Esempio n. 1
0
  /**
   * A very basic dialogue creator. This allows for greater customization like setting modality.
   *
   * @param owner The owner
   * @param minSize The minimum size
   * @param title The title
   * @param message The message to display
   * @param option The options - i.e. the buttons added defined by {@link JDialog} option types.
   *     Currently only {@link JOptionPane#OK_OPTION} is supported.
   * @param icon The icon to display
   * @param modalityType The modality type @see ModalityType
   */
  private void showDialouge(
      Window owner,
      Dimension minSize,
      String title,
      String message,
      int option,
      Icon icon,
      ModalityType modalityType) {
    final JDialog d = new JDialog(owner, title, modalityType);
    d.setLayout(new BorderLayout());
    d.setSize(minSize);
    d.setMinimumSize(minSize);
    // set the dialouge's location to be centred at the centre of it's owner
    d.setLocation(
        ((owner.getX() + owner.getWidth()) / 2) - d.getWidth() / 2,
        ((owner.getY() + owner.getHeight()) / 2) - d.getHeight() / 2);
    JLabel l = new JLabel(message, icon, SwingConstants.CENTER);
    // Add dialogue's text containing children for text recolouring
    l.setForeground(survivor.getCurrentColourScheme().getReadableText());
    complementaryAmenableForegroundColourableComponents.add(l);
    d.add(l, BorderLayout.CENTER);

    if (option == JOptionPane.OK_OPTION) {
      JButton ok = new JButton("OK");
      // make the button respond when ENTER is pressed
      ok.getInputMap().put(KeyStroke.getKeyStroke("ENTER"), "pressed");
      ok.getInputMap().put(KeyStroke.getKeyStroke("released ENTER"), "released");
      // Add dialogue's text containing children for text recolouring
      complementaryAmenableForegroundColourableComponents.add(ok);
      ok.setForeground(survivor.getCurrentColourScheme().getReadableText());
      ok.addActionListener(
          new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent arg0) {
              d.dispose();
            }
          });

      d.add(ok, BorderLayout.PAGE_END);
    }

    //		d.setBackground(hangman.currentColourScheme.getC3());
    // The dialogue is included in the below sets for proper colouring
    backgroundColourableComponents.add(d);

    d.setVisible(true);
  }
Esempio n. 2
0
  /* (non-Javadoc)
   * Handles actions in the menu.
   * @see java.awt.event.ActionListener#actionPerformed(java.awt.event.ActionEvent)
   */
  @Override
  public void actionPerformed(ActionEvent e) {
    if (e.getActionCommand().equals(CLEAR_DATA)) {
      io.io.clearData();
    } else if (ColourScheme.isColourScheme(e.getActionCommand())) {
      if (e.getActionCommand().equals(SUNSET)) {
        setColourScheme(ColourScheme.SUNSET);
      } else if (e.getActionCommand().equals(DAWN)) {
        setColourScheme(ColourScheme.DAWN);
      } else if (e.getActionCommand().equals(DEFAULT)) {
        setDefaultColourScheme();
      }
    } else if (e.getActionCommand().equals(QUIT)) {
      /*
       * Fire a window closing event manually to ensure that this
       * is identical to the user(s) hitting the "X".
       */
      this.getToolkit()
          .getSystemEventQueue()
          .postEvent(new WindowEvent(this, WindowEvent.WINDOW_CLOSING));
    } else if (e.getActionCommand().equals(ABOUT)) {
      showDialouge(
          this,
          new Dimension(550, 300),
          ABOUT,
          ABOUT_MESSAGE,
          JOptionPane.OK_OPTION,
          LOGO,
          ModalityType.APPLICATION_MODAL);
    } else if (e.getActionCommand().equals(START_GAME)) {
      String betAmountString = JOptionPane.showInputDialog(this, BET_AMOUNT_START_MESSAGE);
      if (betAmountString != null && betAmountString.matches("\\d")) {
        int betAmount = Integer.parseInt(betAmountString);
        survivor.startGame(betAmount);

