public void spawnReset() { setHp(getMaxHp()); mAllSkills.clear(); mBullets.clear(); mUnitsHeap.clear(); mUnitsHeap.add(this); }
public Tower(BattleGame game) { super(game); mHp = mMaxHp; mUnitsHeap.add(this); }
public void addUnit(AbstractBullet unit) { mBullets.add(unit); mUnitsHeap.add(unit); }