/** * Equivalent to {@link #tryComplete} but does not invoke {@link #onCompletion(CountedCompleter)} * along the completion path: If the pending count is nonzero, decrements the count; otherwise, * similarly tries to complete this task's completer, if one exists, else marks this task as * complete. This method may be useful in cases where {@code onCompletion} should not, or need * not, be invoked for each completer in a computation. */ public final void propagateCompletion() { CountedCompleter<?> a = this, s = a; for (int c; ; ) { if ((c = a.pending) == 0) { if ((a = (s = a).completer) == null) { s.quietlyComplete(); return; } } else if (U.compareAndSwapInt(a, PENDING, c, c - 1)) return; } }
/** * Wakes up the successor of h (normally whead). This is normally just h.next, but may require * traversal from wtail if next pointers are lagging. This may fail to wake up an acquiring thread * when one or more have been cancelled, but the cancel methods themselves provide extra * safeguards to ensure liveness. */ private void release(WNode h) { if (h != null) { WNode q; Thread w; U.compareAndSwapInt(h, WSTATUS, WAITING, 0); if ((q = h.next) == null || q.status == CANCELLED) { for (WNode t = wtail; t != null && t != h; t = t.prev) if (t.status <= 0) q = t; } if (q != null && (w = q.thread) != null) U.unpark(w); } }
/** * If this task's pending count is zero, returns this task; otherwise decrements its pending count * and returns {@code null}. This method is designed to be used with {@link #nextComplete} in * completion traversal loops. * * @return this task, if pending count was zero, else {@code null} */ public final CountedCompleter<?> firstComplete() { for (int c; ; ) { if ((c = pending) == 0) return this; else if (U.compareAndSwapInt(this, PENDING, c, c - 1)) return null; } }
/** * If the pending count is nonzero, (atomically) decrements it. * * @return the initial (undecremented) pending count holding on entry to this method */ public final int decrementPendingCountUnlessZero() { int c; do {} while ((c = pending) != 0 && !U.compareAndSwapInt(this, PENDING, c, c - 1)); return c; }
/** * Sets (atomically) the pending count to the given count only if it currently holds the given * expected value. * * @param expected the expected value * @param count the new value * @return {@code true} if successful */ public final boolean compareAndSetPendingCount(int expected, int count) { return U.compareAndSwapInt(this, PENDING, expected, count); }
/** * See above for explanation. * * @param interruptible true if should check interrupts and if so return INTERRUPTED * @param deadline if nonzero, the System.nanoTime value to timeout at (and return zero) * @return next state, or INTERRUPTED */ private long acquireRead(boolean interruptible, long deadline) { WNode node = null, p; boolean interrupted = false; for (int spins = -1; ; ) { WNode h; if ((h = whead) == (p = wtail)) { for (long m, s, ns; ; ) { if ((m = (s = state) & ABITS) < RFULL ? U.compareAndSwapLong(this, STATE, s, ns = s + RUNIT) : (m < WBIT && (ns = tryIncReaderOverflow(s)) != 0L)) { if (interrupted) Thread.currentThread().interrupt(); return ns; } else if (m >= WBIT) { if (spins > 0) { if (LockSupport.nextSecondarySeed() >= 0) --spins; } else { if (spins == 0) { WNode nh = whead, np = wtail; if ((nh == h && np == p) || (h = nh) != (p = np)) break; } spins = SPINS; } } } } if (p == null) { // initialize queue WNode hd = new WNode(WMODE, null); if (U.compareAndSwapObject(this, WHEAD, null, hd)) wtail = hd; } else if (node == null) node = new WNode(RMODE, p); else if (h == p || p.mode != RMODE) { if (node.prev != p) node.prev = p; else if (U.compareAndSwapObject(this, WTAIL, p, node)) { p.next = node; break; } } else if (!U.compareAndSwapObject(p, WCOWAIT, node.cowait = p.cowait, node)) node.cowait = null; else { for (; ; ) { WNode pp, c; Thread w; if ((h = whead) != null && (c = h.cowait) != null && U.compareAndSwapObject(h, WCOWAIT, c, c.cowait) && (w = c.thread) != null) // help release U.unpark(w); if (h == (pp = p.prev) || h == p || pp == null) { long m, s, ns; do { if ((m = (s = state) & ABITS) < RFULL ? U.compareAndSwapLong(this, STATE, s, ns = s + RUNIT) : (m < WBIT && (ns = tryIncReaderOverflow(s)) != 0L)) { if (interrupted) Thread.currentThread().interrupt(); return ns; } } while (m < WBIT); } if (whead == h && p.prev == pp) { long time; if (pp == null || h == p || p.status > 0) { node = null; // throw away break; } if (deadline == 0L) time = 0L; else if ((time = deadline - System.nanoTime()) <= 0L) return cancelWaiter(node, p, false); Thread wt = Thread.currentThread(); U.putObject(wt, PARKBLOCKER, this); node.thread = wt; if ((h != pp || (state & ABITS) == WBIT) && whead == h && p.prev == pp) U.park(false, time); node.thread = null; U.putObject(wt, PARKBLOCKER, null); // if (interruptible && Thread.interrupted()) // return cancelWaiter(node, p, true); if (Thread.interrupted()) { if (interruptible) return cancelWaiter(node, p, true); else interrupted = true; } } } } } for (int spins = -1; ; ) { WNode h, np, pp; int ps; if ((h = whead) == p) { if (spins < 0) spins = HEAD_SPINS; else if (spins < MAX_HEAD_SPINS) spins <<= 1; for (int k = spins; ; ) { // spin at head long m, s, ns; if ((m = (s = state) & ABITS) < RFULL ? U.compareAndSwapLong(this, STATE, s, ns = s + RUNIT) : (m < WBIT && (ns = tryIncReaderOverflow(s)) != 0L)) { WNode c; Thread w; whead = node; node.prev = null; while ((c = node.cowait) != null) { if (U.compareAndSwapObject(node, WCOWAIT, c, c.cowait) && (w = c.thread) != null) U.unpark(w); } if (interrupted) Thread.currentThread().interrupt(); return ns; } else if (m >= WBIT && LockSupport.nextSecondarySeed() >= 0 && --k <= 0) break; } } else if (h != null) { WNode c; Thread w; while ((c = h.cowait) != null) { if (U.compareAndSwapObject(h, WCOWAIT, c, c.cowait) && (w = c.thread) != null) U.unpark(w); } } if (whead == h) { if ((np = node.prev) != p) { if (np != null) (p = np).next = node; // stale } else if ((ps = p.status) == 0) U.compareAndSwapInt(p, WSTATUS, 0, WAITING); else if (ps == CANCELLED) { if ((pp = p.prev) != null) { node.prev = pp; pp.next = node; } } else { long time; if (deadline == 0L) time = 0L; else if ((time = deadline - System.nanoTime()) <= 0L) return cancelWaiter(node, node, false); Thread wt = Thread.currentThread(); U.putObject(wt, PARKBLOCKER, this); node.thread = wt; if (p.status < 0 && (p != h || (state & ABITS) == WBIT) && whead == h && node.prev == p) U.park(false, time); node.thread = null; U.putObject(wt, PARKBLOCKER, null); // if (interruptible && Thread.interrupted()) // return cancelWaiter(node, node, true); if (Thread.interrupted()) { if (interruptible) return cancelWaiter(node, p, true); else interrupted = true; } } } } }
/** * See above for explanation. * * @param interruptible true if should check interrupts and if so return INTERRUPTED * @param deadline if nonzero, the System.nanoTime value to timeout at (and return zero) * @return next state, or INTERRUPTED */ private long acquireWrite(boolean interruptible, long deadline) { WNode node = null, p; boolean interrupted = false; for (int spins = -1; ; ) { // spin while enqueuing long m, s, ns; if ((m = (s = state) & ABITS) == 0L) { if (U.compareAndSwapLong(this, STATE, s, ns = s + WBIT)) { if (interrupted) Thread.currentThread().interrupt(); return ns; } } else if (spins < 0) spins = (m == WBIT && wtail == whead) ? SPINS : 0; else if (spins > 0) { if (LockSupport.nextSecondarySeed() >= 0) --spins; } else if ((p = wtail) == null) { // initialize queue WNode hd = new WNode(WMODE, null); if (U.compareAndSwapObject(this, WHEAD, null, hd)) wtail = hd; } else if (node == null) node = new WNode(WMODE, p); else if (node.prev != p) node.prev = p; else if (U.compareAndSwapObject(this, WTAIL, p, node)) { p.next = node; break; } } for (int spins = -1; ; ) { WNode h, np, pp; int ps; if ((h = whead) == p) { if (spins < 0) spins = HEAD_SPINS; else if (spins < MAX_HEAD_SPINS) spins <<= 1; for (int k = spins; ; ) { // spin at head long s, ns; if (((s = state) & ABITS) == 0L) { if (U.compareAndSwapLong(this, STATE, s, ns = s + WBIT)) { whead = node; node.prev = null; if (interrupted) Thread.currentThread().interrupt(); return ns; } } else if (LockSupport.nextSecondarySeed() >= 0 && --k <= 0) break; } } else if (h != null) { // help release stale waiters WNode c; Thread w; while ((c = h.cowait) != null) { if (U.compareAndSwapObject(h, WCOWAIT, c, c.cowait) && (w = c.thread) != null) U.unpark(w); } } if (whead == h) { if ((np = node.prev) != p) { if (np != null) (p = np).next = node; // stale } else if ((ps = p.status) == 0) U.compareAndSwapInt(p, WSTATUS, 0, WAITING); else if (ps == CANCELLED) { if ((pp = p.prev) != null) { node.prev = pp; pp.next = node; } } else { long time; // 0 argument to park means no timeout if (deadline == 0L) time = 0L; else if ((time = deadline - System.nanoTime()) <= 0L) return cancelWaiter(node, node, false); Thread wt = Thread.currentThread(); U.putObject(wt, PARKBLOCKER, this); node.thread = wt; if (p.status < 0 && (p != h || (state & ABITS) != 0L) && whead == h && node.prev == p) U.park(false, time); // emulate LockSupport.park node.thread = null; U.putObject(wt, PARKBLOCKER, null); // if (interruptible && Thread.interrupted()) // return cancelWaiter(node, node, true); if (Thread.interrupted()) { if (interruptible) return cancelWaiter(node, node, true); else interrupted = true; } } } } }