        JLabel round =
            new JLabel("Round: " + survivor.getCurrentRound() + " of " + survivor.getTotalRounds());
        round.setFont(Constants.BOLD_FONT);
        tabbedPane.setTabComponentAt(startGameTabIndex, round);
      }
    }
  }
Esempio n. 3
0
 /** Makes the buttons in the menu correctly represent the currently selected colour scheme. */
 private void setCurrentColourSchemeSelected() {
   if (survivor.getCurrentColourScheme() == null) {
     for (AbstractButton b : this.colourSchemeButtons) {
       if (b.getText().toUpperCase().contains(DEFAULT.toUpperCase())) {
         b.setSelected(true);
       } else {
         b.setSelected(false);
       }
     }
     return;
   }
   for (AbstractButton b : this.colourSchemeButtons) {
     if (b.getText().toUpperCase().equals(survivor.getCurrentColourScheme().toString())) {
       b.setSelected(true);
     } else {
       b.setSelected(false);
     }
   }
   this.repaint();
 }
Esempio n. 4
0
  /**
   * Sets the colour scheme based upon a {@link ColourScheme}. The colour scheme changes only after
   * all queued messages are displayed. Note that this is not thread safe and should execute on the
   * Swing event dispatching thread. This should not be invoked directly - use {@link
   * #setColourScheme(ColourScheme)} or {@link #setDefaultColourScheme()} instead.
   *
   * @param colourScheme The colour scheme to set
   */
  private void setColourScheme(final ColourScheme colourScheme) {
    final Color c1 = colourScheme.getC1();
    final Color c2 = colourScheme.getC2();
    final Color c3 = colourScheme.getC3();
    final Color c4 = colourScheme.getC4();
    final Color readableText = colourScheme.getReadableText();

    if (nimbus != null) {
      UIManager.put("nimbusBase", c1);
      UIManager.put("nimbusBlueGrey", c2);
      UIManager.put("control", c3);
      UIManager.put("textBackground", c1);
      UIManager.put("textForeground", readableText);
      UIManager.put("infoText", readableText);
      UIManager.put("menuText", readableText);
      UIManager.put("TextArea.background", c4);

      try {
        UIManager.setLookAndFeel(nimbus);
      } catch (Exception ex) {
      }
    } else {
      JOptionPane.showMessageDialog(
          this, NIMBUS_UNSUPPORTED, "Nimbus Error", JOptionPane.ERROR_MESSAGE);

      for (Component c : backgroundColourableComponents) {
        c.setBackground(c3);
      }
    }

    for (Component c : complementaryAmenableForegroundColourableComponents) {
      c.setForeground(readableText);
    }
    // update the current colour scheme
    updateColourScheme();
    survivor.setColourScheme(colourScheme);
    // maintain consistency with the colour scheme that is shown to be selected
    setCurrentColourSchemeSelected();
  }
Esempio n. 5
0
  /**
   * Constructor to initialize the GUI. This should only be invoked from the Swing event thread.
   * Properties must be initialized first. In particular, {@link Survivor#currentColourScheme} must
   * be set.
   *
   * @param survivor The Survivor object associated with this object
   */
  public RootPanel(final Survivor survivor) {
    this.backgroundColourableComponents = new HashSet<Component>();
    this.complementaryAmenableForegroundColourableComponents = new HashSet<Component>();
    this.colourSchemeButtons = new HashSet<AbstractButton>();

    this.survivor = survivor;

    // Do nothing on close to allow close to be handles identically to File>Quit.
    this.setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);

    /*
     * This is added as an anonymous inner class to
     * prevent having to extend WindowAdapter or implement WindowListener.
     */
    this.addWindowListener(
        new WindowAdapter() {
          /* (non-Javadoc)
           * @see java.awt.event.WindowAdapter#windowClosing(java.awt.event.WindowEvent)
           */
          @Override
          public void windowClosing(WindowEvent e) {
            exit();
          }
        });

    this.setTitle(application.ProjectInfo.TITLE);
    this.setSize(size);
    this.setMinimumSize(size);
    this.setLayout(new BorderLayout());

    /*
     * Attempts to set the Look and Feel to Nimbus.
     * Note that a modicum of backwards compatibility is present if Nimbus cannot be found.
     * It is ideal that it is available, since it severely reduces colour schemes.
     */
    try {
      for (LookAndFeelInfo info : UIManager.getInstalledLookAndFeels()) {
        if ("Nimbus".equals(info.getName())) {
          this.nimbus = info.getClassName();
          UIManager.setLookAndFeel(this.nimbus);
          break;
        }
      }
    } catch (Exception e) {
    }

    tabbedPane = new JTabbedPane();

    ContestantManagementTab contestantManagementTab = new ContestantManagementTab(survivor);
    tabbedPane.addTab(
        ContestantManagementTab.TITLE,
        ContestantManagementTab.ICON,
        contestantManagementTab,
        ContestantManagementTab.TOOLTIP);
    tabbedPane.setMnemonicAt(tabbedPane.getTabCount() - 1, KeyEvent.VK_C);

