public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, int i, int j, int k) { if (iblockaccess.getBlockId(i - 1, j, k) == blockID || iblockaccess.getBlockId(i + 1, j, k) == blockID) { float f = 0.5F; float f2 = 0.125F; setBlockBounds(0.5F - f, 0.0F, 0.5F - f2, 0.5F + f, 1.0F, 0.5F + f2); } else { float f1 = 0.125F; float f3 = 0.5F; setBlockBounds(0.5F - f1, 0.0F, 0.5F - f3, 0.5F + f1, 1.0F, 0.5F + f3); } }
/** Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState( IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { if (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID) { this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F); } else if (par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID) { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F); } else if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID) { this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } else if (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID) { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F); } else { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } }
public static Icon getSideSnowGrassTexture( IBlockAccess var0, int var1, int var2, int var3, int var4) { if (!isBetterGrass()) { return TextureUtils.iconSnowSide; } else { if (isBetterGrassFancy()) { switch (var4) { case 2: --var3; break; case 3: ++var3; break; case 4: --var1; break; case 5: ++var1; } int var5 = var0.getBlockId(var1, var2, var3); if (var5 != 78 && var5 != 80) { return TextureUtils.iconSnowSide; } } return TextureUtils.iconSnow; } }
/** * Returns true if the given side of this block type should be rendered, if the adjacent block is * at the given coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered( IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int var6 = par1IBlockAccess.getBlockId(par2, par3, par4); return var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5); }
/** Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState( IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { float var5; float var6; if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) != this.blockID && par1IBlockAccess.getBlockId(par2 + 1, par3, par4) != this.blockID) { var5 = 0.125F; var6 = 0.5F; this.setBlockBounds(0.5F - var5, 0.0F, 0.5F - var6, 0.5F + var5, 1.0F, 0.5F + var6); } else { var5 = 0.5F; var6 = 0.125F; this.setBlockBounds(0.5F - var5, 0.0F, 0.5F - var6, 0.5F + var5, 1.0F, 0.5F + var6); } }
protected int func_94488_g( IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int var6 = par1IBlockAccess.getBlockId(par2, par3, par4); return this.func_94477_d(var6) ? (var6 == Block.redstoneWire.blockID ? par1IBlockAccess.getBlockMetadata(par2, par3, par4) : par1IBlockAccess.isBlockProvidingPowerTo(par2, par3, par4, par5)) : 0; }
public static boolean isPowerProviderOrWire(IBlockAccess iblockaccess, int i, int j, int k) { int l = iblockaccess.getBlockId(i, j, k); if (l == Block.redstoneWire.blockID) { return true; } if (l == 0) { return false; } return Block.blocksList[l].canProvidePower(); }
/** * Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value * between 0 and 3 based on the direction the stem is facing. */ public int getState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int i = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if (i < 7) { return -1; } if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == fruitType.blockID) { return 0; } if (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == fruitType.blockID) { return 1; } if (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == fruitType.blockID) { return 2; } return par1IBlockAccess.getBlockId(par2, par3, par4 + 1) != fruitType.blockID ? -1 : 3; }
/** Returns true if the specified block can be connected by a fence */ public boolean canConnectFenceTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockId(par2, par3, par4); if (var5 != this.blockID && var5 != Block.fenceGate.blockID) { Block var6 = Block.blocksList[var5]; return var6 != null && var6.blockMaterial.isOpaque() && var6.renderAsNormalBlock() ? var6.blockMaterial != Material.pumpkin : false; } else { return true; } }
/** Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState( IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { float var5 = 0.4375F; float var6 = 0.5625F; float var7 = 0.4375F; float var8 = 0.5625F; boolean var9 = this.canThisPaneConnectToThisBlockID(par1IBlockAccess.getBlockId(par2, par3, par4 - 1)); boolean var10 = this.canThisPaneConnectToThisBlockID(par1IBlockAccess.getBlockId(par2, par3, par4 + 1)); boolean var11 = this.canThisPaneConnectToThisBlockID(par1IBlockAccess.getBlockId(par2 - 1, par3, par4)); boolean var12 = this.canThisPaneConnectToThisBlockID(par1IBlockAccess.getBlockId(par2 + 1, par3, par4)); if ((!var11 || !var12) && (var11 || var12 || var9 || var10)) { if (var11 && !var12) { var5 = 0.0F; } else if (!var11 && var12) { var6 = 1.0F; } } else { var5 = 0.0F; var6 = 1.0F; } if ((!var9 || !var10) && (var11 || var12 || var9 || var10)) { if (var9 && !var10) { var7 = 0.0F; } else if (!var9 && var10) { var8 = 1.0F; } } else { var7 = 0.0F; var8 = 1.0F; } this.setBlockBounds(var5, 0.0F, var7, var6, 1.0F, var8); }
/** * Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its * a repeater that is powered. */ public static boolean isPoweredOrRepeater( IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { if (isPowerProviderOrWire(par0IBlockAccess, par1, par2, par3, par4)) { return true; } else { int var5 = par0IBlockAccess.getBlockId(par1, par2, par3); if (var5 == Block.redstoneRepeaterActive.blockID) { int var6 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (var6 & 3); } else { return false; } } }
/** * Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side * (not a normal notch-side, this can be 0, 1, 2, 3 or -1) */ public static boolean isPowerProviderOrWire( IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { int var5 = par0IBlockAccess.getBlockId(par1, par2, par3); if (var5 == Block.redstoneWire.blockID) { return true; } else if (var5 == 0) { return false; } else if (!Block.redstoneRepeaterIdle.func_94487_f(var5)) { return Block.blocksList[var5].canProvidePower() && par4 != -1; } else { int var6 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (var6 & 3) || par4 == Direction.footInvisibleFaceRemap[var6 & 3]; } }
public static Icon getSideGrassTexture( IBlockAccess var0, int var1, int var2, int var3, int var4, Icon var5) { if (!isBetterGrass()) { return var5; } else { Icon var6 = TextureUtils.iconGrassTop; byte var7 = 2; if (var5 == TextureUtils.iconMycelSide) { var6 = TextureUtils.iconMycelTop; var7 = 110; } if (isBetterGrassFancy()) { --var2; switch (var4) { case 2: --var3; break; case 3: ++var3; break; case 4: --var1; break; case 5: ++var1; } int var8 = var0.getBlockId(var1, var2, var3); if (var8 != var7) { return var5; } } return var6; } }
/** * Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z */ public boolean canBlockCatchFire(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return chanceToEncourageFire[par1IBlockAccess.getBlockId(par2, par3, par4)] > 0; }
/** Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState( IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float var7 = 1.0F; float var8 = 1.0F; float var9 = 1.0F; float var10 = 0.0F; float var11 = 0.0F; float var12 = 0.0F; boolean var13 = var6 > 0; if ((var6 & 2) != 0) { var10 = Math.max(var10, 0.0625F); var7 = 0.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 8) != 0) { var7 = Math.min(var7, 0.9375F); var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var9 = 0.0F; var12 = 1.0F; var13 = true; } if ((var6 & 4) != 0) { var12 = Math.max(var12, 0.0625F); var9 = 0.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if ((var6 & 1) != 0) { var9 = Math.min(var9, 0.9375F); var12 = 1.0F; var7 = 0.0F; var10 = 1.0F; var8 = 0.0F; var11 = 1.0F; var13 = true; } if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4))) { var8 = Math.min(var8, 0.9375F); var11 = 1.0F; var7 = 0.0F; var10 = 1.0F; var9 = 0.0F; var12 = 1.0F; } this.setBlockBounds(var7, var8, var9, var10, var11, var12); }
public boolean func_82542_g(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); int var6 = var5 & 3; float var7 = 0.5F; float var8 = 1.0F; if ((var5 & 4) != 0) { var7 = 0.0F; var8 = 0.5F; } float var9 = 0.0F; float var10 = 1.0F; float var11 = 0.0F; float var12 = 0.5F; boolean var13 = true; int var14; int var15; int var16; if (var6 == 0) { var9 = 0.5F; var12 = 1.0F; var14 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4); var15 = par1IBlockAccess.getBlockMetadata(par2 + 1, par3, par4); if (isBlockStairsID(var14) && (var5 & 4) == (var15 & 4)) { var16 = var15 & 3; if (var16 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, var5)) { var12 = 0.5F; var13 = false; } else if (var16 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, var5)) { var11 = 0.5F; var13 = false; } } } else if (var6 == 1) { var10 = 0.5F; var12 = 1.0F; var14 = par1IBlockAccess.getBlockId(par2 - 1, par3, par4); var15 = par1IBlockAccess.getBlockMetadata(par2 - 1, par3, par4); if (isBlockStairsID(var14) && (var5 & 4) == (var15 & 4)) { var16 = var15 & 3; if (var16 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, var5)) { var12 = 0.5F; var13 = false; } else if (var16 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, var5)) { var11 = 0.5F; var13 = false; } } } else if (var6 == 2) { var11 = 0.5F; var12 = 1.0F; var14 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1); var15 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 + 1); if (isBlockStairsID(var14) && (var5 & 4) == (var15 & 4)) { var16 = var15 & 3; if (var16 == 1 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, var5)) { var10 = 0.5F; var13 = false; } else if (var16 == 0 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, var5)) { var9 = 0.5F; var13 = false; } } } else if (var6 == 3) { var14 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1); var15 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 - 1); if (isBlockStairsID(var14) && (var5 & 4) == (var15 & 4)) { var16 = var15 & 3; if (var16 == 1 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, var5)) { var10 = 0.5F; var13 = false; } else if (var16 == 0 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, var5)) { var9 = 0.5F; var13 = false; } } } this.setBlockBounds(var9, var7, var11, var10, var8, var12); return var13; }
private boolean func_82540_f( IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int var6 = par1IBlockAccess.getBlockId(par2, par3, par4); return isBlockStairsID(var6) && par1IBlockAccess.getBlockMetadata(par2, par3, par4) == par5; }
public boolean canBlockCatchFire(IBlockAccess iblockaccess, int i, int j, int k) { return chanceToEncourageFire[iblockaccess.getBlockId(i, j, k)] > 0; }
public static boolean renderBlockRedstoneWire( RenderBlocks r, IBlockAccess blockAccess, Block par1Block, int par2, int par3, int par4, Icon override) { Tessellator tessellator = Tessellator.instance; int i = blockAccess.getBlockMetadata(par2, par3, par4); Icon icon = BlockRedstoneWire.func_94409_b("cross"); Icon icon1 = BlockRedstoneWire.func_94409_b("line"); Icon icon2 = BlockRedstoneWire.func_94409_b("cross_overlay"); Icon icon3 = BlockRedstoneWire.func_94409_b("line_overlay"); if (!Minecraft.oldlighting) { tessellator.setBrightness( par1Block.getMixedBrightnessForBlock(blockAccess, par2, par3, par4)); } float f = Minecraft.oldlighting ? par1Block.getBlockBrightness(blockAccess, par2, par3, par4) : 1.0F; float f1 = (float) i / 15F; float f2 = f1 * 0.6F + 0.4F; if (i == 0) { f2 = 0.3F; } float f3 = f1 * f1 * 0.7F - 0.5F; float f4 = f1 * f1 * 0.6F - 0.7F; if (f3 < 0.0F) { f3 = 0.0F; } if (f4 < 0.0F) { f4 = 0.0F; } tessellator.setColorOpaque_F(f * f2, f * f3, f * f4); boolean flag = BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3, par4, 1) || !blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire( blockAccess, par2 - 1, par3 - 1, par4, -1); boolean flag1 = BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3, par4, 3) || !blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire( blockAccess, par2 + 1, par3 - 1, par4, -1); boolean flag2 = BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 - 1, 2) || !blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && BlockRedstoneWire.isPowerProviderOrWire( blockAccess, par2, par3 - 1, par4 - 1, -1); boolean flag3 = BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 + 1, 0) || !blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && BlockRedstoneWire.isPowerProviderOrWire( blockAccess, par2, par3 - 1, par4 + 1, -1); if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) { if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3 + 1, par4, -1)) { flag = true; } if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3 + 1, par4, -1)) { flag1 = true; } if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 - 1, -1)) { flag2 = true; } if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 + 1, -1)) { flag3 = true; } } float f5 = par2 + 0; float f6 = par2 + 1; float f7 = par4 + 0; float f8 = par4 + 1; byte byte0 = 0; if ((flag || flag1) && !flag2 && !flag3) { byte0 = 1; } if ((flag2 || flag3) && !flag1 && !flag) { byte0 = 2; } if (byte0 == 0) { int j = 0; int k = 0; int l = 16; int i1 = 16; if (flag1 || flag2 || flag3 || flag) { if (!flag) { f5 += 0.3125F; } if (!flag) { j += 5; } if (!flag1) { f6 -= 0.3125F; } if (!flag1) { l -= 5; } if (!flag2) { f7 += 0.3125F; } if (!flag2) { k += 5; } if (!flag3) { f8 -= 0.3125F; } if (!flag3) { i1 -= 5; } } tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(l), icon.getInterpolatedV(i1)); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(l), icon.getInterpolatedV(k)); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(j), icon.getInterpolatedV(k)); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(j), icon.getInterpolatedV(i1)); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(l), icon2.getInterpolatedV(i1)); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(l), icon2.getInterpolatedV(k)); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(j), icon2.getInterpolatedV(k)); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(j), icon2.getInterpolatedV(i1)); } else if (byte0 == 1) { tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV()); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon1.getMaxU(), icon1.