Esempio n. 1
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 /**
  * * Name a GameObject in the role of the Player object. Note that this is relevant only for the
  * viewport. If your game is larger than the screen, the viewport will follow the GameObject that
  * has been set as player. <br>
  * You have to add the GameObject to the game before assigning the player role.<br>
  * Only one GameObject can be the player. If you call this method for a second time, the player
  * role will switch to the newly specified object. player.
  *
  * @param player The player that should be added to the game. The location of this player is used
  *     by the viewport.
  */
 public final void setPlayer(MoveableGameObject player) {
   this.player = player;
   if (Viewport.useViewport) {
     Viewport vp = Viewport.getInstance();
     vp.setPlayer(player);
   }
 }
Esempio n. 2
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 /**
  * Set the dimensions of the game world.<br>
  * By default the dimensions will be set to the size of the screen. If you want to play a larger
  * game world, you can set the dimensions calleing this method in initialize().<br>
  * <b>Note</b>: You also need to set the world dimensions when you use a tile map.
  *
  * @param mapWidth, an int specifying the width of the game world
  * @param mapHeight, an int specifying the height of the game world
  */
 public void setMapDimensions(int mapWidth, int mapHeight) {
   this.mapHeight = mapHeight;
   this.mapWidth = mapWidth;
   if (Viewport.useViewport) {
     Viewport vp = Viewport.getInstance();
     vp.setBounds(0, 0, mapWidth, mapHeight);
   }
 }
Esempio n. 3
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 /**
  * Set the tolerance of the positioning of the player. When tolerance is zero, the viewport moves
  * immediately when the player moves. When tolerance is 1, you can move to the edge of the screen
  * before the viewport moves. Values in between result in a smaller or bigger delay before the
  * viewport moves. <br>
  * Example: In a left-to right platform game, you may position the player at LEFT, CENTER. If you
  * set the horizontal tolerance at 0.3, you may move to the right 30% of the screen before the
  * viewport moves along. If you set vertical tolerance at 0.8, you can move 80% of the way up,
  * before the viewport moves up also.<br>
  * This method only has effect when you are using the viewport.
  *
  * @param ht horizontal tolerance, a value between 0 and 1
  * @param vt vertical tolerance, a value between 0 and 1
  */
 public final void setPlayerPositionTolerance(double ht, double vt) {
   if (Viewport.useViewport) {
     Viewport vp = Viewport.getInstance();
     vp.setPlayerPositionTolerance(ht, vt);
   }
 }
Esempio n. 4
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 /**
  * When using a viewport, set the position of the player on the screen.<br>
  * In many games, the game world is bigger than the screen. When you specify the player position,
  * you can make the screen (viewport) move along with the player. The parameters tell how this
  * must be done. <br>
  * For the vpositioning (vertical adjustment) you can use Viewport.PLAYER_TOP,
  * Viewport.PLAYER_CENTER, Viewport.PLAYER_BOTTOM or Viewport.PLAYER_NOADJUST, if you don't want
  * adjustment of the player position in the vertical direction.<br>
  * For the hpositioning (horizontal adjustment) you can use Viewport.PLAYER_LEFT,
  * Viewport.PLAYER_CENTER, Viewport.PLAYER_RIGHT or Viewport.PLAYER_NOADJUST, if you don't want
  * adjustment of the player position in the horizontal direction.<br>
  * Note: if you position the player at one of the edges of the screen, like BOTTOM, this means
  * that you can not move out of the screen that way, but you can move up a bit. How much that is,
  * is specified by setPlayerPositionTolerance.
  *
  * @param hpositioning the horizontal postioning, or Viewport.PLAYER_NOADJUST if there is no
  *     horizontal adjustment of the viewport
  * @param vpositioning the vertical postioning, or Viewport.PLAYER_NOADJUST if there is no
  *     vertical adjustment of the viewport
  */
 public final void setPlayerPositionOnScreen(int hpositioning, int vpositioning) {
   if (Viewport.useViewport) {
     Viewport vp = Viewport.getInstance();
     vp.setPlayerPositionOnScreen(hpositioning, vpositioning);
   }
 }