Esempio n. 1
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 /**
  * Regenerates any dirty mipmaps. e.g.: If there's a texture that has has data added after
  * creation, that data will not have made it into the lower levels. This method makes sure that it
  * does
  */
 public static void regenerateMipMaps() {
   for (GLTexture t : textures) {
     t.regenerateMipmaps();
   }
 }