public void addFreeSquares(ArrayList<Point> points) { // add all squares for (int i = 0; i < GRID_WIDTH; i++) { for (int j = 0; j < GRID_HEIGHT; j++) { points.add(new Point(i, j)); } } // remove all pieces for (Piece piece : game.getPieces()) { if (!piece.isOut()) { points.remove(piece.getLocation()); } } }
/** * Handles the mouse location click. * * @param loc the location that was clicked * @return true because the click has been handled */ @Override public boolean locationClicked(Location loc) { if (game.getTurn() instanceof SmartComputerCheckerPlayer) // ignore all clicks on CPU's turn { return true; } if (lastMove != null && lastMove.isJump() && lastMove.getPiece().canJump()) // locks selection onto jump-chaining piece { Piece lastPiece = lastMove.getPiece(); if (!loc.equals(lastPiece.getLocation()) && !lastPiece.getAllowedMoves().contains(loc)) // consumes irrelevant clicks { return true; } } if (getGrid().get(loc) != null && !(getGrid().get(loc) instanceof PieceTile)) { Piece p = getGrid().get(loc); if (pieceSelected) { game.undisplayMoves(playerPiece); } game.displayMoves(p); // selection and highlight available moves playerPiece = p; pieceSelected = true; } else if (pieceSelected && !playerPiece.getAllowedMoves().contains(loc)) { pieceSelected = false; game.undisplayMoves(playerPiece); // undo selection and highlight playerPiece = null; } else if (pieceSelected && playerPiece.getAllowedMoves().contains(loc)) { pieceSelected = false; game.undisplayMoves(playerPiece); // undo selection and highlight setPlayerLocation(loc); } return true; }