@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glClearColor(0f, 0f, 0f, 1f); gl.glShadeModel(GL10.GL_SMOOTH); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glHint(GL10.GL_LINE_SMOOTH_HINT, GL10.GL_NICEST); gl.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_LINE_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); mObserver.onSurfaceCreated(); }