    PlayerManagementTab playerManagementTab = new PlayerManagementTab(survivor);
    tabbedPane.addTab(
        PlayerManagementTab.TITLE,
        PlayerManagementTab.ICON,
        playerManagementTab,
        PlayerManagementTab.TOOLTIP);
    tabbedPane.setMnemonicAt(tabbedPane.getTabCount() - 1, KeyEvent.VK_P);

    tabbedPane.addTab(
        BonusQuestionTab.TITLE,
        BonusQuestionTab.ICON,
        new BonusQuestionTab(survivor),
        BonusQuestionTab.TOOLTIP);
    tabbedPane.setMnemonicAt(tabbedPane.getTabCount() - 1, KeyEvent.VK_B);

    tabbedPane.addTab(
        StandingsTab.TITLE, StandingsTab.ICON, new StandingsTab(), StandingsTab.TOOLTIP);
    tabbedPane.setMnemonicAt(tabbedPane.getTabCount() - 1, KeyEvent.VK_S);

    JButton startGame = new JButton(START_GAME);
    startGame.addActionListener(this);
    startGame.addActionListener(contestantManagementTab);
    startGame.addActionListener(playerManagementTab);
    startGame.setFont(Constants.BOLD_FONT);
    startGame.setMnemonic(KeyEvent.VK_G);
    colourSchemeButtons.add(startGame);
    tabbedPane.add(new JPanel(new GridLayout(1, 1)));
    this.startGameTabIndex = tabbedPane.getComponentCount() - 1;
    tabbedPane.setTabComponentAt(this.startGameTabIndex, startGame);
    tabbedPane.setEnabledAt(this.startGameTabIndex, false);
    backgroundColourableComponents.add(tabbedPane);

    for (Component c : tabbedPane.getComponents()) {
      backgroundColourableComponents.add(c);
    }

    this.add(tabbedPane);
    io.io.readProperties();

    JMenuBar menuBar = new JMenuBar();
    backgroundColourableComponents.add(menuBar);

    JMenu file = new JMenu("File");
    file.setMnemonic(KeyEvent.VK_F);
    this.backgroundColourableComponents.add(file);
    this.complementaryAmenableForegroundColourableComponents.add(file);
    menuBar.add(file);

    JMenuItem menuItem = new JMenuItem(CLEAR_DATA, RESET_ICON);
    menuItem.setMnemonic(KeyEvent.VK_C);
    menuItem.addActionListener(this);
    this.backgroundColourableComponents.add(menuItem);
    file.add(menuItem);

    file.addSeparator();

    JLabel label = new JLabel("Colour Scheme");
    file.add(label);

    ButtonGroup group = new ButtonGroup();

    JRadioButtonMenuItem rbMenuItemDefault = new JRadioButtonMenuItem(DEFAULT);
    rbMenuItemDefault.addActionListener(this);
    this.colourSchemeButtons.add(rbMenuItemDefault);
    this.backgroundColourableComponents.add(rbMenuItemDefault);
    group.add(rbMenuItemDefault);
    file.add(rbMenuItemDefault);

    JRadioButtonMenuItem rbMenuItemSunset = new JRadioButtonMenuItem(SUNSET);
    rbMenuItemSunset.addActionListener(this);
    this.colourSchemeButtons.add(rbMenuItemSunset);
    this.backgroundColourableComponents.add(rbMenuItemSunset);
    group.add(rbMenuItemSunset);
    file.add(rbMenuItemSunset);

    JRadioButtonMenuItem rbMenuItemDawn = new JRadioButtonMenuItem(DAWN);
    rbMenuItemDawn.addActionListener(this);
    this.colourSchemeButtons.add(rbMenuItemDawn);
    this.backgroundColourableComponents.add(rbMenuItemDawn);
    group.add(rbMenuItemDawn);
    file.add(rbMenuItemDawn);

    /*
     * Set both the colour scheme and the corresponding selection
     * of the radio button in the file menu.
     * This data is read from the configuration file, if available.
     */
    setCurrentColourSchemeSelected();
    setColourScheme(survivor.getCurrentColourScheme());

    menuItem = new JMenuItem(QUIT, QUIT_ICON);
    menuItem.setMnemonic(KeyEvent.VK_Q);
    menuItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_F4, ActionEvent.ALT_MASK));
    menuItem.addActionListener(this);
    this.backgroundColourableComponents.add(menuItem);
    file.add(menuItem);
    file.addSeparator();

    JMenu help = new JMenu("Help");
    help.setMnemonic(KeyEvent.VK_H);
    this.backgroundColourableComponents.add(help);
    this.complementaryAmenableForegroundColourableComponents.add(help);
    menuBar.add(help);

    menuItem = new JMenuItem(ABOUT, ABOUT_ICON);
    menuItem.setMnemonic(KeyEvent.VK_A);
    menuItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_F1, 0));
    menuItem.addActionListener(this);
    this.backgroundColourableComponents.add(menuItem);
    help.add(menuItem);
    help.addSeparator();

    this.add(menuBar, BorderLayout.PAGE_START);

    this.setVisible(true);
  }