/** ClientEndServerFrames. */
  public static void ClientEndServerFrames() {
    int i;
    Entity ent;

    // calc the player views now that all pushing
    // and damage has been added
    for (i = 0; i < maxclients.value; i++) {
      ent = g_edicts[1 + i];
      if (!ent.inuse || null == ent.client) continue;
      PlayerView.ClientEndServerFrame(ent);
    }
  }