public void update(float delta) { // We draw the elements in order: from top to bottom. // so we need to order the array list for (SceneLayer layer : layers) layer.update(); // music delay update if (music != null && !music.isPlaying()) { boolean initialTime = false; if (currentMusicDelay <= initialMusicDelay) initialTime = true; currentMusicDelay += delta; if (initialTime) { if (currentMusicDelay > initialMusicDelay) playMusic(); } else { if (repeatMusicDelay >= 0 && currentMusicDelay > repeatMusicDelay + initialMusicDelay) { currentMusicDelay = initialMusicDelay; playMusic(); } } } for (BaseActor a : actors.values()) { a.update(delta); } camera.update(delta); if (followActor != null) { camera.updatePos(followActor); } }
public void setCameraFollowActor(SpriteActor a) { followActor = a; if (a != null) camera.updatePos(a); }