/**
  * 对象动画要有的设置方法
  *
  * @param t
  */
 public void setT(int t) {
   scrollTo(0, 0);
   if (t < 0) {
     mTopView.getLayoutParams().height = mTopViewHeight - t;
     mTopView.requestLayout();
   }
 }
 @Override
 public void requestLayout() {
   if (mbLayout) return;
   mbLayout = true;
   super.requestLayout();
   mbLayout = false;
 }
Esempio n. 3
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 private void checkZPosition() {
   int pos = mParentView.indexOfChild(mView);
   int count = mParentView.getChildCount();
   if (pos != count - 1) {
     mParentView.removeView(mView);
     mParentView.requestLayout();
     mParentView.addView(
         mView,
         new ViewGroup.LayoutParams(
             ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));
   }
 }
  @Override
  public void requestLayout() {
    super.requestLayout();
    mDirtySize = true;

    if (!mDirtyHierarchy) {
      final int count = getChildCount();
      for (int i = 0; i < count; i++) {
        final LayoutParams params = ((LayoutParams) getChildAt(i).getLayoutParams());
        if (params.dirty) {
          mDirtyHierarchy = true;
          params.dirty = false;
        }
      }
    }
  }
Esempio n. 5
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 @Override
 public void requestLayout() {
   if (!mUpdatingText) {
     super.requestLayout();
   }
 }
  /**
   * The user successfully completed a "slide" operation. Activate whatever action the slide was
   * supposed to trigger.
   *
   * <p>(That could either be (1) hang up the ongoing call(s), or (2) answer an incoming call.)
   *
   * <p>This method is responsible for triggering any screen updates that need to happen, based on
   * any internal state changes due to the slide.
   */
  private void finishSuccessfulSlide() {
    if (DBG) log("finishSuccessfulSlide()...");

    mSlideInProgress = false;

    // TODO: Need to test lots of possible edge cases here, like if the
    // state of the Phone changes while the slide was happening.
    // (For example, say the user slid the card UP to answer an incoming
    // call, but the phone's no longer ringing by the time we got here...)

    // TODO: The state-checking logic here is very similar to the logic in
    // updateCardSlideHints().  Rather than duplicating this logic in both
    // places, maybe use a single helper function that generates a
    // complete "slidability matrix" (ie. all slide hints / states /
    // actions) based on the current state of the Phone.

    boolean phoneStateAboutToChange = false;

    // Perform the "successful slide" action.

    if (mCardAtTop) {
      // The downward slide action is to hang up any ongoing
      // call(s).
      if (DBG) log("  =========> Slide complete: HANGING UP...");
      mInCallScreen.reject();

      // Any "hangup" action is going to cause
      // the Phone state to change imminently.
      phoneStateAboutToChange = true;
    } else {
      // The upward slide action is to answer the incoming call.
      // (We put the ongoing call on hold if there's already one line in
      // use, or hang up the ongoing call if both lines are in use.)
      if (DBG) log("  =========> Slide complete: ANSWERING...");
      mInCallScreen.answer();

      // Either of the "answer call" functions is going to cause
      // the Phone state to change imminently.
      phoneStateAboutToChange = true;
    }

    // Finally, update the state of the UI depending on what just happened.
    // Update the "permanent" position of the sliding card, and the slide
    // hints.
    //
    // But *don't* do this if we know the Phone state's about to change,
    // like if the user just did a "slide up to answer".  In that case
    // we know we're going to get a onPhoneStateChanged() call in a few
    // milliseconds, and *that's* going to result in an updateScreen() call.
    // (And if we were to do that update now, we'd just get a brief flash
    // of the card at the bottom or the screen. So don't do anything
    // here.)

    if (!phoneStateAboutToChange) {
      updateCardPreferredPosition();
      updateCardSlideHints();

      // And force an immmediate re-layout.  (No need to do any
      // animation here, since the card's new "preferred position" is
      // exactly where the user just slid it.)
      mMainFrame.requestLayout();
    }
  }
 @Override
 public void requestLayout() {
   if (!mInLayout) {
     super.requestLayout();
   }
 }