Esempio n. 1
0
  protected void dragWholeShape(DragSelectEvent dragEvent, Movable dragObject) {
    View view = getWwd().getView();
    EllipsoidalGlobe globe = (EllipsoidalGlobe) getWwd().getModel().getGlobe();

    // Compute ref-point position in screen coordinates.
    Position refPos = dragObject.getReferencePosition();
    if (refPos == null) return;

    Vec4 refPoint = globe.computePointFromPosition(refPos);
    Vec4 screenRefPoint = view.project(refPoint);

    // Compute screen-coord delta since last event.
    int dx = dragEvent.getPickPoint().x - dragEvent.getPreviousPickPoint().x;
    int dy = dragEvent.getPickPoint().y - dragEvent.getPreviousPickPoint().y;

    // Find intersection of screen coord ref-point with globe.
    double x = screenRefPoint.x + dx;
    double y =
        dragEvent.getMouseEvent().getComponent().getSize().height - screenRefPoint.y + dy - 1;
    Line ray = view.computeRayFromScreenPoint(x, y);
    Intersection inters[] = globe.intersect(ray, refPos.getElevation());

    if (inters != null) {
      // Intersection with globe. Move reference point to the intersection point.
      Position p = globe.computePositionFromPoint(inters[0].getIntersectionPoint());
      dragObject.moveTo(p);
    }
  }
  private MovableTestWindow() throws InterruptedException {
    MatchConstants.init(new NetworkTimer(true), 1000);
    MatchConstants.clock().startExecution();

    MovableTestsMap grid = new MovableTestsMap(100, 100, PLAYER_0);
    MapInterfaceConnector connector = TestUtils.openTestWindow(grid);

    movable =
        new Movable(
            grid.getMovableGrid(), EMovableType.PIONEER, new ShortPoint2D(49, 50), PLAYER_0);
    movable.setSelected(true);

    connector.setSelection(new SelectionSet(movable));

    connector.addListener(
        new IMapInterfaceListener() {
          @Override
          public void action(Action action) {
            switch (action.getActionType()) {
              case MOVE_TO:
                movable.moveTo(((PointAction) action).getPosition());
                break;
              case SPEED_FASTER:
                MatchConstants.clock().multiplyGameSpeed(1.2f);
                break;
              case SPEED_SLOWER:
                MatchConstants.clock().multiplyGameSpeed(1 / 1.2f);
                break;
              case FAST_FORWARD:
                MatchConstants.clock().fastForward();
                break;
              default:
                break;
            }
          }
        });

    grid.getMovableGrid().dropMaterial(new ShortPoint2D(40, 40), EMaterialType.PLANK, true);
    grid.getMovableGrid().dropMaterial(new ShortPoint2D(60, 60), EMaterialType.STONE, true);

    new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(30, 30), PLAYER_0);
    new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(31, 31), PLAYER_0);
    new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(32, 32), PLAYER_0);
    new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(33, 33), PLAYER_0);

    new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(50, 50), PLAYER_0);

    { // test automatic distribution of many movables next to each other
      for (int x = 30; x < 40; x++) {
        for (int y = 80; y < 90; y++) {
          new Movable(grid.getMovableGrid(), EMovableType.BEARER, new ShortPoint2D(x, y), PLAYER_0);
        }
      }
    }

    {
      Thread.sleep(3000);
      // circle of three movables blocking each others path
      Movable m1 =
          new Movable(
              grid.getMovableGrid(), EMovableType.PIONEER, new ShortPoint2D(50, 65), PLAYER_0);
      Movable m2 =
          new Movable(
              grid.getMovableGrid(), EMovableType.PIONEER, new ShortPoint2D(51, 65), PLAYER_0);
      Movable m3 =
          new Movable(
              grid.getMovableGrid(), EMovableType.PIONEER, new ShortPoint2D(50, 64), PLAYER_0);

      m1.moveTo(new ShortPoint2D(52, 65));
      m2.moveTo(new ShortPoint2D(49, 63));
      m3.moveTo(new ShortPoint2D(50, 66));
    }
  }