Esempio n. 1
0
  public boolean keyPressed(int key) {
    int ga = UICanvas.getInstance().getGameAction(key);
    boolean keepSelection = false;
    if (ga == Canvas.FIRE && this.selectedIndex >= 0
    //				&& this.chechedIndex != selectedIndex
    ) {
      if (this.chechedIndex >= 0) {
        UILabel ulbOld = (UILabel) this.layoutItems[this.chechedIndex];
        ulbOld.img = UICanvas.getUIImage("/icons/radio_unchecked.png");
        ulbOld.setDirty(true);
      }

      this.chechedIndex = this.selectedIndex;
      UILabel ulb = (UILabel) this.layoutItems[this.chechedIndex];
      ulb.img = UICanvas.getUIImage("/icons/radio_checked.png");
      ulb.setSelected(true);
      this.setDirty(true);
      this.askRepaint();
      keepSelection = true;
    }
    keepSelection |= super.keyPressed(key);
    // we must save the last selectedIndex
    // when loosing focus
    if (keepSelection == false) {
      if (selectedIndex >= 0) {
        UILabel ulbOld = (UILabel) this.layoutItems[this.selectedIndex];
        ulbOld.setSelected(false);
        ulbOld.setDirty(true);
        this.setDirty(true);
        this.askRepaint();
      }
      this.selectedIndex = this.chechedIndex;
    }
    return keepSelection;
  }