Esempio n. 1
0
 public void attackEnemy() {
   if (targetGrunt != null) {
     float speed = this.getJogSpeed();
     if (this.getPosBox().getX() < (targetGrunt.getPosBox().getX() - this.getAttackDistance())) {
       this.getPosBox().setX(this.getPosBox().getX() + speed);
     } else if (this.getPosBox().getX()
         > (targetGrunt.getPosBox().getX() + this.getAttackDistance())) {
       this.getPosBox().setX(this.getPosBox().getX() - speed);
     } else {
       // Within attacking distance
       if (targetGrunt != null) {
         targetGrunt.setHp(targetGrunt.getHp() - this.getAtk());
       }
       if (targetGrunt.getHp() <= 0) {
         targetGrunt = null;
         STATE state = currentState;
         currentState = prevState;
         prevState = state;
       }
     }
   } else {
     STATE state = currentState;
     currentState = prevState;
     prevState = state;
   }
 }