@Override public void surfaceCreated(SurfaceHolder holder) { // at this point the surface is created and // we can safely start the game loop thread.setRunning(true); thread.start(); }
/** Verify the ability to start a standalone server instance. */ @Test public void testStandalone() throws Exception { LOG.info("STARTING " + getName()); ClientBase.setupTestEnv(); final int CLIENT_PORT = 3181; MainThread main = new MainThread(CLIENT_PORT); main.start(); assertTrue( "waiting for server being up", ClientBase.waitForServerUp("localhost:" + CLIENT_PORT, CONNECTION_TIMEOUT)); ZooKeeper zk = new ZooKeeper("localhost:" + CLIENT_PORT, ClientBase.CONNECTION_TIMEOUT, this); zk.create("/foo", "foobar".getBytes(), Ids.OPEN_ACL_UNSAFE, CreateMode.PERSISTENT); assertEquals(new String(zk.getData("/foo", null, null)), "foobar"); zk.close(); main.shutdown(); assertTrue( "waiting for server down", ClientBase.waitForServerDown("localhost:" + CLIENT_PORT, ClientBase.CONNECTION_TIMEOUT)); }
@Override public void surfaceCreated(SurfaceHolder holder) { scaleFactorX = getWidth() / (WIDTH * 1.f); scaleFactorY = getHeight() / (HEIGHT * 1.f); createPics(); scaledMoney.add(BitmapFactory.decodeResource(getResources(), R.drawable.money)); scaledMoney.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword)); Money1.add(BitmapFactory.decodeResource(getResources(), R.drawable.money)); Money1.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword)); Money2.add(BitmapFactory.decodeResource(getResources(), R.drawable.money)); Money2.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword)); scaledTimer.add(BitmapFactory.decodeResource(getResources(), R.drawable.civilian)); scaledTimer.add(BitmapFactory.decodeResource(getResources(), R.drawable.captain)); setupVar(); newMoney(scaledMoney, money.drawUpdate(money.vals[0])); newMoney(Money1, score11.drawUpdate(0)); newMoney(Money2, score22.drawUpdate(0)); newMoney(scaledTimer, timer.drawUpdate()); score11.setBitmap(Money1.get(0), Money1.get(1)); score22.setBitmap(Money2.get(0), Money2.get(1)); money.setBitmap(scaledMoney.get(0), scaledMoney.get(1)); timer.setBitmap(scaledTimer.get(0), scaledTimer.get(1)); thread = new MainThread(getHolder(), this); // we can safely start the game loop thread.setRunning(true); thread.start(); }
public static void main(String args[]) throws Exception { /** On demande le port de connexion à l'utilisateur du programme */ Scanner sc = new Scanner(System.in); System.out.println("Port d'écoute local : "); int m_port_listening = sc.nextInt(); /** Le tout premier peer entrera un port distant = à son port local. */ System.out.println("Port d'écoute de l'hôte distant : "); int m_remote_port = sc.nextInt(); /** On demande la taille des paquets qui seront envoyés */ System.out.println("Taille des paquets : "); int m_paquet_size = sc.nextInt(); /** * On lance le thread qui écrira les messages délivrés dans un fichier. Ce fichier servira à la * vérification autonome du total ordonnancement des messages délivrés. */ FileThread file_thread = new FileThread(m_port_listening); file_thread.start(); /** Création de l'Engine et du Peer */ NioEngine engine = new NioEngine(m_paquet_size); Peer peer = new Peer(engine, file_thread); /** On lance le thread qui fera tourner l'Engine */ MainThread main_thread = new MainThread(engine, m_port_listening, m_remote_port, peer); main_thread.start(); /** Il faut appuyer sur la touche entrée pour que le programme s'arrête. */ while (true) { sc.nextLine(); if (sc.hasNextLine()) { break; } } sc.close(); /** On dit à tout le monde de s'arrêter. */ engine.m_running = false; engine.pw.close(); /** * On demande au file_thread de continuer l'écriture jusqu'à ce qu'il n'y ait plus de messages * délivrés à écrire dans le fichier. */ file_thread.end(engine.m_has_accept, m_port_listening, m_remote_port); }
@Override public void surfaceCreated(SurfaceHolder holder) { bg = new Background(BitmapFactory.decodeResource(getResources(), R.drawable.grassbg1)); player = new Player(BitmapFactory.decodeResource(getResources(), R.drawable.helicopter), 65, 25, 3); smoke = new ArrayList<Smokepuff>(); missiles = new ArrayList<Missile>(); topborder = new ArrayList<TopBorder>(); botborder = new ArrayList<BotBorder>(); smokeStartTime = System.nanoTime(); missileStartTime = System.nanoTime(); thread = new MainThread(getHolder(), this); // we can safely start the game loop thread.setRunning(true); thread.start(); }
public MainWindow() { AvgFps = new String(); JFrame container = new JFrame("Arena"); JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800, 600)); panel.setLayout(null); setBounds(0, 0, 800, 600); panel.add(this); container.pack(); container.setResizable(false); container.setVisible(true); container.addWindowListener( new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); // Let this class call it's own repaints. setIgnoreRepaint(true); // Register key listener, for user input. // addKeyListener(new KeyInputHandler()); requestFocus(); createBufferStrategy(2); strategy = getBufferStrategy(); // Map map = new Map(this); // DrawableRegistry.getInstance().registerContext(map); // map.show(); thread = new MainThread(this); thread.setRunning(true); thread.start(); Blob blob[] = new Blob[4]; blob[0] = new Blob(new Vector3(300.0, 300.0, 0), new Vector3(0, 0, 0)); blobs.addItem(blob[0]); blob[1] = new Blob(new Vector3(300.0, 280.0, 0), new Vector3(0, 0, 0)); blobs.addItem(blob[1]); blob[2] = new Blob(new Vector3(280.0, 280.0, 0), new Vector3(0, 0, 0)); blobs.addItem(blob[2]); blob[3] = new Blob(new Vector3(280.0, 300.0, 0), new Vector3(0, 0, 0)); blobs.addItem(blob[3]); blob[0].linkTo(blob[1]); blob[1].linkTo(blob[2]); blob[2].linkTo(blob[3]); blob[3].linkTo(blob[0]); // Blob old_blob = new Blob(new Vector3(10,420,0)); // Create blob walls // Top & bottom /* for (int i = 0; i < 40; i++) { blob = new Blob(new Vector3(20 + i*11,420,0)); old_blob.linkTo(blob); blobs.addItem(blob); old_blob = blob; } */ /* for (int i = 0; i < 40; i++) { blob = new Blob(new Vector3(20 + i*10,20 + 400,0)); blobs.addItem(blob); } for (int i = 1; i < 39; i++) { blob = new Blob(new Vector3(20 ,20 + i*10,0)); blobs.addItem(blob); } for (int i = 1; i < 39; i++) { blob = new Blob(new Vector3(20 + 400 ,20 + i*10,0)); blobs.addItem(blob); } */ }