Esempio n. 1
0
 /** Approximate action delay between two locations. */
 public static int heuristic(MapLocation loc1, MapLocation loc2) {
   int dx = Math.abs(loc1.x - loc2.x);
   int dy = Math.abs(loc1.y - loc2.y);
   int min, diff;
   if (dx > dy) {
     min = dy;
     diff = dx - dy;
   } else {
     min = dx;
     diff = dy - dx;
   }
   return (min * NORMAL_DIAGONAL + diff * NORMAL_ORTHOGONAL);
 }
  public int evalDirection(
      MapLocation currentLocation,
      Direction dir,
      MapLocation goal,
      Direction dirToGoal,
      int currentMovesToGoal) {
    boolean hasDefusion = rc.hasUpgrade(Upgrade.DEFUSION);
    MapLocation square = currentLocation.add(dir);

    int directionPenalty;
    int dirDiff = Math.abs(dir.ordinal() - dirToGoal.ordinal());
    if (dirDiff <= 2) {
      directionPenalty = this.movesAway(square, goal) - currentMovesToGoal;
    } else {
      directionPenalty = hasDefusion ? 5 : 12;
    }
    int minePenalty;
    if (hasDefusion) {
      minePenalty = this.mineHazard(square) ? 5 : 0;
    } else {
      minePenalty = this.mineHazard(square) ? 12 : 0;
    }
    int visitPenalty = 2 * this.mapIntDistribution[square.x][square.y] * (hasDefusion ? 5 : 12);
    return directionPenalty + minePenalty + visitPenalty;
  }
Esempio n. 3
0
  private Direction chooseRetreatDirection() throws GameActionException {
    int[] numEnemiesAttackingDir = countNumEnemiesAttackingMoveDirs();

    int repelX = 0;
    int repelY = 0;
    for (int i = visibleEnemies.length; i-- > 0; ) {
      Direction repelDir = visibleEnemies[i].location.directionTo(here);
      repelX += repelDir.dx;
      repelY += repelDir.dy;
    }
    int absRepelX = Math.abs(repelX);
    int absRepelY = Math.abs(repelY);
    Direction retreatDir;
    if (absRepelX >= 1.5 * absRepelY) {
      retreatDir = repelX > 0 ? Direction.EAST : Direction.WEST;
    } else if (absRepelY >= 1.5 * absRepelX) {
      retreatDir = repelY > 0 ? Direction.SOUTH : Direction.NORTH;
    } else if (repelX > 0) {
      retreatDir = repelY > 0 ? Direction.SOUTH_EAST : Direction.NORTH_EAST;
    } else {
      retreatDir = repelY > 0 ? Direction.SOUTH_WEST : Direction.NORTH_WEST;
    }

    // Test to see if retreatDir, or either of the adjacent directions, actually work
    // To work, three conditions have to be satisfied:
    // (a) we have to be able to move in that direction
    // (b) moving in that direction has to take us out of range of enemy attacks
    // (c) moving in that direction can't take us within range of the enemy HQ
    int[] tryDirs = new int[] {0, 1, -1, 2, -2, 3, -3, 4};
    for (int i = 0; i < tryDirs.length; i++) {
      Direction tryDir = Direction.values()[(retreatDir.ordinal() + tryDirs[i] + 8) % 8];
      if (!rc.canMove(tryDir)) continue;
      MapLocation tryLoc = here.add(tryDir);
      if (numEnemiesAttackingDir[tryDir.ordinal()] > 0) continue;
      if (Util.inHQAttackRange(tryLoc, theirHQ)) continue;
      return tryDir;
    }

    return null;
  }
Esempio n. 4
0
  public NoiseTowerBehavior() {
    for (int i = 7; i >= 0; i--) {
      int lastdir = (i + 4) % 8;
      int at = 1;
      paths[i][0] = currentLocation;
      int lastcow = 0;
      for (int j = 1; j < 30; j++) {
        if (i < 7 && RC.isActive()) {
          try {
            makeSomeNoise();
          } catch (GameActionException e1) {
            e1.printStackTrace();
          }
        }

        int k = lastdir + 2;
        k %= 8;
        int bestscore = -1;
        MapLocation bestplace = currentLocation;
        while (k != (lastdir + 6) % 8) {

          int score = Math.abs(i - k);
          if (score < 4) score = 8 - score;
          score *= score * score;
          MapLocation here = paths[i][j - 1].add(directions[k]);
          double cows;
          try {
            cows = Utils.COW_GROWTH[here.x][here.y];
            if (cows > 0) lastcow = j;
            score =
                (here.add(directions[k])).distanceSquaredTo(currentLocation) > 300
                        || RC.senseTerrainTile(here) == TerrainTile.VOID
                    ? -10
                    : cows == 0.0 ? 30 : score + (int) (cows) * 0 + 30;
          } catch (Exception e) {
            score = -2;
          }

          if (score > bestscore) {
            bestscore = score;
            bestplace = here;
          }

          k++;
          if (k == 8) k = 0;
        }
        if (!bestplace.equals(currentLocation)) {
          paths[i][j] = bestplace;
        } else {
          break;
        }
      }
      pathat[i] = lastcow;
      while (paths[i][pathat[i]] == null && pathat[i] > 0) pathat[i]--;
      if (lastcow < 29) lastcow++;
    }

    skip[0] = false;

    double[] d = new double[8];
    int[] dist = new int[8];
    MapLocation[] toconsider = new MapLocation[8];

    for (int i = 7; i >= 0; i--) {
      if (pathat[i] == 0) {
        d[i] = 0;
        dist[i] = 0;
      } else {
        toconsider[i] = paths[i][pathat[i] - 1];
        d[i] = Math.atan2(toconsider[i].y - curY, toconsider[i].x - curX);
        dist[i] = currentLocation.distanceSquaredTo(toconsider[i]);
      }
    }
    for (int i = 7; i >= 0; i--) {
      if (dist[i] == 0) skip[i] = true;
      else {
        for (int j = i - 1; j >= 0; j--) {
          if (i == j || dist[j] == 0) continue;
          if (Math.abs(d[i] - d[j]) < 0.4 && pathbetween(toconsider[i], toconsider[j])) {
            if (dist[i] < dist[j]) skip[i] = true;
            else skip[j] = true;
          }
        }
      }
    }
  }
 public int movesAway(MapLocation start, MapLocation target) {
   return Math.max(Math.abs(target.x - start.x), Math.abs(target.y - start.y));
 }