Esempio n. 1
0
 public ComplaintCommand() {
   // Alle parameters die weggeschreven moeten worden
   parameters = new HashMap<String, String>();
   // Controllers
   networkController = FrameworkController.getInstance();
   spelerController = PlayerController.getInstance();
   telephonyManager =
       (TelephonyManager)
           networkController.geefContext().getSystemService(Context.TELEPHONY_SERVICE);
 }
Esempio n. 2
0
  /** Vul de parameters hashmap met de nodige parameters. */
  private void getAllParams() {
    parameters.clear();
    // Deviceparameters
    DeviceInfoBuffer deviceInfo = networkController.getDeviceInfo();
    addToParams("screenHeight", "" + deviceInfo.getScreenHeight());
    addToParams("screenWidth", "" + deviceInfo.getScreenWidth());
    addToParams("internalMemorySize", "" + deviceInfo.getTotalInternalMemorySize());
    addToParams("RAM", "" + deviceInfo.getTotalRamMemory());
    addToParams("Android_release", Build.VERSION.RELEASE);
    addToParams("Android_SDK", "" + Build.VERSION.SDK_INT);

    // Networkparameters
    QosBuffer qos = networkController.getQosInfo();
    Map<String, String> v = qos.getValues();
    for (String key : v.keySet()) {
      addToParams(key, v.get(key));
    }

    // Locationparameters
    LocationBuffer lb = networkController.getLocationInfo();
    addToParams("speed", "" + lb.getSpeed());

    // Toestelbelasting
    DeviceLoadBuffer dl = networkController.getDeviceLoad();
    addToParams("averageCPU", "" + dl.getAverageCpuUsage());
    addToParams("isLowOnMemory", "" + dl.isLowOnMemory());

    // Speler
    addToParams("VideoQuality", spelerController.getPlayQuality());
    AnalyseData data = spelerController.getCurrentAnalyseData();
    // Kan null zijn door youtube-methode te gebruiken
    if (data != null) {
      addToParams("analyseData_mobileNetworkGeneration", "" + data.getMobileNetworkGeneration());
      addToParams("analyseData_locationSpeedExceeded", "" + data.isLocationSpeedExceeded());
    }

    // Indien een goede telefoon gebruikt werd zal de buffer ook opgeslaan worden
    addToParams("Bufferedpercentage", "" + spelerController.getBufferedPercentage() * 100);
  }