// ���Transformation
 @Override
 protected void applyTransformation(float interpolatedTime, Transformation t) {
   final float fromDegrees = mFromDegrees;
   // ����м�Ƕ�
   float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
   final float centerX = mCenterX;
   final float centerY = mCenterY;
   final Camera camera = mCamera;
   final Matrix matrix = t.getMatrix();
   camera.save();
   if (mReverse) {
     camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
   } else {
     camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
   }
   if (mRotate.equals("y")) {
     camera.rotateY(degrees);
   } else if (mRotate.equals("x")) {
     camera.rotateX(degrees);
   } else if (mRotate.equals("z")) {
     camera.rotateZ(degrees);
   }
   // ȡ�ñ任��ľ���
   camera.getMatrix(matrix);
   camera.restore();
   matrix.preTranslate(-centerX, -centerY);
   matrix.postTranslate(centerX, centerY);
 }
Esempio n. 2
0
  @Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final Matrix matrix = t.getMatrix();

    mCamera.save();
    switch (mRollType) {
      case ROLL_BY_X:
        mCamera.rotateX(degrees);
        break;
      case ROLL_BY_Y:
        mCamera.rotateY(degrees);
        break;
      case ROLL_BY_Z:
        mCamera.rotateZ(degrees);
        break;
    }
    mCamera.getMatrix(matrix);
    mCamera.restore();

    matrix.preTranslate(-mPivotX, -mPivotY);
    matrix.postTranslate(mPivotX, mPivotY);
  }
Esempio n. 3
0
  private void transformMatrix(Matrix m, View view) {
    final float w = view.getWidth();
    final float h = view.getHeight();
    final boolean hasPivot = mHasPivot;
    final float pX = hasPivot ? mPivotX : w / 2f;
    final float pY = hasPivot ? mPivotY : h / 2f;

    final float rX = mRotationX;
    final float rY = mRotationY;
    final float rZ = mRotationZ;
    if ((rX != 0) || (rY != 0) || (rZ != 0)) {
      final Camera camera = mCamera;
      camera.save();
      camera.rotateX(rX);
      camera.rotateY(rY);
      camera.rotateZ(-rZ);
      camera.getMatrix(m);
      camera.restore();
      m.preTranslate(-pX, -pY);
      m.postTranslate(pX, pY);
    }

    final float sX = mScaleX;
    final float sY = mScaleY;
    if ((sX != 1.0f) || (sY != 1.0f)) {
      m.postScale(sX, sY);
      final float sPX = -(pX / w) * ((sX * w) - w);
      final float sPY = -(pY / h) * ((sY * h) - h);
      m.postTranslate(sPX, sPY);
    }

    m.postTranslate(mTranslationX, mTranslationY);
  }
  @Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    // Angle around the y-axis of the rotation at the given time. It is
    // calculated both in radians and in the equivalent degrees.
    final double radians = Math.PI * interpolatedTime;
    float degrees = (float) (180.0 * radians / Math.PI);

    // Once we reach the midpoint in the animation, we need to hide the
    // source view and show the destination view. We also need to change
    // the angle by 180 degrees so that the destination does not come in
    // flipped around. This is the main problem with SDK sample, it does not
    // do this.
    if (interpolatedTime >= 0.5f) {
      degrees -= 180.f;

      if (!visibilitySwapped) {
        fromView.setVisibility(View.GONE);
        toView.setVisibility(View.VISIBLE);

        visibilitySwapped = true;
      }
    }

    if (forward) degrees = -degrees;

    final Matrix matrix = t.getMatrix();

    camera.save();

    if (translateDirection == DIRECTION_Z) {
      camera.translate(0.0f, 0.0f, (float) (150.0 * Math.sin(radians)));
    } else if (translateDirection == DIRECTION_Y) {
      camera.translate(0.0f, (float) (150.0 * Math.sin(radians)), 0.0f);
    } else {
      camera.translate((float) (150.0 * Math.sin(radians)), 0.0f, 0.0f);
    }

    if (rotationDirection == DIRECTION_Z) {
      camera.rotateZ(degrees);
    } else if (rotationDirection == DIRECTION_Y) {
      camera.rotateY(degrees);
    } else {
      camera.rotateX(degrees);
    }

    //        camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
  }
Esempio n. 5
0
  /**
   * Transform the Image Bitmap by the Angle passed
   *
   * @param imageView ImageView the ImageView whose bitmap we want to rotate
   * @param t transformation
   * @param rotationAngle the Angle by which to rotate the Bitmap
   */
  private void transformImageBitmap(ImageView child, Transformation t, float angle, float deltaY) {
    mCamera.save();
    final Matrix imageMatrix = t.getMatrix();
    final int imageHeight = child.getLayoutParams().height;
    final int imageWidth = child.getLayoutParams().width;

    mCamera.translate(0.0f, -(float) deltaY, 0.0f);
    mCamera.rotateZ(angle);
    mCamera.getMatrix(imageMatrix);
    imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
    imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
    mCamera.restore();
  }