/** ClientEndServerFrames. */ public static void ClientEndServerFrames() { int i; Entity ent; // calc the player views now that all pushing // and damage has been added for (i = 0; i < maxclients.value; i++) { ent = g_edicts[1 + i]; if (!ent.inuse || null == ent.client) continue; PlayerView.ClientEndServerFrame(ent); } }