Esempio n. 1
0
  void moveActiveRegionTo(Object trigger_owner, int left, int top) {
    int dx = left - _ar.l;
    int dy = top - _ar.t;

    // we just re-calculate all!!!
    Rect tmpR = _rectA;
    // till now, we only consider "l, t" value.
    D2d.fill(_pixels, _sw, _sh, _bgcolor, 0, 0, _sw, _sh); // erase all.
    tmpR.set(left, top, _ar.r + dx, _ar.b + dy);
    _compensateThickness(tmpR, WConstants.LIMIT_THICK);
    _sheet.draw(_pixels, _sw, _sh, left, top, tmpR.l, tmpR.t, tmpR.r, tmpR.b, _zf());

    _ar.offset(dx, dy);
    _rar.offset(dx, dy);
    _platboard.invalidatePlatBoard();
    if (null != _activie_region_moved_listener)
      _activie_region_moved_listener.onMoved(
          trigger_owner,
          _ar.l / (float) _sheet.width(),
          _ar.t / (float) _sheet.height(),
          _ar.r / (float) _sheet.width(),
          _ar.b / (float) _sheet.height());
  }
Esempio n. 2
0
 void invalidateBoard(int left, int top, int right, int bottom) {
   getInvalidateArea(_tmpR, left, top, right, bottom, (byte) _s2c(WConstants.LIMIT_THICK));
   _platboard.invalidatePlatBoard(_tmpR);
 }