/** * Calculates and returns the position of a jumping projectile at the given time. * * @param t The time at which we want to know the location of this projectile during the jump. * @param direction the direction in which the projectile is launched * @pre the direction given must be valid |isValidDirection(direction) * @return The position where this projectile lands after a potential jump. This projectile is not * facing down | if ( ! isFacingDown()) | result == this.jumpStep(this.jumpTime()) * <p>This projectile is facing down, so this projectile doesn't jump | if ( * isFacingDown(direction)) | result == this.jumpStep(0) * @effect if the projectile overlaps with a worm the worm will be set as the overlappingWorm | * this.setOverlapsWorm(newPosition); * @throws IllegalArgumentException the given value for t is not in the interval [0, jumpTime()]. * | ! isValidJumpTime(t) * @throws IllegalJumpTimeExcecption if for the given t the position is no longer passable for the * movingObject | -New variable: newPosition = new Position(getX() + * calculateVelocity()*cos(alpha)*t, getY() + calculateVelocity*sin(alpha)*t); | ! * this.getWorld().isPassableForCircle_BruteForce(this.getRadius(), newPosition) * @throws IllegalJumptTimeException if the projectile overlaps with a worm for the given t | -New * variable: newPosition = new Position(getX() + calculateVelocity()*cos(alpha)*t, getY() + * calculateVelocity*sin(alpha)*t); | overlapsWorm(newPosition); */ @Override public Position jumpStep(double t, double direction) throws IllegalJumpTimeException, IllegalArgumentException { assert isValidDirection(direction); if (!isValidJumpTime(t)) { throw new IllegalArgumentException("negative time"); } if (t == 0) return this.getPosition(); else { if (isFacingDown(direction)) { return this.getPosition(); } double alpha = getDirection(); double v0 = calculateVelocity(); double v0x = v0 * Math.cos(alpha); double v0y = v0 * Math.sin(alpha); double x = getX() + v0x * t; double y = getY() + v0y * t - g / 2 * t * t; Position newPosition = new Position(x, y); this.setOverlapsWorm(newPosition); return newPosition; } }
/** * Returns the time it would take for a potential jump from the current position in the direction * this Worm is facing. * * @effect * @return returns the time needed for a moving object to make a jump | - New method: * positionAtTime(T) = new Position(getX() + calculateVelocity() * cos(getDirection)*T, getY() * + calculateVelocity()*sin(getDirection())*T -g/2*T²) | if for each T in [0,time-stepSize]: * | (getWorld().isPassableForCircle(getRadius(),getRadius(), positionAtTime(T)) == true | && * getWorld().isPassableForCircle(getRadius(),getRadius(), positionAtTime(time)) == false) | * && | if for one t in [0,time-stepSize]: | (this.getOverlappingWorm() != null) | then result * == t * @return returns the time needed for a moving object to make a jump | - New method: * positionAtTime(T) = new Position(getX() + calculateVelocity() * cos(getDirection)*T, getY() * + calculateVelocity()*sin(getDirection())*T -g/2*T²) | if for each T in [0,time-stepSize]: * | (getWorld().isPassableForCircle(getRadius(),getRadius(), positionAtTime(T)) == true | && * getWorld().isPassableForCircle(getRadius(),getRadius(), positionAtTime(time)) == false) | * && | if for each t in [0,time-stepSize]: | (this.getOverlappingWorm() == null) | then * result == time | * @effect if this projectile overlaps with a worm then the worm is set as overlappingworm | * this.setOverlapsWorm(newPosition) */ @Override public double jumpTime(double stepSize) throws IllegalJumpTimeException, IllegalArgumentException { double t = 0; boolean found = false; while (!found) { double alpha = getDirection(); double v0 = calculateVelocity(); double v0x = v0 * Math.cos(alpha); double v0y = v0 * Math.sin(alpha); double x = getX() + v0x * t; double y = getY() + v0y * t - g / 2 * t * t; Position newPosition = new Position(x, y); t = t + stepSize; if (!this.getWorld().isPassableForCircle(this.getRadius(), this.getRadius(), newPosition)) found = true; this.setOverlapsWorm(newPosition); if (this.getOverlappingWorm() != null) found = true; t = t + stepSize; } return (t - stepSize); }
/** * Returns the cost in actionpoints for a given number of steps in the current direction. * * @param steps the number of steps the worm is going to move. * @return The cost of steps (integer) in the current direction, rounded up to the next integer. * |(steps*(int) Math.round((Math.abs(Math.cos(this.getDirection())) * |+Math.abs((4*Math.sin(this.getDirection())))))) */ @Basic @Raw private int computeCostStep(int steps) { return Math.abs( (int) Math.round( (steps) * (Math.abs(Math.cos(this.getDirection())) + Math.abs((4.0 * Math.sin(this.getDirection())))))); }
