@SubscribeEvent public void disconnect(FMLNetworkEvent.ClientDisconnectionFromServerEvent event) { Pay2Spawn.reloadDB(); StatusMessage.resetServerStatus(); new Timer() .schedule( new TimerTask() { @Override public void run() { if (!StatusMessage.doesServerHaveMod()) Helper.msg( EnumChatFormatting.RED + NAME + " isn't on the server. No rewards will spawn!"); } }, 5 * 1000); }