Esempio n. 1
0
  private void stepStartState(float dt) {
    // start moving diagonally away from the corner
    ramses.setHeading(-45.0f);
    ramses.setPower(1.0f);

    // after some time, switch to searching
    if (duration > startTime) {
      setState(State.SEARCH_BALL);
    }
  }
Esempio n. 2
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  private void stepFetchState(float dt) {
    ramses.setPower(0.0f);

    // quick brake
    if (stateDuration < 0.2f) {
      ramses.setYawRate(-1.0f);

      return;
    }

    List<Camera.BallInfo> balls = ramses.getCamera().getVisibleBalls();
    Camera.BallInfo target = null;

    for (Camera.BallInfo ball : balls) {
      if (ball.id == targetId) {
        target = ball;

        break;
      }
    }

    if (target == null) {
      // can't see the ball any more, search for new one
      setState(State.SEARCH_BALL);

      return;
    }

    // map the ball angle to yaw power
    float angleDegrees = target.angle / (float) Math.PI * 180.0f;
    float yawRate = Math.max(Math.min(angleDegrees / 60.0f, 1.0f), -1.0f);

    // System.out.println("#" + target.id + " (" + target._getRealId() + ") angle: " + angleDegrees
    // + "; yaw rate: " + yawRate);

    ramses.setYawRate(yawRate);

    // once the angle to ball is quite small, start moving towards it
    if (Math.abs(angleDegrees) <= maxApproachAngle) {
      // move slower when closer, also camera distance is further away than edge
      float power = Math.max(Math.min((target.distance - 0.33f) / 1.0f, 1.0f), 0.2f);

      // this one is fun to watch, like a drunkard!
      // ramses.setHeading(-angleDegrees);

      ramses.setHeading(0.0f);
      ramses.setPower(power);

      if (ramses.getDribbler().hasBall()) {
        setState(State.SEARCH_GOAL);

        return;
      }
    }
  }
Esempio n. 3
0
  private void stepRelocateState(float dt) {
    if (!stateReady) {
      currentRelocateHeading = lastRelocateHeading + 90.0f % 360.0f;
      lastRelocateHeading = currentRelocateHeading;
      stateReady = true;
    }

    // drive ahead full power, this can be made much smarter to avoid walls etc
    ramses.setYawRate(0.0f);
    ramses.setHeading(currentRelocateHeading);
    ramses.setPower(1.0f);

    // after given time, go to requested next state
    if (stateDuration > relocateTime) {
      setState(nextState);
    }
  }