/** * Invoked when the Activity is created. * * @param savedInstanceState a Bundle containing state saved from a previous execution, or null if * this is a new execution */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // tell system to use the layout defined in our XML file setContentView(R.layout.rsf_layout); // get handles to the RsfAppView from XML, and its LunarThread mRsfAppView = (RsfAppView) findViewById(R.id.Rsf); mRsfAppThread = mRsfAppView.getThread(); // give the RsfAppView a handle to the TextView used for messages mRsfAppView.setTextView((TextView) findViewById(R.id.text)); if (savedInstanceState == null) { // we were just launched: set up a new game mRsfAppThread.setState(RsfAppThread.STATE_READY); Log.w(this.getClass().getName(), "SIS is null"); } else { // we are being restored: resume a previous game mRsfAppThread.restoreState(savedInstanceState); Log.w(this.getClass().getName(), "SIS is nonnull"); } }
/** Invoked when the Activity loses user focus. */ @Override protected void onPause() { super.onPause(); mRsfAppView.getThread().pause(); // pause game when Activity pauses }