public int getTreeY(int index) { return resources.toPixels(trees[index].y) + resources.gridSizeInPixels / 2; }
public int getBaseY() { return resources.toPixels(base.y); }
public int getEnemySpawnY(int index) { return resources.toPixels(enemies[index].y); }
public int getBaseX() { return resources.toPixels(base.x); }
public int getPlayerSpawnY() { return resources.toPixels(player.y); }