Esempio n. 1
0
  Point3D convertFor(Point3D other) {
    Point3D alt0 = new Point3D(this.x, this.y, this.z);
    Point3D alt1 = new Point3D(this.x + World.mapWidth(), this.y, this.z);
    Point3D alt2 = new Point3D(this.x - World.mapWidth(), this.y, this.z);

    double d0 = Point3D.euclideanDistance(alt0, other);
    double d1 = Point3D.euclideanDistance(alt1, other);
    double d2 = Point3D.euclideanDistance(alt2, other);

    if (d0 <= d1 && d0 <= d2) {
      return alt0;
    } else if (d1 <= d0 && d1 <= d2) {
      return alt1;
    } else {
      return alt2;
    }
  }
Esempio n. 2
0
 public double distance(Point3D other) {
   Point3D converted = other.convertFor(this);
   return Point3D.euclideanDistance(this, converted);
 }