Esempio n. 1
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 /**
  * Generates the Knight's moveset by looping clockwise. First take two steps in a certain
  * direction to create a baseLocation, and then go to the right and left of the baseLocation to
  * check for possible moves.
  */
 public ArrayList<Location> getValidMoveLocations() {
   Grid<Actor> gr = getGrid();
   if (gr == null) {
     return null;
   }
   ArrayList<Location> result = new ArrayList<Location>();
   Location possibleLocation1, possibleLocation2;
   for (int i = 0; i < Location.FULL_CIRCLE; i += Location.RIGHT) {
     Location baseLocation = getLocation();
     for (int counter = 0; counter < 2; counter++) {
       baseLocation = baseLocation.getAdjacentLocation(i);
     }
     possibleLocation1 = baseLocation.getAdjacentLocation(i + Location.LEFT);
     if (gr.isValid(possibleLocation1)) {
       result.add(possibleLocation1);
       if (gr.get(possibleLocation1) instanceof Piece
           && gr.get(possibleLocation1).getColor().equals(getColor())) {
         result.remove(possibleLocation1);
       }
     }
     possibleLocation2 = baseLocation.getAdjacentLocation(i + Location.RIGHT);
     if (gr.isValid(possibleLocation2)) {
       result.add(possibleLocation2);
       if (gr.get(possibleLocation2) instanceof Piece
           && gr.get(possibleLocation2).getColor().equals(getColor())) {
         result.remove(possibleLocation2);
       }
     }
   }
   return result;
 }
Esempio n. 2
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 public boolean canMove() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return false;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection()).getAdjacentLocation(getDirection());
   if (!gr.isValid(next)) return false;
   Actor neighbor = gr.get(next);
   return (neighbor == null) || (neighbor instanceof Flower);
 }
Esempio n. 3
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 public void move() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (gr.isValid(next)) {
     nextActor = gr.get(next);
     moveTo(next);
     if (oldActor != null) oldActor.putSelfInGrid(gr, loc);
     oldActor = nextActor;
   } else removeSelfFromGrid();
 }
Esempio n. 4
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 /** Helper method in order to check for the legality of certain moves made by a King Piece. */
 public ArrayList<Location> getAttackZones() {
   Grid<Actor> gr = getGrid();
   if (gr == null) {
     return null;
   }
   ArrayList<Location> result = new ArrayList<Location>();
   Location possibleLocation1, possibleLocation2;
   for (int i = 0; i < Location.FULL_CIRCLE; i += Location.RIGHT) {
     Location baseLocation = getLocation();
     for (int counter = 0; counter < 2; counter++) {
       baseLocation = baseLocation.getAdjacentLocation(i);
     }
     possibleLocation1 = baseLocation.getAdjacentLocation(i + Location.LEFT);
     if (gr.isValid(possibleLocation1)) {
       result.add(possibleLocation1);
     }
     possibleLocation2 = baseLocation.getAdjacentLocation(i + Location.RIGHT);
     if (gr.isValid(possibleLocation2)) {
       result.add(possibleLocation2);
     }
   }
   return result;
 }
Esempio n. 5
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 public boolean canMove() {
   Grid<Actor> gr = getGrid();
   if (gr == null) return false;
   Location loc = getLocation();
   Location next = loc.getAdjacentLocation(getDirection());
   if (!gr.isValid(next)) return false;
   Actor neighbor = gr.get(next);
   return (neighbor == null)
       || (neighbor instanceof TallGrass)
       || (neighbor instanceof Green)
       || (neighbor instanceof Path)
       || (neighbor instanceof Cave43)
       || (neighbor instanceof Cave33);
   // not ok to move onto water or rocks
 }