;
                case SoundEffectsOn:
                  mMenuOptionBalls[MenuBallOption.SoundEffectsOff.ordinal()].grow();
                  break;
                case SoundEffectsOff:
                  mMenuOptionBalls[MenuBallOption.SoundEffectsOn.ordinal()].grow();
                  break;
                default:
                  throw new IllegalArgumentException("Invalid menu option");
              }
            }
          }
        }
Esempio n. 2
0
  /**
   * Draws the menu to the screen.
   *
   * @param gameState the current state of the application
   * @param spriteBatch graphics context to draw to
   */
  public void draw(GameScreen.GameState gameState, SpriteBatch spriteBatch) {
    for (ButtonBall option : mMenuOptionBalls) option.draw(spriteBatch, mTextureManager);

    FontManager.getDefaultFont()
        .draw(
            spriteBatch,
            "Tap to begin",
            GameScreen.getScreenWidth() / 2,
            GameScreen.getScreenHeight() / 2);
  }
Esempio n. 3
0
  /** Resets menu items to an initial state to be animated again. */
  public void resetMenuItems() {
    for (ButtonBall option : mMenuOptionBalls) option.hide();

    if (MusicManager.isMusicPlaybackEnabled())
      mMenuOptionBalls[MenuBallOption.MusicOn.ordinal()].grow();
    else mMenuOptionBalls[MenuBallOption.MusicOff.ordinal()].grow();

    if (MusicManager.isSoundEffectPlaybackEnabled())
      mMenuOptionBalls[MenuBallOption.SoundEffectsOn.ordinal()].grow();
    else mMenuOptionBalls[MenuBallOption.SoundEffectsOff.ordinal()].grow();
  }
Esempio n. 4
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  /**
   * Updates the logic of the main menu based on the current state.
   *
   * @param gameState state of the game
   * @param gameInput player's input events
   * @param delta number of seconds the last rendering took
   */
  public void tick(GameScreen.GameState gameState, GameInputProcessor gameInput, float delta) {
    if (gameState != GameScreen.GameState.Ended
        && gameState != GameScreen.GameState.GamePaused
        && gameState != GameScreen.GameState.MainMenu)
      throw new IllegalStateException("Invalid state for updating menu.");

    boolean optionSelected = false;
    for (ButtonBall option : mMenuOptionBalls) {
      option.tick(delta);

      if (option.wasClicked(gameInput)) {
        optionSelected = true;
        switch (option.getMenuOption()) {
          case MusicOn:
            mMenuOptionBalls[MenuBallOption.MusicOn.ordinal()].shrink();
            if (mCallback != null) mCallback.setMusicEnabled(false);
            break;
          case MusicOff:
            mMenuOptionBalls[MenuBallOption.MusicOff.ordinal()].shrink();
            if (mCallback != null) mCallback.setMusicEnabled(true);
            break;
          case SoundEffectsOn:
            mMenuOptionBalls[MenuBallOption.SoundEffectsOn.ordinal()].shrink();
            if (mCallback != null) mCallback.setSoundEffectsEnabled(false);
            break;
          case SoundEffectsOff:
            mMenuOptionBalls[MenuBallOption.SoundEffectsOff.ordinal()].shrink();
            if (mCallback != null) mCallback.setSoundEffectsEnabled(true);
            break;
          default:
            throw new IllegalArgumentException("menu option not valid.");
        }

        // Only one option can be selected, so the loop exits
        break;
      }
    }

    if (!optionSelected) {
      // Starts the game if no other option was selected
      if (gameInput.clickOccurred() && mCallback != null) {
        if (gameState == GameScreen.GameState.GamePaused) mCallback.resumeGame();
        else mCallback.prepareNewGame();
      }
    }
  }
Esempio n. 5
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  /**
   * Sets up a new main menu.
   *
   * @param callback instance of callback interface
   * @param textureManager to get textures to draw
   */
  public MenuManager(MenuCallback callback, TextureManager textureManager) {
    mCallback = callback;
    mTextureManager = textureManager;

    BasicBall.initialize(GameScreen.getScreenWidth(), GameScreen.getScreenHeight());
    mMenuOptionBalls = new ButtonBall[MenuBallOption.getSize()];
    mMenuOptionBalls[MenuBallOption.MusicOn.ordinal()] =
        new ButtonBall(
            MenuBallOption.MusicOn,
            TextureManager.GameColor.Green,
            textureManager.getMenuButtonIconTexture(MenuBallOption.MusicOn),
            GameScreen.getScreenWidth() / 2 - BasicBall.getDefaultBallRadius() * 2,
            GameScreen.getScreenHeight() / 2);
    mMenuOptionBalls[MenuBallOption.MusicOff.ordinal()] =
        new ButtonBall(
            MenuBallOption.MusicOff,
            TextureManager.GameColor.Red,
            textureManager.getMenuButtonIconTexture(MenuBallOption.MusicOff),
            GameScreen.getScreenWidth() / 2 - BasicBall.getDefaultBallRadius() * 2,
            GameScreen.getScreenHeight() / 2);
    mMenuOptionBalls[MenuBallOption.SoundEffectsOn.ordinal()] =
        new ButtonBall(
            MenuBallOption.SoundEffectsOn,
            TextureManager.GameColor.Green,
            textureManager.getMenuButtonIconTexture(MenuBallOption.SoundEffectsOn),
            GameScreen.getScreenWidth() / 2 + BasicBall.getDefaultBallRadius() * 2,
            GameScreen.getScreenHeight() / 2);
    mMenuOptionBalls[MenuBallOption.SoundEffectsOff.ordinal()] =
        new ButtonBall(
            MenuBallOption.SoundEffectsOff,
            TextureManager.GameColor.Red,
            textureManager.getMenuButtonIconTexture(MenuBallOption.SoundEffectsOff),
            GameScreen.getScreenWidth() / 2 + BasicBall.getDefaultBallRadius() * 2,
            GameScreen.getScreenHeight() / 2);
    for (ButtonBall ball : mMenuOptionBalls)
      ball.setScalingCompleteListener(mMenuOptionBallsListener);
  }