Esempio n. 1
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  @Override
  public boolean shadow_hit(Ray ray, FloatRef tmin) {
    Ray inv_ray =
        new Ray(
            invTransform.transformPoint(ray.getOrigin()),
            invTransform.transformDirection(ray.getDirection()));

    return object.shadow_hit(inv_ray, tmin);
  }
Esempio n. 2
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  @Override
  public boolean hit(Ray ray, ShadeRec sr, FloatRef tmin) {
    Ray inv_ray =
        new Ray(
            invTransform.transformPoint(ray.getOrigin()),
            invTransform.transformDirection(ray.getDirection()));

    if (object.hit(inv_ray, sr, tmin)) {
      Matrix4 transform = Matrix4.inverse(invTransform);
      sr.worldHitPoint = transform.transformPoint(sr.worldHitPoint);
      sr.normal = invTransform.transformNormal(sr.normal);
      return true;
    }

    return false;
  }
Esempio n. 3
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 public Instance scale(float x, float y, float z) {
   invTransform.multiply(Matrix4.newInvScale(x, y, z));
   return this;
 }
Esempio n. 4
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 public Instance rotateZ(float angle) {
   invTransform.multiply(Matrix4.newInvRotationZ(angle));
   return this;
 }
Esempio n. 5
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 public Instance translate(Vector3 position) {
   invTransform.multiply(Matrix4.newInvTranslation(position));
   return this;
 }
Esempio n. 6
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 public Instance translate(float x, float y, float z) {
   invTransform.multiply(Matrix4.newInvTranslation(x, y, z));
   return this;
 }
Esempio n. 7
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public class Instance implements GeometricObject {
  private GeometricObject object;
  private Material material;
  private Matrix4 invTransform = Matrix4.newIdentity();

  public Instance(GeometricObject object) {
    this(object, null);
  }

  public Instance(GeometricObject object, Material material) {
    this.object = object;
    this.material = material;
  }

  public void setObject(GeometricObject object) {
    this.object = object;
  }

  @Override
  public boolean hit(Ray ray, ShadeRec sr, FloatRef tmin) {
    Ray inv_ray =
        new Ray(
            invTransform.transformPoint(ray.getOrigin()),
            invTransform.transformDirection(ray.getDirection()));

    if (object.hit(inv_ray, sr, tmin)) {
      Matrix4 transform = Matrix4.inverse(invTransform);
      sr.worldHitPoint = transform.transformPoint(sr.worldHitPoint);
      sr.normal = invTransform.transformNormal(sr.normal);
      return true;
    }

    return false;
  }

  @Override
  public boolean shadow_hit(Ray ray, FloatRef tmin) {
    Ray inv_ray =
        new Ray(
            invTransform.transformPoint(ray.getOrigin()),
            invTransform.transformDirection(ray.getDirection()));

    return object.shadow_hit(inv_ray, tmin);
  }

  @Override
  public Material getMaterial() {
    return material != null ? material : object.getMaterial();
  }

  public Instance translate(float x, float y, float z) {
    invTransform.multiply(Matrix4.newInvTranslation(x, y, z));
    return this;
  }

  public Instance translate(Vector3 position) {
    invTransform.multiply(Matrix4.newInvTranslation(position));
    return this;
  }

  public Instance rotateX(float angle) {
    invTransform.multiply(Matrix4.newInvRotationX(angle));
    return this;
  }

  public Instance rotateY(float angle) {
    invTransform.multiply(Matrix4.newInvRotationY(angle));
    return this;
  }

  public Instance rotateZ(float angle) {
    invTransform.multiply(Matrix4.newInvRotationZ(angle));
    return this;
  }

  public Instance scale(float x, float y, float z) {
    invTransform.multiply(Matrix4.newInvScale(x, y, z));
    return this;
  }

  public Instance scale(float scale) {
    invTransform.multiply(Matrix4.newInvScale(scale));
    return this;
  }

  public void setMaterial(Material material) {
    this.material = material;
  }

  @Override
  public Instance clone() {
    Instance instance = new Instance(object, material.clone());
    instance.invTransform = invTransform.clone();
    return instance;
  }
}
Esempio n. 8
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 @Override
 public Instance clone() {
   Instance instance = new Instance(object, material.clone());
   instance.invTransform = invTransform.clone();
   return instance;
 }
Esempio n. 9
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 public Instance scale(float scale) {
   invTransform.multiply(Matrix4.newInvScale(scale));
   return this;
 }