Processor(RenderScript rs, TextureView v, boolean benchmarkMode) {
      mRS = rs;
      mDisplayView = v;

      switch (mBitmapWidth) {
        case 3840:
          mInPixelsAllocation =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img3840x2160a);
          mInPixelsAllocation2 =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img3840x2160b);
          break;
        case 1920:
          mInPixelsAllocation =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1920x1080a);
          mInPixelsAllocation2 =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1920x1080b);
          break;
        case 1280:
          mInPixelsAllocation =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1280x720a);
          mInPixelsAllocation2 =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1280x720b);
          break;
        case 800:
          mInPixelsAllocation =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img800x450a);
          mInPixelsAllocation2 =
              Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img800x450b);
          break;
      }

      mOutDisplayAllocation =
          Allocation.createTyped(
              mRS,
              mInPixelsAllocation.getType(),
              Allocation.MipmapControl.MIPMAP_NONE,
              Allocation.USAGE_SCRIPT | Allocation.USAGE_IO_OUTPUT);
      mOutPixelsAllocation = mOutDisplayAllocation;

      if (!mToggleIO) {
        // Not using USAGE_IO for the script so create a non-io kernel to copy from
        mOutPixelsAllocation =
            Allocation.createTyped(
                mRS,
                mInPixelsAllocation.getType(),
                Allocation.MipmapControl.MIPMAP_NONE,
                Allocation.USAGE_SCRIPT);
      }

      mBenchmarkMode = benchmarkMode;
      start();
    }
Esempio n. 2
0
 private Allocation loadTexture(int id) {
   final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources, id);
   return allocation;
 }