/** 지정된 위치에 돌을 둔다. */ private void putElementalStone(L1Location loc) { L1GroundInventory gInventory = L1World.getInstance().getInventory(loc); L1ItemInstance item = ItemTable.getInstance().createItem(L1ItemId.ELEMENTAL_STONE); item.setEnchantLevel(0); item.setCount(1); gInventory.storeItem(item); _itemList.add(gInventory); }
@Override public void execute(L1PcInstance pc, String cmdName, String arg) { try { StringTokenizer st = new StringTokenizer(arg); int gfxid = Integer.parseInt(st.nextToken(), 10); int count = Integer.parseInt(st.nextToken(), 10); L1ItemInstance item = null; for (int i = 0; i < count; i++) { item = ItemTable.getInstance().createItem(40005); item.getItem().setGfxId(gfxid + i); item.getItem().setName(String.valueOf(gfxid + i)); item.getItem().setNameId(String.valueOf(gfxid + i)); pc.getInventory().storeItem(item); } } catch (Exception exception) { pc.sendPackets(new S_SystemMessage(cmdName + " [id] [출현시키는 수]로 입력해 주세요. ")); } }