// Generic Motion (mouse hover, joystick...) events go here @Override public boolean onGenericMotion(View v, MotionEvent event) { float x, y; int mouseButton; int action; switch (event.getSource()) { case InputDevice.SOURCE_JOYSTICK: case InputDevice.SOURCE_GAMEPAD: case InputDevice.SOURCE_DPAD: SDLActivity.handleJoystickMotionEvent(event); return true; case InputDevice.SOURCE_MOUSE: action = event.getActionMasked(); switch (action) { case MotionEvent.ACTION_SCROLL: x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0); y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0); SDLActivity.onNativeMouse(0, action, x, y); return true; case MotionEvent.ACTION_HOVER_MOVE: x = event.getX(0); y = event.getY(0); SDLActivity.onNativeMouse(0, action, x, y); return true; default: break; } default: break; } // Event was not managed return false; }
// Touch events @Override public boolean onTouch(View v, MotionEvent event) { /* Ref: http://developer.android.com/training/gestures/multi.html */ final int touchDevId = event.getDeviceId(); final int pointerCount = event.getPointerCount(); int action = event.getActionMasked(); int pointerFingerId; int mouseButton; int i = -1; float x, y, p; // !!! FIXME: dump this SDK check after 2.0.4 ships and require API14. if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) { if (Build.VERSION.SDK_INT < 14) { mouseButton = 1; // For Android==12 all mouse buttons are the left button } else { try { mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event); } catch (Exception e) { mouseButton = 1; // oh well. } } SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0)); } else { switch (action) { case MotionEvent.ACTION_MOVE: for (i = 0; i < pointerCount; i++) { pointerFingerId = event.getPointerId(i); x = event.getX(i) / mWidth; y = event.getY(i) / mHeight; p = event.getPressure(i); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_DOWN: // Primary pointer up/down, the index is always zero i = 0; case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_POINTER_DOWN: // Non primary pointer up/down if (i == -1) { i = event.getActionIndex(); } pointerFingerId = event.getPointerId(i); x = event.getX(i) / mWidth; y = event.getY(i) / mHeight; p = event.getPressure(i); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); break; case MotionEvent.ACTION_CANCEL: for (i = 0; i < pointerCount; i++) { pointerFingerId = event.getPointerId(i); x = event.getX(i) / mWidth; y = event.getY(i) / mHeight; p = event.getPressure(i); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p); } break; default: break; } } return true; }