/** * <b>DO NOT CALL THIS METHOD</b> * * <p>This method is part of the Android Activity lifecycle which is managed by GameEngine itself. */ @Override protected final void onDestroy() { super.onDestroy(); printDebugInfo("GameEngine", "onDestroy..."); GameSound.cleanup(); MusicPlayer.stop(); }
/** * <b>DO NOT CALL THIS METHOD</b> * * <p>This method is part of the Android Activity lifecycle which is managed by GameEngine itself. */ @Override protected final void onPause() { super.onPause(); printDebugInfo("GameEngine", "OnPause..."); pause(); GameSound.pauseSounds(); MusicPlayer.pauseAll(); MotionSensor.handleOnPause(this); }
/** * <b>DO NOT CALL THIS METHOD</b> * * <p>This method is part of the Android Activity lifecycle which is managed by GameEngine itself. */ @Override protected final void onResume() { super.onResume(); printDebugInfo("GameEngine", "onResume()..."); // Note: only restart thread after a real pause, not at startup if (gameThread != null) { if (gameThread.getState() == Thread.State.TERMINATED) { startThread(); } } GameSound.resumeSounds(); MusicPlayer.resumeAll(); MotionSensor.handleOnResume(this); }