public void tick() {
   super.tick();
   if (freezeTime > 0) {
     return;
   }
   tick++;
   if (tick >= 20) {
     tick = 0;
     facing = faceEntity(pos.x, pos.y, ATTACK_RADIUS, Player.class, facing);
   }
   walk();
 }
 public void die() {
   super.die();
 }