/** * This method is used to display debugging messages with formatted output. * * @param msg the debug message to display */ public void debug(String msg) { if (options.getBoolean("bc.server.debug")) { for (String line : msg.split("\n")) { System.out.printf("[server:debug] %s\n", line); } } }
/** * Initializes a new server. * * @param options the configuration to use * @param mode the mode to run the server in * @param proxies the proxies to send messages to */ public Server(Config options, Mode mode, Proxy... proxies) { this.matches = new ArrayDeque<>(); this.finished = new ArrayDeque<>(); this.mode = mode; this.proxyWriter = new ProxyWriter(proxies, options.getBoolean("bc.server.debug")); this.options = options; this.state = State.NOT_READY; }
/** * Runs a match; configures the controller and list of proxies, and starts running the game in a * separate thread. */ private void runMatch(final Match match, final ProxyWriter proxyWriter) throws Exception { if (Mode.HEADLESS.equals(mode) || Mode.SCRIMMAGE.equals(mode) || Mode.TOURNAMENT.equals(mode)) { this.state = State.RUNNING; this.runUntil = Integer.MAX_VALUE; } // Poll for RUNNING, if mode == Mode.LOCAL while (!State.RUNNING.equals(state)) { try { Thread.sleep(250); } catch (InterruptedException e) { } } long startTime = System.currentTimeMillis(); say("-------------------- Match Starting --------------------"); say(match.toString()); // Compute the header and send it to all listeners. MatchHeader header = match.getHeader(); proxyWriter.enqueue(header); ExtensibleMetadata exHeader = match.getHeaderMetadata(); proxyWriter.enqueue(exHeader); this.state = State.RUNNING; int count = 0; final String throttle = options.get("bc.server.throttle"); final int throttleCount = options.getInt("bc.server.throttle-count"); final boolean doYield = "yield".equals(throttle); final boolean doSleep = "sleep".equals(throttle); // If there are more rounds to be run, run them and // and send the round (and optionally stats) bytes to // recipients. while (match.hasMoreRounds()) { // If not paused/stopped: switch (this.state) { case RUNNING: if (match.getRoundNumber() == runUntil) { Thread.sleep(25); break; } final RoundDelta round = match.getRound(); if (round == null) break; if (GameState.BREAKPOINT.equals(match.getGameState())) { this.state = State.PAUSED; proxyWriter.enqueue(new PauseEvent()); } else if (GameState.DONE.equals(match.getGameState())) { this.state = State.FINISHED; } proxyWriter.enqueue(round); if (count++ == throttleCount) { if (doYield) Thread.yield(); else if (doSleep) Thread.sleep(1); count = 0; } break; case PAUSED: Thread.sleep(250); break; } } // Compute footer data. GameStats gameStats = match.getGameStats(); MatchFooter footer = match.getFooter(); proxyWriter.enqueue(gameStats); proxyWriter.enqueue(footer); say(match.getWinnerString()); say("-------------------- Match Finished --------------------"); double timeDiff = (System.currentTimeMillis() - startTime) / 1000.0; debug(String.format("match completed in %.4g seconds", timeDiff)); this.state = State.FINISHED; }