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon1.getMinU(), icon1.getMaxV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV()); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon3.getMaxU(), icon3.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon3.getMinU(), icon3.getMaxV()); } else { tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV()); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMaxV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMinV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV()); tessellator.addVertexWithUV( f6, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMaxV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV()); tessellator.addVertexWithUV( f5, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMinV()); } if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) { if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && blockAccess.getBlockId(par2 - 1, par3 + 1, par4) == Block.redstoneWire.blockID) { tessellator.setColorOpaque_F(f * f2, f * f3, f * f4); tessellator.addVertexWithUV( (double) par2 + 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 1, icon1.getMaxU(), icon1.getMinV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMinV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMaxV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 0, icon1.getMaxU(), icon1.getMaxV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( (double) par2 + 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 1, icon3.getMaxU(), icon3.getMinV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMinV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMaxV()); tessellator.addVertexWithUV( (double) par2 + 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 0, icon3.getMaxU(), icon3.getMaxV()); } if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && blockAccess.getBlockId(par2 + 1, par3 + 1, par4) == Block.redstoneWire.blockID) { tessellator.setColorOpaque_F(f * f2, f * f3, f * f4); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMaxV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 1, icon1.getMaxU(), icon1.getMaxV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 0, icon1.getMaxU(), icon1.getMinV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMinV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMaxV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 1, icon3.getMaxU(), icon3.getMaxV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, (float) (par3 + 1) + 0.021875F, par4 + 0, icon3.getMaxU(), icon3.getMinV()); tessellator.addVertexWithUV( (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMinV()); } if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && blockAccess.getBlockId(par2, par3 + 1, par4 - 1) == Block.redstoneWire.blockID) { tessellator.setColorOpaque_F(f * f2, f * f3, f * f4); tessellator.addVertexWithUV( par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMaxV()); tessellator.addVertexWithUV( par2 + 1, (float) (par3 + 1) + 0.021875F, (double) par4 + 0.015625D, icon1.getMaxU(), icon1.getMaxV()); tessellator.addVertexWithUV( par2 + 0, (float) (par3 + 1) + 0.021875F, (double) par4 + 0.015625D, icon1.getMaxU(), icon1.getMinV()); tessellator.addVertexWithUV( par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMinV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMaxV()); tessellator.addVertexWithUV( par2 + 1, (float) (par3 + 1) + 0.021875F, (double) par4 + 0.015625D, icon3.getMaxU(), icon3.getMaxV()); tessellator.addVertexWithUV( par2 + 0, (float) (par3 + 1) + 0.021875F, (double) par4 + 0.015625D, icon3.getMaxU(), icon3.getMinV()); tessellator.addVertexWithUV( par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMinV()); } if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && blockAccess.getBlockId(par2, par3 + 1, par4 + 1) == Block.redstoneWire.blockID) { tessellator.setColorOpaque_F(f * f2, f * f3, f * f4); tessellator.addVertexWithUV( par2 + 1, (float) (par3 + 1) + 0.021875F, (double) (par4 + 1) - 0.015625D, icon1.getMaxU(), icon1.getMinV()); tessellator.addVertexWithUV( par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMinV()); tessellator.addVertexWithUV( par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMaxV()); tessellator.addVertexWithUV( par2 + 0, (float) (par3 + 1) + 0.021875F, (double) (par4 + 1) - 0.015625D, icon1.getMaxU(), icon1.getMaxV()); tessellator.setColorOpaque_F(f, f, f); tessellator.addVertexWithUV( par2 + 1, (float) (par3 + 1) + 0.021875F, (double) (par4 + 1) - 0.015625D, icon3.getMaxU(), icon3.getMinV()); tessellator.addVertexWithUV( par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMinV()); tessellator.addVertexWithUV( par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMaxV()); tessellator.addVertexWithUV( par2 + 0, (float) (par3 + 1) + 0.021875F, (double) (par4 + 1) - 0.015625D, icon3.getMaxU(), icon3.getMaxV()); } } return true; }