Esempio n. 1
0
 public void moveFromNest(KitStand ks, Part[] p, Nest[] n, int[] i, int base) {
   if (ks.getKit() != null) {
     isMoving = true;
     nest = n;
     this.base = base;
     // store parts to pick up
     for (int k = 0; k < p.length; k++) holdObj[k] = p[k];
     s2 = ks;
     // store destinations
     for (int m = 0; m < p.length; m++) {
       if (p[m] != null) {
         xdes1[m] = n[m].getPositionX() - 20;
         ydes1[m] = n[m].getPositionY();
       }
     }
     // find total parts
     totalParts = findTotalParts(p);
     // System.out.println(totalParts);
     // set kit indexes parts go to
     for (int j = 0; j < i.length; j++) kitIndex[j] = i[j];
     // find each final destination based on where in the kit it needs to go
     for (int l = 0; l < kitIndex.length; l++) {
       if (kitIndex[l] > 3) ydes2[l] = ks.getKit().getPositionY() + 25;
       else ydes2[l] = ks.getKit().getPositionY() + 5;
       if (kitIndex[l] == 0 || kitIndex[l] == 4) xdes2[l] = ks.getKit().getPositionX() + 10;
       else if (kitIndex[l] == 1 || kitIndex[l] == 5) xdes2[l] = ks.getKit().getPositionX() + 30;
       else if (kitIndex[l] == 2 || kitIndex[l] == 6) xdes2[l] = ks.getKit().getPositionX() + 50;
       else if (kitIndex[l] == 3 || kitIndex[l] == 7) xdes2[l] = ks.getKit().getPositionX() + 70;
     }
   }
 }
Esempio n. 2
0
 public void move() {
   csCount = us.getCount() - base;
   // System.out.println(csCount);
   // move to first nest
   if (csCount < 20) {
     x2 += (xdes1[0] - x1) / 20;
     y2 += (ydes1[0] - y1) / 20;
     g.setPosition((int) x2, (int) y2);
     // add part to gripper
     if (csCount == 19) {
       g.addPart(holdObj[0]);
       us.lm.removePart(nest[0].index);
     }
     g.updateParts();
     csCount++;
   }
   // move to second nest
   else if (csCount >= 20 && csCount < 40) {
     if (totalParts >= 2) {
       x2 += (xdes1[1] - xdes1[0]) / 20;
       y2 += (ydes1[1] - ydes1[0]) / 20;
       g.setPosition((int) x2, (int) y2);
       if (csCount == 39) {
         g.addPart(holdObj[1]);
         us.lm.removePart(nest[1].index);
       }
       g.updateParts();
       csCount++;
     }
     // if no more parts to pick up go back to part robot center
     else csCount = 80;
   } else if (csCount >= 40 && csCount < 60) {
     // move to third nest
     if (totalParts >= 3) {
       x2 += (xdes1[2] - xdes1[1]) / 20;
       y2 += (ydes1[2] - ydes1[1]) / 20;
       g.setPosition((int) x2, (int) y2);
       if (csCount == 59) {
         g.addPart(holdObj[2]);
         us.lm.removePart(nest[2].index);
       }
       g.updateParts();
       csCount++;
     }
     // if no more parts to pick up go back to part robot center
     else csCount = 80;
   } else if (csCount >= 60 && csCount < 80) {
     // move to fourth nest
     if (totalParts >= 4) {
       x2 += (xdes1[3] - xdes1[2]) / 20;
       y2 += (ydes1[3] - ydes1[2]) / 20;
       g.setPosition((int) x2, (int) y2);
       if (csCount == 79) {
         g.addPart(holdObj[3]);
         us.lm.removePart(nest[3].index);
       }
       g.updateParts();
       csCount++;
     }
     // if no more parts to pick up go back to part robot center
     else csCount = 80;
   }
   // go back to part robot center
   else if (csCount >= 80 && csCount < 100) {
     x2 += (x1 - xdes1[totalParts - 1]) / 20;
     y2 += (y1 - ydes1[totalParts - 1]) / 20;
     g.setPosition((int) x2, (int) y2);
     g.updateParts();
     csCount++;
   }
   // go to kit index
   else if (csCount >= 100 && csCount < 120) {
     x2 += (xdes2[0] - x1) / 20;
     y2 += (ydes2[0] - y1) / 20;
     g.setPosition((int) x2, (int) y2);
     g.updateParts();
     csCount++;
     // m.repaint();
   }
   // go back to robot center
   else if (csCount >= 120 && csCount < 140) {
     if (csCount == 120) {
       for (int j = 0; j < totalParts; j++) {
         s2.getKit().addPart(holdObj[j], kitIndex[j]);
         g.removePart(j).setPosition((int) xdes2[j], (int) ydes2[j]);
       }
     }
     // s2.getKit().setIsComplete(true);
     x2 += (x1 - xdes2[0]) / 20;
     y2 += (y1 - ydes2[0]) / 20;
     g.setPosition((int) x2, (int) y2);
     g.updateParts();
     csCount++;
     // m.repaint();
   }
   // reset everything
   else if (csCount == 140) {
     csCount = 0;
     isMoving = false;
   }
 }