/** * <code>toAxes</code> takes in an array of three vectors. Each vector corresponds to an axis of * the coordinate system defined by the quaternion rotation. * * @param axis the array of vectors to be filled. */ public void toAxes(Vector3f axis[]) { Matrix3f tempMat = toRotationMatrix(); axis[0] = tempMat.getColumn(0, axis[0]); axis[1] = tempMat.getColumn(1, axis[1]); axis[2] = tempMat.getColumn(2, axis[2]); }