Esempio n. 1
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  // Setup
  protected void onCreate(Bundle savedInstanceState) {
    // Log.v("SDL", "onCreate()");
    super.onCreate(savedInstanceState);

    // So we can call stuff from static callbacks
    mSingleton = this;

    // Set up the surface
    mSurface = new SDLSurface(getApplication());
    setContentView(mSurface);
    SurfaceHolder holder = mSurface.getHolder();
    holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
  }
Esempio n. 2
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 // Called when we have a valid drawing surface
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
   Log.v("SDL", "surfaceCreated()");
   holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
   // Set mIsSurfaceReady to 'true' *before* any call to handleResume
   SDLActivity.mIsSurfaceReady = true;
 }
Esempio n. 3
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 // Called when we have a valid drawing surface
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
   Log.v("SDL", "surfaceCreated()");
   holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
 }
Esempio n. 4
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 // Called when we have a valid drawing surface
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
   Log.v("SDL", "surfaceCreated()");
   holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
   enableSensor(Sensor.TYPE_ACCELEROMETER, true);
 }