public void pillage() { getCurrentTile().removeEntity("village"); p.maxFood += 3; p.maxWater += 3; p.maxHealth += 2; p.decFood(3); p.decWater(3); p.razeCount++; }
public void rest() { if (getCurrentTile().contains("village")) { console.print("You find a bed, and lay down to rest."); p.maxHealth(); } else console.print("There is no place to rest."); }