protected void func_35201_a(ItemStack itemstack, int i) { if (itemstack.getItemUseAction() == EnumAction.drink) { worldObj.playSoundAtEntity( this, "random.drink", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (itemstack.getItemUseAction() == EnumAction.eat) { for (int j = 0; j < i; j++) { Vec3D vec3d = Vec3D.createVector( ((double) rand.nextFloat() - 0.5D) * 0.10000000000000001D, Math.random() * 0.10000000000000001D + 0.10000000000000001D, 0.0D); vec3d.rotateAroundX((-rotationPitch * 3.141593F) / 180F); vec3d.rotateAroundY((-rotationYaw * 3.141593F) / 180F); Vec3D vec3d1 = Vec3D.createVector( ((double) rand.nextFloat() - 0.5D) * 0.29999999999999999D, (double) (-rand.nextFloat()) * 0.59999999999999998D - 0.29999999999999999D, 0.59999999999999998D); vec3d1.rotateAroundX((-rotationPitch * 3.141593F) / 180F); vec3d1.rotateAroundY((-rotationYaw * 3.141593F) / 180F); vec3d1 = vec3d1.addVector(posX, posY + (double) getEyeHeight(), posZ); worldObj.spawnParticle( (new StringBuilder()) .append("iconcrack_") .append(itemstack.getItem().shiftedIndex) .toString(), vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.050000000000000003D, vec3d.zCoord); } worldObj.playSoundAtEntity( this, "random.eat", 0.5F + 0.5F * (float) rand.nextInt(2), (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F); } }
/** Plays sounds and makes particles for item in use state */ protected void updateItemUse(ItemStack par1ItemStack, int par2) { if (par1ItemStack.getItemUseAction() == EnumAction.drink) { this.worldObj.playSoundAtEntity( this, "random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (par1ItemStack.getItemUseAction() == EnumAction.eat) { for (int var3 = 0; var3 < par2; ++var3) { Vec3D var4 = Vec3D.createVector( ((double) this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); var4.rotateAroundX(-this.rotationPitch * (float) Math.PI / 180.0F); var4.rotateAroundY(-this.rotationYaw * (float) Math.PI / 180.0F); Vec3D var5 = Vec3D.createVector( ((double) this.rand.nextFloat() - 0.5D) * 0.3D, (double) (-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); var5.rotateAroundX(-this.rotationPitch * (float) Math.PI / 180.0F); var5.rotateAroundY(-this.rotationYaw * (float) Math.PI / 180.0F); var5 = var5.addVector(this.posX, this.posY + (double) this.getEyeHeight(), this.posZ); this.worldObj.spawnParticle( "iconcrack_" + par1ItemStack.getItem().shiftedIndex, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord); } this.worldObj.playSoundAtEntity( this, "random.eat", 0.5F + 0.5F * (float) this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); } }
public void doRenderFishHook( EntityFishHook entityfishhook, double d, double d1, double d2, float f, float f1) { GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/); GL11.glScalef(0.5F, 0.5F, 0.5F); int i = 1; byte byte0 = 2; loadTexture("/particles.png"); Tessellator tessellator = Tessellator.instance; float f2 = (float) (i * 8 + 0) / 128F; float f3 = (float) (i * 8 + 8) / 128F; float f4 = (float) (byte0 * 8 + 0) / 128F; float f5 = (float) (byte0 * 8 + 8) / 128F; float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GL11.glRotatef(180F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0F - f7, 0.0F - f8, 0.0D, f2, f5); tessellator.addVertexWithUV(f6 - f7, 0.0F - f8, 0.0D, f3, f5); tessellator.addVertexWithUV(f6 - f7, 1.0F - f8, 0.0D, f3, f4); tessellator.addVertexWithUV(0.0F - f7, 1.0F - f8, 0.0D, f2, f4); tessellator.draw(); GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/); GL11.glPopMatrix(); if (entityfishhook.angler != null) { float f9 = ((entityfishhook.angler.prevRotationYaw + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw) * f1) * 3.141593F) / 180F; double d3 = MathHelper.sin(f9); double d5 = MathHelper.cos(f9); float f11 = entityfishhook.angler.getSwingProgress(f1); float f12 = MathHelper.sin(MathHelper.sqrt_float(f11) * 3.141593F); Vec3D vec3d = Vec3D.createVector(-0.5D, 0.029999999999999999D, 0.80000000000000004D); vec3d.rotateAroundX( (-(entityfishhook.angler.prevRotationPitch + (entityfishhook.angler.rotationPitch - entityfishhook.angler.prevRotationPitch) * f1) * 3.141593F) / 180F); vec3d.rotateAroundY( (-(entityfishhook.angler.prevRotationYaw + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw) * f1) * 3.141593F) / 180F); vec3d.rotateAroundY(f12 * 0.5F); vec3d.rotateAroundX(-f12 * 0.7F); double d7 = entityfishhook.angler.prevPosX + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1 + vec3d.xCoord; double d8 = entityfishhook.angler.prevPosY + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1 + vec3d.yCoord; double d9 = entityfishhook.angler.prevPosZ + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ) * (double) f1 + vec3d.zCoord; if (renderManager.options.thirdPersonView > 0) { float f10 = ((entityfishhook.angler.prevRenderYawOffset + (entityfishhook.angler.renderYawOffset - entityfishhook.angler.prevRenderYawOffset) * f1) * 3.141593F) / 180F; double d4 = MathHelper.sin(f10); double d6 = MathHelper.cos(f10); d7 = (entityfishhook.angler.prevPosX + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1) - d6 * 0.34999999999999998D - d4 * 0.84999999999999998D; d8 = (entityfishhook.angler.prevPosY + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1) - 0.45000000000000001D; d9 = ((entityfishhook.angler.prevPosZ + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ) * (double) f1) - d4 * 0.34999999999999998D) + d6 * 0.84999999999999998D; } double d10 = entityfishhook.prevPosX + (entityfishhook.posX - entityfishhook.prevPosX) * (double) f1; double d11 = entityfishhook.prevPosY + (entityfishhook.posY - entityfishhook.prevPosY) * (double) f1 + 0.25D; double d12 = entityfishhook.prevPosZ + (entityfishhook.posZ - entityfishhook.prevPosZ) * (double) f1; double d13 = (float) (d7 - d10); double d14 = (float) (d8 - d11); double d15 = (float) (d9 - d12); GL11.glDisable(3553 /*GL_TEXTURE_2D*/); GL11.glDisable(2896 /*GL_LIGHTING*/); tessellator.startDrawing(3); tessellator.setColorOpaque_I(0); int j = 16; for (int k = 0; k <= j; k++) { float f13 = (float) k / (float) j; tessellator.addVertex( d + d13 * (double) f13, d1 + d14 * (double) (f13 * f13 + f13) * 0.5D + 0.25D, d2 + d15 * (double) f13); } tessellator.draw(); GL11.glEnable(2896 /*GL_LIGHTING*/); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); } }