@SubscribeEvent
 public void disconnect(FMLNetworkEvent.ClientDisconnectionFromServerEvent event) {
   Pay2Spawn.reloadDB();
   StatusMessage.resetServerStatus();
   new Timer()
       .schedule(
           new TimerTask() {
             @Override
             public void run() {
               if (!StatusMessage.doesServerHaveMod())
                 Helper.msg(
                     EnumChatFormatting.RED
                         + NAME
                         + " isn't on the server. No rewards will spawn!");
             }
           },
           5 * 1000);
 }