Esempio n. 1
0
 public void actionPerformed(ActionEvent e) {
   if (e.getSource() == ctl) {
     this.menu();
   } else if (e.getSource() == exit) {
     exitPerform();
   } else if (e.getSource() == rank) {
     if (count != 0) {
       card.show(mainPanel, "four");
       rankPanel.setMemory(memory, count - 1);
       buttonPanel.removeAll();
       buttonPanel.setBounds(width - 200, height - 80, 190, 50);
       buttonPanel.add(exit);
       check = 4;
       count--;
     }
   } else if (e.getSource() == back) {
     if (secondPanel.clip != null) {
       secondPanel.clip.stop();
       System.out.printf("test");
     }
     check = 0;
     card.previous(mainPanel);
     buttonPanel.removeAll();
     ctl.setText("- Play -");
     buttonPanel.add(ctl);
     buttonPanel.add(rank);
     buttonPanel.add(exit);
     buttonPanel.setOpaque(false);
     buttonPanel.setBounds(width / 2 - 50, height / 2 - 50, 80, 100);
   }
 }
Esempio n. 2
0
 public void changePanel() {
   card.next(mainPanel);
   buttonPanel.removeAll();
   ctl.setText("- Play -");
   buttonPanel.add(ctl);
   buttonPanel.add(rank);
   buttonPanel.add(exit);
   buttonPanel.setOpaque(false);
   buttonPanel.setBounds(width / 2 - 50, height / 2 - 50, 80, 100);
   count++;
   memory[count] = new Memory();
   menuPanel.setMemory(memory[count]);
   secondPanel.setMemory(memory[count]);
   gamePanel.setMemory(memory[count]);
   rankPanel.setMemory(memory, count);
   check = 0;
   System.out.println(
       count
           + " "
           + memory[count - 1].name
           + " "
           + memory[count - 1].song
           + " "
           + memory[count - 1].score);
 }