/** * Returns the worms position during a jump on a given time (after the jump started). * * @param timeAfterLaunch The time after the jump started * @throws IllegalStateException If the worm can't jump the exception is thrown. | ! canJump() */ @Basic @Raw public double[] jumpStep(double timeAfterLaunch) throws IllegalStateException { double[] step; step = new double[2]; if (!this.canJump()) throw new IllegalStateException(); step[0] = ((this.jumpVelocity() * Math.cos(this.getDirection()) * timeAfterLaunch) + this.getXpos()); step[1] = (this.jumpVelocity() * Math.sin(this.getDirection()) * timeAfterLaunch - 0.5 * G * Math.pow(timeAfterLaunch, 2)) + this.getYpos(); return step; }
/** * The method makes the worm move to a next position that is adjacent to impassable terrain * following the slope of that terrain in the direction. The worm shall aim to maximize the * distance while minimizing the divergence. If no such location exists because all locations in * the direction +- 0,7875 are impassable the worm shall remain at its current position. If * locations in the direction are passable but not adjacent the worm shall move there and then * drop passively. * * @post If the worm can maximize the distance while minimizing the divergence, the worm has moved * to the optimal location. |for (double a = 0.1;a<=this.getRadius();a=a+(0.01*a)) { | x2 = * x+Math.cos(direction)*a; | y2 = y+Math.sin(direction)*a; | if (world.isAdjacent(x2, y2, * this.getRadius()) && | world.isPassable(x2, y2, this.getRadius())) { | double d = * Math.sqrt(Math.pow((x-x2),2)+Math.pow((y-y2),2)); | double s = Math.atan((x-x2)/(y-y2)); | * if ((d>=maxD) && (s<minS)) { | minS=s; | maxD=d; | x2Max = x2; | y2Max= y2; | direction = * direction +0.0175; |new.getXpos()==x2Max |new.getYpos() == y2Max * @post If the worm can't maximize the distance while minimizing the divergence and there is only * impassable terrain in the checked directions, the worm will not have moved. |new.getXpos() * == old.getXpos() |new.getYpos() == old.getYpos() * @post If the worm can't maximize the distance while minimizing the divergence and there is only * passable terrain in the checked directions that is not adjacent, the worm will move there. * |new.getXpos() == old.getXpos() + cos(direction)*radius |new.getYpos() == old.getYpos() + * sin(direction)*radius * @post The worms actionpoints are correctly reduced. |new.getActionPoints == * old.getActionPoints() - old.computeCost2(old.getXpos(),old.getYpos()) * @throws IllegalArgumentException If the worm can't move because he has insufficient * actionpoints the exception is thrown. | ! isValidStep() * @throws IllegalStateException If the worm can't move because the worm isn't positioned in * passable terrain and adjacent to impassable terrain the exception is thrown. | ! canMove() */ @Raw public void move() throws IllegalArgumentException, IllegalStateException { if (!isValidStep()) throw new IllegalArgumentException(); if (canMove()) { World world = this.getWorld(); double x = this.getXpos(); double y = this.getYpos(); double prevx = x; double prevy = y; double x2 = x; double y2 = y; double x2Max = x2; double y2Max = y2; double c = -0.7875; double direction = this.getDirection() + c; double maxD = 0; double minS = this.getDirection(); // geval 1: na gaan of in direction+-45° er een gischike volgende positie is // en zo ja, ernaar verplaatsen. for (double a = 0.1; a <= this.getRadius(); a = a + (0.01 * a)) { x2 = x + Math.cos(direction) * a; y2 = y + Math.sin(direction) * a; if (world.isAdjacent(x2, y2, this.getRadius()) && world.isPassable(x2, y2, this.getRadius())) { double d = Math.sqrt(Math.pow((x - x2), 2) + Math.pow((y - y2), 2)); double s = Math.atan((x - x2) / (y - y2)); if ((d >= maxD) && (s < minS)) { minS = s; maxD = d; x2Max = x2; y2Max = y2; } } direction = direction + 0.0175; } if (this.isOutOfTheMap(x2Max, y2Max)) { this.killWorm(); } else { this.setXpos(x2Max); this.setYpos(y2Max); this.setActionPoints(this.getActionPoints() - this.computeCost2(prevx, prevy)); } // geval2: Er werd in direction+-45° geen geschikte plaats gevonden // nagaan of er in direction naar een passable locatie kan verplaatst worden, // daarnaar verplaatsen en dan vallen (fall). if ((x2Max == x) && (y2Max == y)) { double pasXpos = x; double pasYpos = y; pasXpos = (x + (Math.cos(this.getDirection()) * this.getRadius())); pasYpos = (y + (Math.sin(this.getDirection()) * this.getRadius())); if (!world.isAdjacent(pasXpos, pasYpos, this.getRadius()) && world.isPassable(pasXpos, pasYpos, this.getRadius())) { if (this.isOutOfTheMap(pasXpos, pasYpos)) { this.killWorm(); } else { this.setXpos(pasXpos); this.setYpos(pasYpos); this.setActionPoints(this.getActionPoints() - this.computeCost2(prevx, prevy)); } } } this.consumeFood(); } else throw new IllegalStateException(); }
/** * Sets the y-position of the projectile. * * @param ypos The (new) y-position of the projectile * @post the given y-position is the new y-position of the projectile. | new.getYpos() == ypos */ @Raw private void setYpos(double ypos) { this.ypos = ypos + ((this.getRadiusWorm() + this.getRadius()) * 1.1 * Math.sin(this.getDirection())); position.setYpos(this.ypos); }